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Project Summary

  • Title: Big Boss TV
  • Developer: Rottz Mobile Games
  • Platform: Android
  • Project Status: Release (Project is Live)
  • Release Date: 08 November 2013
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Big Boss TV




Inspired by the 1991 euro classic Mad TV, BBTV is a "Tycoon"-like game that lets you manage a TV station, being responsible for the programming of a TV station. You have to buy movies, sign ad contracts, decide which movie is best for each time, and deal with the annoying competition.

Platform: Android
Project Status: Release (Project is Live)
Developer: Rottz Mobile Games
Release Date: 08 November 2013
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Screenshots



About

Inspired by the masterpiece Mad TV game, released in 1991, I decided to make a TV managing game for Android.

Initially I planned to finish it in 1-2 months, but ended up taking about 6 months (3 part-time, and 3 full-time). And well, it's not 100% finished yet, so who knows how long will it effectively take? Posted Image

Update: it was finally released last friday (november 8th)!!

Here is the link to the Google Play: https://play.google.com/store/apps/details?id=co.rottz.bigbosstv


Key Features



System Requirements

Android 2.2+



BBTV Beta Migrated to Google Play

Posted by Rottz, 29 October 2013 · 604 views

Hey guys.

I have migrated the Beta to Google Play, so you dont need to sign up on any 3rd party sites, and the app download is managed through Google Play itself. Much better :) .

Simply join the Google+ community and then click on the Beta Opt In link.

Community:
https://plus.google.com/u/0/communities/112776106661612599932

Thanks


BBTV - Beta Started

Posted by Rottz, 25 October 2013 · 505 views

Hey guys!

I have updated the main indie page with screenshots with the latest art (final, in most cases), and also added a link to participate in the beta. If you have the time to play around 1h and help me balance the game, I would appreciate it very much :) .

Link to the Indie Page: http://www.gamedev.net/page/indie/project.html/_/simulation/big-boss-...


BBTV - Some Screenshots

Posted by Rottz, 09 October 2013 · 557 views

Hey guys.

It's been a great and busy week in development. I will post a couple screenshots showing the new art: new Main Menu, new in-game HUD (orange menu on the top and bottom), new random panel (Audience report).

Some icons are not final yet, but those screenshots show almost final art. Some other screens are far from being ready (the artist didnt fi...


Another Checkpoint

Posted by Rottz, 02 October 2013 · 468 views

Hey all.

Sorry for the absence this last week. It's been a very busy week on BBTV.

Starting with the bad news: the game won't be released next friday (Oct 11th) as previously planned. But on the bright side, I still plan to complete the game by that date, but I will need at least a week to improve the balance and work on the final tweaks.

The art is co...


BBTV - Checkpoint after AI

Posted by Rottz, 23 September 2013 · 532 views

So, the AI task took a bit more time than I expected.

Anyway, it's somewhat finished, and I don't plan to spend any more time on it for the next 2 weeks. The only thing I know I will have to do is to break the AI into some personalities: at least 2 are mandatory ("hard/intelligent AI" and "easy/dumb AI"), but I plan to add a few more to make the AI gamep...


BBTV - Progress on AI

Posted by Rottz, 19 September 2013 · 491 views

Hey again!

I'm currently working on the AI, and since I don't have much experience in AI I'm posting on the forum to get some ideas/directions. So instead of duplicating the text, I will link to the forum thread. And since the post there is lengthy no one replied, it feels very much as an entry here on the journal http://public.gamedev5.net//public/style...


Finishing the Tutorial

Posted by Rottz, 17 September 2013 · 538 views

Yersterday I couldn't work very well on the tutorial, as I spent most of the day in a meeting with a friend who will do the remaining art of the game.

So today I focused 100% on it and it's mostly ready - wrapping it up, these were the main activities:

- Created both panels (the sequence of steps on the left, and the panel with the details on the curren...


Current Activity: Tutorial

Posted by Rottz, 16 September 2013 · 413 views

Well, a couple hours after the last post's hiccup I was able to fix the bugs and started the Tutorial activity effectively.

I still didnt have a clear idea on how the Tutorial would work, so the task consisted in planning/drawing the solution, and then coding it. Initially I had planned something more hardcoded, but ended up taking a more customizable ro...


Hiccups After Last Entry

Posted by Rottz, 12 September 2013 · 301 views

After I "finished" the activity described on the last post (removing the hardcoded map/building parameters), I was going to start the Tutorial activity, which requires that the map is fully parametrized, because I'm creating a whole new layout for the building.

It turned out to not be fully customizable yet, I still had many side effects when changing th...


Country/City/Area Module = OK

Posted by Rottz, 12 September 2013 · 432 views

Hey Again.

I've just finished what I've been working since yesterday: a way to dynamically load the countries, cities and areas. Before doing this I had only 1 city, and it was mostly hardcoded.

Just as a little extra info:
Country: this is the name of the region (not exactly a Country, but thats how I call it internally) which comprises a few cities. I...






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Testing 1... 2... 3... :)


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