GDNet Direct Newsletter for Sunday, December 4th, 2016

Thanks for subscribing to the GDNet newsletter! You too can write for GameDev.net and share your experience with thousands of others. We couldn't do this without you!

Take a moment and read the following message from one of our site sponsors:
Cloud Gaming USA 2013 (San Francisco, 7-8 October) is jam-packed with the year’s biggest names, tackling the biggest cloud gaming questions… Activision, Ubisoft, Wargaming, Unity, Telltale Games, Zynga and Netflix already confirmed. Join them today here: www.videogamesintelligence.com/cloud-gaming-usa

Off the back of two sell-out years, Cloud Gaming USA is the event to help you develop innovative, scalable and profitable cloud gaming experiences

Screenshot Showdown Top Shots

Forum Posts to Check Out

I'm not learning anything in university. Should I drop out? - Started by codeBoggs in Game Industry Job Advice
Modern Programming Language for Game Engines - Started by MrLeadProg in Game Programming
Questions with regards to PlayerPrefs - Started by Zesi in For Beginners
Fix Your Time Step - Need Help - Started by SilverLightProC++ in For Beginners
sort std::vector<int> but not just like that (that would be too easy) - Started by WiredCat in General Programming

Newest Articles

Advantages of HTML5 in Advergaming

Advergaming is a resource used repeatedly for those target markets that identify with video games. We explain the advantages of using HTML5 for developing advergames.

3 Steps to Mastering Your Game's Soft Launch

In one of the largest supermarket outlets in the whole of the UK, just down the road from where your humble blogger lives, sits a kitchen. Built in plain sight, this bizarre little pantry feels a s...

Top 5 Most Expensive Game Localization Mistakes

Gaming is one of the few truly global industries, filled with passionate fans (like us) who really care about their favorite titles. Which means simply doing localization isn’t enough. You have to...

GameDev Protips: 5 Basic Yet Highly Effective Marketing Strategies

Indie developers are mostly brilliant when it comes to constructing their game but when release time comes many are often left with the question: “How do I get people to notice my game?” There real...

Discussing Errors in Unity3D's Open-Source Components

In this article, we will try to find bugs and typos in the Unity open source components with the help of PVS-Studio static analyzer.

Automata, Virtual Machines and Compilers - Part 2

This article discusses how to handle local variables in a compiler and interpreted language.
Full source example of compiler and virtual machine are included.

GPS on the Microsoft Hololens

The Hololens is an amazing device capable of many things. Oddly enough, it is not equipped with a GPS Sensor. This article demonstrates a technique for pairing your GPS capable smart phone to the...
GameDev.net Game Development Community

If you no longer wish to receive these emails, simply click on the following link: Unsubscribe

GameDev.net 400 N. Main St., Suite 106
Grapevine, Texas 76051