Jump to content

  • Log In with Google      Sign In   
  • Create Account


Project Summary

  • Title: Revel Immortal
  • Developer: Ethereal Darkness Interactive
  • Platform: PC, OSX, Linux, IOS, Android
  • Project Status: Alpha (Initial testing)
  • Release Date: 15 April 2013
Visit the Website View News
Like
0Likes
Dislike

Revel Immortal




The continued story of Morning's Wrath, once again you'll assume the role of Princess Morning in this action/rpg set in an ever expanding realm.

Platform: PC, OSX, Linux, IOS, Android
Project Status: Alpha (Initial testing)
Developer: Ethereal Darkness Interactive
Release Date: 15 April 2013
Show All Media

Screenshots



About

Where Morning's Wrath left off, Revel Immortal begins.

Mana poisoning has left her as a being of pure energy, reliant on mana to maintain some semblance of life and normalcy.

After her ordeal with the wellspring and her victory against the Ashidian invasion, Princess Morning finds herself at odds with a new governance that has sprung up in the absence of her murdered family.

It would have her removed from power and collapse the monarchy entirely.

Even now Morning stands as a glorified figurehead of the Leowyn line, as she is the last and it is speculated she'll bear no heirs.


Key Features

  • An expanding world - New content is added weekly without breaking your save games
  • Written in HTML5 - Plays right in your browser - nothing to download or install
  • Play anywhere - save games are stored in your account and can be played on pc or mobile
  • Dynamic equipment & clothing - tons of equipment and clothing combinations with dyes
  • Crafting - collect raw materials to construct items


System Requirements

Any HTML5 enabled web browser on most devices.



Update 6/19 Work In Progress travel map

Posted by EDI, 19 June 2014 · 58 views

I'm not much of a "free-hand" artist, but below is a work in progress of some art for the new Garranshall travel map.

The goal with using stylized maps for local and world maps; is to help convey more about an area and culture; than you can get from traveling at the ground level.

This way, gameplay maps can stay focused on gameplay; and larger swaths of...


Update 6/17

Posted by EDI, 17 June 2014 · 44 views

Hi all,

Way too long since my last update (~2 weeks).


I've been making good progress with the map views in Revel, which are the main gameplay spaces.

I now have Morning walking about and can place down various structures.

I also spent considerable time stripping out a bunch of unneeded code and making performance modifications particularly in the are...


Development Update 6/2

Posted by EDI, 02 June 2014 · 27 views

Hola Everyone,

I enjoyed a birthday over the weeked; I'm now 31 *groan* ;)


Design Related Update

I'm happy to say that I'm pretty much set with the land-mass layout of the Revel Immortal world map.

I've created a base graphic and imported it into the engine in the WorldMap view class; expressing 'rooms' on this map and performing fast travels betwee...


Back in the Swing

Posted by EDI, 28 May 2014 · 128 views

So, it's been about a week since my last update; and I had a good Memorial day weekend with my wife and friends.

I am fully moved out of the Eastworks office; a place where I spent the better part of 2013 building Revel Immortal.

The final decision to move my development back home came from a few sources:

1. The house, and all homeownership demands was...


Update

Posted by EDI, 20 May 2014 · 131 views

Greetings All,

I just returned from two weeks vacation in Florida, the time-off has been great. It has been about two months now since my last update; my last two month break was in the sept. -> oct. 2013 time frame; I've been trying to keep them about six months apart.

So now, summer is right around the corner and it's time to get back to Revel Imm...






No stories found



0 Comments


PARTNERS