TOT is originally for iOS, a two-player turn-based strategy game that is played on an octagon-shaped board. It's completely different from Othello (Reversi), Checkers, and Chess. Play against the AI or another human in hot-seat style. The new version, TOTu (u for Unity) will be for 2 to 4 players and will have online synchronous multiplayer.
Platform: PC, OSX, IOS, Android Project Status: Pre-Alpha Developer: Dan Huffman Release Date: 14 November 2013
My game is called The Octagon Theory (TOT). It is a two-player turn-based board game like Chess, Checkers, Othello. A person can play against the AI or against another human hot-seat style. There was never any online multiplayer.
TOT was first developed for the Apple II using Applesoft Basic and 6502 assembler. And I sold a few copies on floppy disks at a small computer game shop here in tokyo. That was back in 1984. Then about three years ago I added some features and updated the game for iOS and sold some on the iTunes App Store. I used Ansca Corona to do it.
I always had an interest in Unity which I considered a far superior dev platform to Corona and had always thought about doing my game in Unity because it targets more platforms and there is a lot more that can be done with Unity than can be done with Corona. Online multiplayer for one. But due to the cost of Unity I also thought it was a very complicated tool only for triple-A developers. Because of that and because it is for 3D I was scared of Unity for the longest time. But recently it has been coming way down in price so I finally seriously started studying Unity in January 2013. I followed a few tutorials and thought porting my game to Unity and C# would be a very good way to really learn Unity.
Eight months after i started with Unity TOTu is about 75% finished. It's got synchronous turn-based online multiplayer for 2 to 4 players. But only one room right now so only one game can be in session at a time. I hope to add rooms over the next few days. After I get this done I'll have a web version for everyone to try. Also before I formally release it I want to add AI. The previous versions had AI but no multiplayer. To add the AI all I have to do is change the code from Lua to C#.
Simple but deep pure strategy pared to its essence.
The current version which was sold on the iTunes App Store could run on amy iOS device. It has since been removed from the App Store until the new version ids finished. It was removed due to the discontinuation of OpenFeint which the game used.
The new version is very light and will run on low-end hardware. And since it is being developed in Unity it will run on iOS, Windows, OSX, Android, and in Browsers (with Unity Player). There are no plans to release on any game consoles, Blackberry, nor Windows Phone 8.
I wrote in the previous post that I was working on the AI. Well it's done, but not tested in depth yet. Also I'd say TOT is 80% finished. But the last 20% will probably take a few more months.
Please give it a try here.
TOT now has offline single player against one of the two selectable AIs, Online multiplayer with up to 4 players. Multiple rooms. Join o...
I am currently working on the AI. I just finished porting it from Lua to C# and just integrated it into my TOTu Unity project. It is mostly running but some debugging is necessary. I hope to have it completely debugged today.
I expect to release the TOTu mid-November 2013. Improvements over the old TOT are online-multiplayer with 2 to 4 players, or 1...
Hello everybody. This is a great service by gamedev.net so i guess I'll take advantage of it.
I am a very old game developer (if you can call a guy who only released one game a game developer). I am a semi-retired American guy living in Tokyo Japan. Been here for more than 40 years. Born and raised in Johnstown, PA, an old mill town about 60 miles east o...