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GDNet Direct Newsletter for Wednesday, June 29th, 2016

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Screenshot Showdown Top Shots


Forum Posts to Check Out

Dear people who actually work at videogame industry: - Started by fal in Game Industry Job Advice
[MSVC] Why does SDL initialize member variables? - Started by Juliean in General Programming
Seeding the random number generator in <cstdlib> - Started by nGamer in General Programming
SDL Game Programming in C - Started by KaanAlpar in Game Programming
Is using one the switch statement better then using multiple if statements? - Started by TerraStasis in General Programming

Newest Articles

Physics & Game Development; or, What Goes Up Better Come Down

Unless you're making a text-only game, you'll need to apply some form of Newtonian physics to pretty much every action that occurs on the screen. Computer and video games apply the laws of...

Load Testing with Locust.io

This post gives a brief overview of how Kongregate uses Locust.io to perform distributed load testing of our infrastructure on AWS. It explains how we defined and ran our tests, along with covering...

Shadow Map Silhouette Revectorization (SMSR)

SMSR is MLAA based post-processing algorithm which aims to revectorize low res shadow maps.

Vulkan 101 Tutorial

From WinMain to triangle on the screen.

Procedural Generation: Implementation Considerations

This article discusses considerations when you are implementing procedural generation (procgen) systems.

Math for Game Developers: Graphs and Pathfinding

Jorge returns with another series of his popular YouTube videos, covering AI techniques to make your agents smarter about moving around your game world

Procedural Generation: Pros and Cons

In this article I discuss the pros and cons of using procedural generation (ProcGen). This type of analysis is a good way for you to understand when you should use it and it varies depending on wha...
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