GDNet Direct Newsletter for Monday, May 30th, 2016

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Screenshot Showdown Top Shots

Forum Posts to Check Out

Do you usually prefix your classes with the letter 'C' or something else? - Started by lucky6969b in General Programming
Are Third Party Game Engines the Future - Started by SephireX in Game Programming
How to set a namespace properly in this case? - Started by VanillaSnake in General Programming
responsiveness of main game loop designs - Started by Norman Barrows in Game Programming
GCN Shader Extensions - Started by JoeJ in Graphics Programming and Theory

Newest Articles

Procedural Generation: Pros and Cons

In this article I discuss the pros and cons of using procedural generation (ProcGen). This type of analysis is a good way for you to understand when you should use it and it varies depending on wha...

Building tools for Unity to improve your workflow

Unity’s editor tools are awesome, and we’ve built a lot of stuff with it.

Integrating Socket.io with Unity 5 WebGL

Interested in setting up multiplayer networking over WebGL Unity? This article provides a framework for use in your Unity web builds.

Design Guide for Room Scale VR

Developing Virtual Reality games is very new. I cover many of the core considerations a new VR developer or designer would need to think about when building a room scale VR experience. I also share...

A Brain Dump of What I Worked on for Uncharted 4

Now that Uncharted 4 is released, I am able to talk about what I worked on for the project.

Industry Producer Interview project part 1: Job Analysis of a Games Producer

In this article you'll find a systematic cross comparison of the Knowledge, Skills, abilities and others, that make up a games producer.
Includes Interview with SME: Mark Skaggs former S...

2D Lighting System in Monogame

Learn how to do a simple 2D lighting/shadow system with Monogame
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