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Forum FAQ


Mobile & Console Development Frequently Asked Questions

If you have a link you would like added, please either comment on the forum's sticky topic or send a PM to the forum moderator frob.


Major Cross-platform iOS and Android -- sorted by cost:

  • Cocos2d-x C++ SDK (FREE!)
  • Unity3D engine (Mostly FREE unless you sell over $100,000 per year.)
  • libGDX Java SDK. (Free for most platforms, possibly requires Xamarin purchase for iOS)
  • Dragonfire C++ SDK ($100)
  • Marmalade C++ SDK ($150)
  • Xamarin C# SDK ($80 - $400 depending on license)
  • appMobi HTML5 - Javascript (SaaS subscription)
  • Loom engine ($500)

There are several new iOS/Android engines that are popping up, I'll add them as they appear to mature.

 

OpenGL ES reference and tutorial

General Industry

Java and BREW

Motoroloa

SymbianOS

Current Console Generations


The original PlayStation, the PS2, and first XBox are difficult for homebrew and generally require significant effort in order to make even the most trivial of games. They are generally discouraged from personal homebrew development.
GBA homebrew

Dreamcast homebrew

  • DCEmulation - All sorts of information usable to homebrw developers - Looks a bit outdated now
  • DevCast @ DCEmulation - Information about hombrew dev and the DC Hardware
  • DC Homebrew - A site dedicated to Homebrew DC Development, has links to free games, demos and other goodies
  • Official KallistOS Homepage - Anyone serious about DC development should be using KOS - it allows you to control many aspects of the DC hardware from a higher level (note: There was also a forked GBA port too). If you want KOS, get the CVS version from the SF page as it's newer than the packaged versions.
  • BOOB - The ultimate DC homebrew dev site. Contains tools, docs, information, demos, etc.
  • SDL for Dreamcast

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