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Weekend Reading: Tales from Journal Land

by Gaiiden

Here are your Staff, Moderator and Member Journal updates from 4/1 - 4/8

Featured Journal Entry of the Week

owl's Blog - owl takes to solving an inherent flaw with the use of SWIG and Lua: yes you can expose you C++ stuff to Lua easily through this library, but it doesn't help you when you wan to go the other way and expose C++ stuff to your Lua scripts. He presents his solution code as he tries not to dip into lualib itself too much.

Stop by and check out the newest Journals of members djowatts, Pokemonster, NightmarexFox, Inclemency Studios, Endurion, and Dorphern!
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Weekday Reading: Tales from Journal Land

by Gaiiden

Here are your GDNet+ Member journal entries from 3/30 - 4/6

Featured GDNet+ Member Journal Entry of the Week

OddGames development journal - O-san has a title screen now for his project, and he breaks down the various steps in his artistic direction that he took while creating it. If you like peering into the minds of artists, here is a peek....

Weekend Reading: Tales from Journal Land

by Gaiiden

Here are your Member, Moderator and Staff Journal updates from 3/25 - 4/1

Featured Journal Entry of the Week

kseh's blog - kseh has another list of mini-reviews he's done of Flash games played over his lunch break from various web outlets. I'll stress again that not only is this a great excuse to play lots of games, breaking down what makes a game good or bad is a very nice design exercise.

Say hello to the latest Journal Land scribe Kagami!...

Weekend Reading: Tales from Journal Land

by Gaiiden

Here's your wrap-up (and catch-up!) of Member Journals from 3/11 - 3/25

Featured Member Journal Entries

Journal of nsmadsen - looking to get your name out there in the industry? Looking to meet the right people for a job? There are good ways and bad ways to go about doing this and nsmadsen takes some time to break down the various methods you can use (and shouldn't over-use or should never use) to network with people in the industry, especially on sites like GDNet

The Animal Farm GameDev Blog - Nairb shares the various tools that he is using to work on his project, including BMFont, CrossOver, Opal, Tiled Map Editor and Softimage XSI

Say hello to the latest journal authors, chris_023, Mario Cavett, Wan, AmzBee, IsNe, Songbird, KHearts, Little Coding Fox and TheLogster!...

Weekday Reading: Tales from Journal Land

by Gaiiden

Here's your wrap-up (and catch-up) of GDNet+ Journals from 3/9 - 3/23

I'm considering including Moderator (not Staff) posts into this edition of Reading. Anyone opposed?

Featured GDNet+ Journal Entries

Journal of matt_j - congrats to matt_j on the release of Spectre 1.2, which is a rather large update to his iOS game (iPad support!) of vector tank battles.

Rendering Systems - RSI has made some custom content blocks for his journal but found the Random Image block to display images from his Woody gallery was instead pulling in all images from around the gallery. So he devised a little work around that requires a PHP web server but is otherwise doable for anyone that wants to give it a shot....

Weekend Reading: Tales from Journal Land

by Gaiiden

Here's your wrap-up (and catch-up!) of Member Journals from 2/25 - 3/11

Also FYI Trent is unable to contribute a Daily today and I've only got time to get this feature up.

Featured Member Journal Entries

The Animal Farm GameDev Blog - congrats to Nairb, who's project Word Duelist is now available for purchase/download from the App Store! Be sure to also check out his postmortem on the project.

Digivance Game Studios - Dan Mayor takes a look at the Unreal Developers Kit and breaks down the licensing, tools and portability and other aspects of UDK for indie use, as well as a summary of pros and cons. If you're still debating over which engine (if any) to use for your first or next project here's some more info for your decision

Stop by and check out the new journals from members colts18, Daniel E, ballerplaya, TwistedShield, One Man Project, BlueGlutton, DeeMOONger, JamesPenny, and jniblick!...

Weekday Reading: Tales from Journal Land

by Gaiiden

Here's your wrap-up (and catch-up) of GDNet+ Journals from 2/23 - 3/9

Featured GDNet+ Journal Entries

Journal of Trefall - Trefall has a nice postmortem on his school exam project, which was a 3D space shooter. In addition to a breakdown of the project development is a source code link, various code excerpts demonstrating certain systems he implemented (like a Starfox-esque crosshair), and a video of the game in action.

Just Glad to Be Here - rmadsen is back after a couple months of the indie life since getting laid off late last year. What does he think so far? Well that's the focus of his latest series of posts, republished from the IGDA Perspectives newsletter. This first part (of 3) discusses why he decided to stay indie rather than hunt for another job like he did the last time he was let go from a company.
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GDC Expo Pass Giveaway!

by Gaiiden

If you're able to make your way to San Francisco next Wednesday through Friday than we are willing to give you a free pass to get onto the GDC Expo floor! While you will be missing out on a lot of sessions, the Expo is still a great place to wander around, see the latest tech, meet with companies, hand out your CV or resume at the Career Pavilion, and pick up lots of cool booth swag along the way. Plus the Expo Pass does get you into some select sessions, access to all session slides, access to the Game Career Seminar on Friday and access to the Game Developers Choice Awards on Wednesday night.

Rules and details after the jump...

Weekday Reading: Tales from Journal Land

by Gaiiden

Here are your GDNet+ journal entries from 2/16 to 2/23!

Featured GDNet+ Journal of the Week

jMonkey Business - the jMonkey Engine team interviews the developer behind a project built with jME that falls into the new genre of Minecraft-esque games. They talk about the idea behind the game, the decision to go with jME for development and the whether the game's similarity to Minecraft is a potential issue.


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Weekend Reading: Tales from Journal Land

by Gaiiden

Here is your Member Journals round-up for the week of 2/11 - 2/18

Featured Journal of the Week

Journal of Lethargic Programmers - cameni details the method by which he and the team are implementing waves in the Outerra engine. In his words, this is done by "summing a bunch of trochoidal (Gerstner) waves with various frequencies over a 2D texture that is then tiled over the sea surface." After this comes some equations and there my eyes glaze over. But there are some cool images as well, and you are rewarded at the end by a nice soothing video cruising over the waves to the tune of a solitary piano. Very relaxing.

Swing by to check out the new journals of Splinter of Chaos, Dan Mayor, Jacobean, Peter Vaughn, Zethariel, J-Snake!...

Weekday Reading: Tales from Journal Land

by Gaiiden

Here is your GDnet+ Journal entries round up for 2/9 - 2/16

Featured GDNet+ Journal of the Week

Digital adventures through the third dimension - shadowisadog discusses his plans for implementing AI that looks smart for his side-scrolling platform protoype in Game Maker. Key word: "looks". As always, for best performance the key is to cheat as much as possible without the player realizing it. The more your AI actually has to think the more it will take to process it....

Weekend Reading: Tales from Journal Land

by Gaiiden

This round-up covers Member journals for the week of 2/4 - 2/11.

Featured Journal of the Week

Computer food - Emmanuel Deloget has a long list of commercially-released, and in most cases very successful, games whose source code you can download. If you like game source, make sure your library is complete!

Check out the bright and fresh new journals of tychon, tyoungbe, Milcho, Dace, goob47 and MysteryMeat!...

Weekday Reading: Tales from Journal Land

by Gaiiden

Here is your weekly wrap-up of GDNet+ journals for the week of 2/2 - 2/9!

Featured Journal of the Week

Ramblings of a partialy sane programmer - blewisjr takes the time to review the book he just finished reading, Cocoa and Objective-C Up and Running, and why he chose it in the first place.

Check out the new journals of InfectiousGames and jMonkey Business!...

Weekend Reading: Tales from Journal Land

by Gaiiden

Wow the weekend is here already?? For me this week just flew by - probably because I was feeling pretty crappy so spent a good deal of it asleep. Still not feeling to good right now so let's make this quick so I can go to bed. Early. On a Friday night. Such is my life :P

I'm going to have so much Déjà vu writing this... (remember this includes all entries from last week too)

Featured Journal of the Week

Radioactive-Software - this is indeed pretty awesomesauce - dgreen02 just landed himself a sweet publishing deal with Paradox Interactive to fund his game project, now titled Gettysburg: Armored Warfare. Dan shares his experience with the publisher flying him up to NYC for the pitch and also has some new screens and concept art for the games new artistic direction. I don't think steampunk is played out yet so good deal. Oh and allow me to remind you all again that is is pretty much entirely his own creation? Yea, come get your inspiration right here. Congrats Dan, you definitely earned it.

Stop by and welcome new Journalers Hexagon, mobeen, szecs, Kimmi, Butabee, BIASxEnvy, stonemetal, Nairb, Jastiv, GameNinja07, Deyja, and rachoac!...

Weekday Reading: Tales from Journal Land

by Gaiiden

So in the Weekend Reading two weeks ago, non-GDNet+ member Matias Goldberg commented that he thought it might be a good idea to split up the GDNet+ journals from the regular members journals. After a bit of thought, I decided this was nice for two reasons: 1) it makes my workload a bit lighter by spreading things out slightly rather than a huge dump at the end of the week. 2) it gives our paying members some increased exposure given that Wednesdays are the peak of our weekly traffic.

What it does not do that I want to make very, very, very clear, is speak to the quality of journal content. I don't want anyone getting it into their heads that GDNet+ journals are "better" than regular member journals. We do not attach any labels like "Expert" to our journals here and each one stands on its own merits. This is strictly a separate listing of journals for exposure privileges only. Staff and Mod journals are not included in this round-up, with some exceptions - there are Moderators out there I believe who are also GDNet+ - if so PM/email me because I'm not sure how to tell.

Featured GDNet+ Journal of the Week

They don't teach this stuff in school - While the purpose behind this article on picking up and using the boost::asio library is great and very welcome, it's the execution that I would like to highlight most of all, as Drew_Benton has leveraged as much of the new journal system as possible to present the article in a nice, compact and easy to read format. Take special note of his pagination and use of Spoiler tags to roll up code examples. "How'd he do it??" you ask? In the upper-right icon group of your text editor you will find a blue help icon. Click it!...

Weekend Reading: Tales from Journal Land

by Gaiiden

Long story short, I spent 2+ hours piecing together Weekend Reading, was resizing an image I was going to attach prior to approving the story and hit Ctrl+R to resize the image in Paint.NET however focus was not off of Firefox and so the page refreshed and I lost. Everything.

I normally do Weekend Reading in an external text editor, but the allure of now being able to insert formatting directly into the text while writing kept me doing it in the web editor.

I'll catch up with Journal Land on Wednesday, and I'll explain why on Wednesday. Right now I'm logging off before something bad happens.

There is no read more....

Weekend Reading: Tales from Journal Land

by Gaiiden

Welcome back to another edition of Weekend Reading! Two things I want to cover real quick: 1) I'll start featuring regular journals on the front page soon. Probably next week. Obviously there's a lot of info about the new site we are trying to get out in front of people in these early days. 2) This entry is so late because I spent some time earlier today going through the site's language module and changing all instances of "Blog" to "Journal" or in some cases "Developer Journal". Blog Land is no more and Journal Land has officially returned!! Yay!

Journal Entry of the Week

Ramblings of a partialy sane programmer - blewisjr goes over the various Version Control Systems that are out there, what they are and which would serve your needs best - both for himself to make a decision and to help anyone else looking to learn more about source control and what their options are when dealing with it.

Stop by and check out new Journal Land authors Airy, px, kasonerap, Tender Values, adam4813, Simon1980, et1337, BriceMo, sirGustav, and Kimmi!...

The Daily GameDev.net

by Ravuya

It's another wonderful Monday Daily, and that means a heaping helping of news goodness.

In this episode, the intrepid Dailyman fights off the evils of PR guys not putting out any press releases on weekends. Special guest: Eartha Kitt.

We're trying out a new thing here at the Daily; we're doing summaries up here and the full article once you click through. I suggest you click through; they're tracking how many hits our articles get and sending thugs to punch us in the back of the heads if we don't get enough readers!...

Weekend Reading: Tales from Journal Land

by Gaiiden

Well well, we have quite the changed landscape around here now don't we? It goes without saying that this weekly feature will be evolving along with the rest of the site as the next few months pass by. As I mentioned in my blog post, there is going to be a much better organization of featured journal content on the main Community hub page eventually - but until then this will still be the main source of highlighting the myriad entries

Note: I'm only taking this week's coverage back as far as Jan 9th

Normally I would link here to the Featured Journal and new Journal Land members but for some reason links are getting stripped from previews so please click through to the full story. Thanks and sorry for the inconvenience!...

The Daily GameDev.net

by Ravuya

Someone has changed a bunch of stuff around while I was sleeping! Personally, I'm incredibly afraid that there's a g-g-g-ghost somewhere in GDNet going around and changing our site software. I'm going to try not to let it get to me, though, because there's a lot of interesting game news to get through, a rarity for a Monday.

Nintendo's Satoru Iwata is defending his position on warning people about the potential health effects of the 3DS in order to head off lawsuits that may arrive in the future. Given how bad of a headache I've gotten after only ten minutes of the Virtual Boy, it's not like the 3DS can possibly be worse. Personally, I'll be waiting with bated breath for January 19, when Nintendo is supposed to announce the North American release date for the little handheld. I'm not even sure what I want to get out of the sorta disappointing launch catalogue, and there will probably be a smaller, better one released in three years, but I want this one.

Speaking of handsets, here's a cellphone that Sony denies the existence of running PlayStation games in emulation. Granted, it's a third-party Android PS1 emulator, but it's kinda hard to fake the phone itself.

If you were interested in the new Elder Scrolls game, there's a lot more information available about it now. I'm looking forward to stabbing a lot of rats.

What I regret the most about owning an Android phone instead of a modern iPad or iPod touch is that I don't get to play Minotaur Rescue, Jeff Minter's latest. If you don't like rescuing minotaurs, you can also tank or jet your friends. Those are verbs now.

I'm not sure why it took so long for someone to develop this, but you can finally put Pac-Man and friends on your GPS. Wakka wakka wakka, oh wait, calzones? I'm gonna get some of those.
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The GameDev.net Daily

by mittens

HELLO GAMEDEV.NET. And happy new year! I'm going to be busy on Thursday, so you get to see me bright and early this fine Monday morning. I, for one, am looking forward to getting back to work as too many days off and I get antsy. And since last week was, largely, a quiet week in the industry, we'll be off to a slow start here.

The jury for the Seamus McNally grand prize in the Independent Games Festival was announced last week and consists of a great deal of respectable and awesome folks. The IGF finalists are due to be announced sometime today, I believe. I was a judge this time around, and I'm really hoping to see some of the less well-known games I voted for get a nod or two.

Proving that the Japanese game market is completely different than it is elsewhere, Pokemon Black/Pokemon White and Monster Hunter Portable 3rd led game sales for 2010 in Japan (and the PSP led oversall system sales). I'm actually incredibly excited for both of these games, as I've always liked playing the occasional Pokemon title and Monster Hunter is purely amazing. I'm also looking forward to The Third Birthday (Parasite Eve 3) for PSP, which should be coming out in the US... At some point.

So, slow news week... Uh. Here's a list of good freeware shoot 'em ups from 2010.

And speaking of the psychology of game of the year debates, I personally listed my favorite games of 2010 in exhausting detail earlier this week. I can all but guarantee I am the only person alive to make a list consisting of all the games I chose. I'm strange. We know this. Oh, oh, oh! While I'm talking about me: I also put my last game, Broken, on Kongregate. I do hope you would try it out (it has leaderboards now!).

Since there's little in the way of news and I just got off a twelve hour binge of three days with it (and I would add it to my favorites of 2010 list had I played it last year), if you haven't given Nier a fair shake, you should probably do that. It's, without question, the most fun I've had with an action/RPG in... Ever, maybe, actually. Things of note: floating arcane books, integrated text adventures, a boar you can drift on, giant swords, and a dungeon based on the mansion and events from the first Resident Evil game. It's so good....

New GameDev.net Set to Launch in Early 2011

by Michael Tanczos

Happy Holidays everyone! 2011 should be a very exciting year for both the users and staff of GameDev.net as we move forward with a brand new GDNet. Virtually everything will be overhauled in order to streamline our ability to provide the very best in game development news, articles, and interaction with your fellow developers. Read on for sneak peak of our new upcoming site.....

The GameDev.net Daily

by mittens

And here we have it, the last Trent Polack-written GameDev.net Daily of the year two-thousand and ten. I'm not going to lie, it's probably going to be a let down. I'm tired, you see. Very a little bit kind of tired and I haven't played any video games -- outside of the one I'm making for a job -- all week. This means I'm, basically, just a shell of a human being.

L.A. Noire has some neat technology (also Ken Cosgrove from Mad Men!). I hope the game itself is anywhere as neat as the tech and acting/voice talent that surrounds it.

The Mac App Store is slated to launch on January 6, 2011. Given the effect that the App Store has had on the ease and popularity of application and game purchases on iOS-driven devices, I'm very curious to see how the Mac App Store affects application/game sales on OS X. I may have to look into submitting a game or two to the App Store as well. Maybe I can charge a penny for them. And sell A MILLION DIGITAL UNITS OF MY GAME. I think that would be neat. I could use money!

Speaking of iOS, Epic released the iOS-compatible beta of the Unreal Development Kit (UDK) yesterday. I think the claim of "NEXT GENERATION MOBILE GRAPHICS" claim in the trailer means the phrase "next generation" has officially reached the point of being completely meaningless but, that aside, the trailer does paint a very nice picture for mobile game development. The tools alone are impressive (as they always are as far as Unreal Engine 3 is concerned), but, yeah, the capabilities of the engine on iOS-built devices is pretty incredible. I'm interested to see what people end up doing with it.

I would really like to be playing Need for Speed Shift 2: Unleashed absolutely immediately. The game is actually called Shift 2: Unleashed and just uses the Need for Speed logo, which confuses me (as Shift, if I recall correctly, did very well commercially and critically), but regardless: I want it very much.

Also, Deus Ex: Human Revolution was delayed for reasons of "polish." That is polish as in spiffy presentation, not my people. The game is now expected to be released sometime between April 2011 and March 2012 (Ubisoft's next fiscal year).

Since I won't see you folks for another few weeks: have a happy holiday season and a jolly ol' drunken new year!...

The GameDev.net Daily

by mittens

The only piece of news I really need to talk about today is that Tactics Ogre: Let Us Cling Together will be out on PSP February 15th, 2011. How awesome is that? So awesome.

The newly-launched Unity Asset Store hit $5,000 USD in sales on its first day of operation. Which, I think, is an impressive number all things considered. It's a great idea and I'm super glad to see Unity release a forum like that for creators to make money off of their work.

Portal 2 has been delayed by two months making its eventual release now scheduled for April 18, 2011. The delay is, according to Valve, "the shortest delay in Valve's proud tradition of delays."

id Software's new iOS game, RAGE HD, led the App Store's sales charts for the first day of its release. The game, $0.99 for the standard-def version and $1.99 for the Retina HD display version, is a fairly straightforward on-rails shooter, albeit a very pretty one.

And now: weekend! How great is the weekend? It's pretty great. I've got some Need for Speed: Hot Pursuit to play. I hope. I still haven't had a chance to actually open the game box yet. It's a pretty box, though. So very pretty....

The GameDev.net Daily

by mittens

My, what a busy little week for the game industry. And how about that whole Call of Duty: Black Ops (henceforth known only as CODBLOPS)?

Emergent Technologies assets, including Gamebryo, are up for sale. According to source Gamasutra: "After securing over $40 million in equity financing from various venture capital firms, the document shows that Emergent has shown operating losses of over $30 million from its founding in 2005 through 2009, though the company was apparently showing a small profit so far this year." Emergent apparently had a deal brewing with game development company Krome, but Krome has fallen on hard times of their own, so the deal fell through.

The browser-based gaming platform InstantAction is shutting down, according to a concise statement from the director at InstantAction, Eric Preisz. The statement the company put out is as follows: "Today, InstantAction informed employees that it will be winding down operations. While we are shutting down the InstantAction.com website and Instant Jam game, Torquepowered.com will continue to operate while InstantAction explores opportunities with potential buyers for Torque. We thank all of our past and current customers for their support." The fate of the Torque game engine, which is apparently being sold (or, at least, InstantAction is looking for a buyer) is as-of-yet unknown.

Electronic Arts is bringing independent games Gatling Gears and Crazy Pants to consoles and PC this coming spring. I continue to be happy to see EA having a nice mix of independent, big-budget, and social titles; it's nice to see them attempt to spread into multiple platforms/environments.

Miraculously enough, it appears that L.A. Noire is actually coming out with this new trailer indicating a Spring 2011 release date. The game, infamous for its variety of development issues, is now being published by Rockstar and, apparently, has some very unsettling facial animation technology. The trailer reveals absolutely nothing about the game itself, unfortunately; however, it does feature Mad Men's Ken Cosgrove (Aaron Staton) in the lead role.

Xbox Live Gold subscribers average about three hours of use on the service every day, with approximately 40% of that time being used for non-gaming services such as Netflix and Last.fm. That's a pretty impressive average, actually.

Enjoy your weekend, game developerpeople. I've got some CODBLOPS to play as well as the recently-released PSP version of Knights in the Nightmare. It's going to be good times....

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