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Interview with Chris Rausch

Category: Business

By Tiffany Smith

Interview with Dan Paladin

Category: Business

By Tiffany Smith

Can Mobile Payments Help You Get Paid?

Category: Business

By Kevin Spector

Games Middleware in a Changing Market

Category: Business

By Eric Schumacher

Managing a Mod Team

Category: Business

By Philip Edwards

Game QA & Testing Chapter 3

Category: Business

By Luis Levy and Jeannie Novak

Practical Tips for Independent Game Development

Category: Business

By Jacob A. Stevens

Become a Video Game Designer: Everything You Need to Know

Category: Business

By Tony Huynh




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Advantages of HTML5 in Advergaming UNDER REVIEW

Dec 02 2016 07:30 PM | Posted By Jose Maria Martinez, 'Hafo' in Production and Management
Advergaming is a resource used repeatedly for those target markets that identify with video games. We explain the advantages of using HTML5 for developing advergames.

Tagged With:  advergames  advergaming  html5  advergame  campaign  marketing  advantages 
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3 Steps to Mastering Your Game's Soft Launch UNDER REVIEW

Nov 25 2016 01:19 PM | Posted By GameAnalytics in Production and Management
In one of the largest supermarket outlets in the whole of the UK, just down the road from where your humble blogger lives, sits a kitchen. Built in plain sight, this bizarre little pantry feels a somewhat curious companion to the seemingly endless run of aisles selling all the goods you'd expect a supermarket to sell.

Tagged With:  soft launch  game development  game marketing 
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Top 5 Most Expensive Game Localization Mistakes UNDER REVIEW

Nov 22 2016 06:56 PM | Posted By Damien Yoccoz in Production and Management
Gaming is one of the few truly global industries, filled with passionate fans (like us) who really care about their favorite titles. Which means simply doing localization isn’t enough. You have to nail it.

Tagged With:  localization  marketing  google play  game description  marketplace  game localization  app localization  culturalization 
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GameDev Protips: 5 Basic Yet Highly Effective Marketing Strategies UNDER REVIEW

Nov 08 2016 01:43 PM | Posted By Daniel Doan in Production and Management
Indie developers are mostly brilliant when it comes to constructing their game but when release time comes many are often left with the question: “How do I get people to notice my game?” There really is no secret. The ones that find the most success are usually the ones with the best presentation and marketing alongside a solid core gameplay experience. Here are a few tips on how to get your ga...

Tagged With:  gamedev  indiedev  marketing  gamedesign  gamedevelopment 
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Five and a Half Steps to Efficient Meetings

Aug 16 2016 03:25 PM | Posted By Dominik Berner in Production and Management
How to go about planning and running successful meetings

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Industry Producer Interview Project: Game Development Team Problems Analysis (Part 2) UNDER REVIEW

Jul 18 2016 08:54 AM | Posted By Eric Chou in Production and Management
Eric Chou provides a very detailed, academic analysis of key problems he has encountered as a Producer for Tiberium Secrets, including potential solutions and an interview with SME: Louis Castle, co-founder of Westwood Studios.

Tagged With:  producer  management  HR  human resources  production  Louis Castle  Modding  RTS  Real Time Strategy  Command and conquer  virtual team managment  team structure  online meetings  Command & Conquer 
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Industry Producer Interview project: Job Analysis of a Games Producer (Part 1) UNDER REVIEW

Apr 20 2016 11:45 AM | Posted By Eric Chou in Production and Management
In this article you'll find a systematic cross comparison of the Knowledge, Skills, abilities and others, that make up a games producer. Includes Interview with SME: Mark Skaggs former SVP of games at Zynga

Tagged With:  producer  managment  HR  human resources  production  Mark Skaggs  modding  RTS  Real time strategy 
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The Incredible Lightness of Being An Ark Developer

Apr 05 2016 08:33 AM | Posted By Yasin Ghannam in Breaking Into the Industry
"In this game I'm a small cog in a well oiled machine (admittedly some of that oil is midnight one, but hey, I ain't about to complain, I really love it when I can't find taxies home, it's hilarious. Walking is good for the health thing)"--A retrospective look at beginning a career in the Egyptian game development sphere.

Tagged With:  Ark Survival Evolved  Unreal Engine 4  Instinct Games  Young Developer 
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A List of HTML5 Game Publishers UNDER REVIEW

Dec 21 2015 08:04 PM | Posted By Jose Maria Martinez, 'Hafo' in Business and Law
This is a list of the main HTML5 games publishers and distributors. If you are developing HTML5 games you should know how to distribute or publish your game and which business models you can find in the arena.

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Marketing my latest mobile game - post mortem of the first month

Sep 02 2015 06:59 PM | Posted By Marc Bourbonnais in Business and Law
Compiling a list and thoughts of my marketing efforts during the first month of my latest mobile game

Tagged With:  marketing  mobile  ASO  post mortem 
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Crowdfunding as Marketing

Aug 27 2015 08:36 AM | Posted By Kevin Harwood in Business and Law
What if we reverse engineered crowdfunding platforms as a marketing tool?

Tagged With:  Marketing  crowdfunding 
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Get Professional - A Professional Skillset for Software Engineers

Aug 10 2015 04:32 AM | Posted By Dominik Berner in Breaking Into the Industry
What distinguishes the common coder and/or hobbyist from the pros?

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3 Steps to Mastering Your Game’s Soft Launch

Jul 29 2015 08:47 PM | Posted By Keith Andrew in Business and Law
Discusses the region-specific "soft launch" approach for mobile titles, a trial which could make or break your title without global impact

Tagged With:  soft launch  game development  game marketing  mobile 
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15 Metrics All Game Developers Should Know by Heart

Jul 15 2015 01:31 PM | Posted By GameAnalytics in Business and Law
Mobile game analytics can feel complicated. When it comes to metrics, there are hundreds of numbers to track. On the simpler end of the spectrum, there are metrics like downloads, sessions, and DAUs.

Tagged With:  gameanalytics  metrics  game development 
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When Your Best Isn't Good Enough: A Tale of Failure (Part II)

Jul 06 2015 11:26 AM | Posted By Peter Cardwell-Gardner in Breaking Into the Industry
No amount of hard work can shield you from failure - and yet we often only hear about the success stories. A honest and authentic look at the emotional experience of failure, and how it affects your ability to stay creative and thrive.

Tagged With:  Indie  failure  kickstarter  Cadence 
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When Your Best Isn't Good Enough: A Tale of Failure (Part I)

Jul 02 2015 11:59 AM | Posted By Peter Cardwell-Gardner in Breaking Into the Industry
Making a game succeed is tough and unpredictable. No amount of hard work can shield you from failure - and yet we often only hear about the success stories. A two part look at failed Kickstarter campaign for the music sandbox game, Cadence.

Tagged With:  Indie  failure  Cadence  Kickstarter 
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How to Expand Games (and more) Eluding App Store Updating

Jun 15 2015 11:50 AM | Posted By David Xicota in Production and Management
There are a plethora of reasons why games are successful, but what’s for sure is that players want to feel their favorite games are alive. One key to video game success is to be constantly releasing small updates. This alone might be a compelling reason to develop expandable games.

Tagged With:  server scripts  DLC  downloadable content 
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Everything You Ever Wanted to Know About Authenticode Signing

May 09 2015 11:58 AM | Posted By Craig Edwards in Business and Law
Learn everything you need to know about how and why you should digitally sign your games.

Tagged With:  code signing  signing  encryption  digital signatures  security  distribution 
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The Top 10 Languages for Localizing Your Mobile Game

May 07 2015 05:43 PM | Posted By Kirill Kliushkin in Production and Management
App Annie has provided useful data that gives insights into the breakdown of revenues between platforms and countries. After reading this article you'll have an idea of the countries you want to localize your game for

Tagged With:  localization  mobile games  App Annie  languages  translation  revenue  statistic 
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Giving Away $17,000 Worth of Toto Temple Deluxe at Pax East

Apr 28 2015 12:32 AM | Posted By Yowan Langlais in Business and Law
Yowan describes the experience of demonstrating a game at PAX East.

Tagged With:  marketing  conference 
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How to Pitch Angry Birds, If It Were an Unknown Indie Game

Mar 20 2015 11:10 AM | Posted By Drew Giovannoli in Business and Law
At the Red Fox Clan, we thought it would be fun to pretend that Angry Birds was still an unknown indie game as a template for how you can promote your game. We’re specifically going to write a pitch that would be emailed to reporters online.

Tagged With:  How to  game review  pitch  game promotion 
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My GDC virginity: Of indie loserdom, hope and friendship.

Mar 12 2015 04:32 AM | Posted By Peter Cardwell-Gardner in Event Coverage
Indie developer Peter Cardwell-Gardner details his experiences of his first GDC. A tale of woe trying to pimp a failing Kickstarter for the music game, Cadence – and finding loving friendships in unexpected places.

Tagged With:  gdc  conferences  Cadence  kickstarter 
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Postmortem: "Pavel Piezo - Trip to the Kite Festival", a game for learning languages

Feb 24 2015 08:51 PM | Posted By Carsten Germer in Production and Management
Our game “Pavel Piezo - Trip to the Kite Festival” has just been released for the first target platform. I decided to write up this postmortem without knowing sales numbers and without being able to share details about marketing on different platforms as “the story so far”.

Tagged With:  postmortem  html5  cordova  phonegap  canvas  mobile  tablets  hidden object game  educational  javascript  postmortem 
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Humble Bundle Distribution

Feb 09 2015 10:06 PM | Posted By Kevin Harwood in Business and Law
Have you considered doing a Humble Bundle for your game? Here's some advice and practical data on the decision.

Tagged With:  bundle  humble bundle 
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For a Career in Gaming, are Game Design Degrees Worth It?

Feb 03 2015 09:16 PM | Posted By Brice Morrison in Breaking Into the Industry
Many students and parents believe that if they are interested in a career in games, then the best thing for them to pursue is a degree in “Game Design”, “Game Programming”, or “Game Art and Animation”. I share my recommendations against this thinking.

Tagged With:  students  design