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Peter Molyneux: How to get a job in games development • Interview • Eurogamer.net

Feb 24 2012 10:08 PM | Posted By Eurogamer.net in Breaking Into the Industry

eurogamer.net — In this interesting interview with Peter Molyneux – head of Lionhead studios, formerly of Bullfrog and general industry stalwart – Molyneux talks candidly about the options available to people getting into the industry. He discusses his own experiences and the three routes as he sees it, one of which involves using engines such as Unity to create and publish your first game to one of the growin...

Unite 2011

Dec 06 2011 05:00 AM | Posted By Dan Miller-Schroeder in Event Coverage

Unity's annual developer conference, Unite, drew over 1200 attendees this year and offered 40 talks on shader programming, console developing, post-mortems from development teams, and much more. design3 was there to check it out

GDC Online 2011

Oct 28 2011 04:00 AM | Posted By Drew Sikora in Event Coverage

Photos, slides and coverage links from the 2011 Game Developers Conference Online, held in Austin Texas in early October

New York Games Conference 2011

Oct 26 2011 04:00 AM | Posted By Bill Crosbie in Event Coverage

Summaries from some of the sessions given at the business-focused New York Games Conference, held at the Museum of Jewish Heritage in downtown New York City along the waters of the Hudson River on Sept 22nd

Video Game Localisation - A Tricky Game

Mar 30 2011 04:00 AM | Posted By Christian Arno in Business and Law

Get an overview of the process and pitfalls of localizing a game for several countries during or after development

Getting your app on Intel AppUp: Porting "Ancient Frog"

Jan 19 2011 05:00 AM | Posted By Intel in Interviews

An interview conducted by Bob Duffy, Intel AppUp Developer Community Manager, with developer James Brown on bringing his award winning game "Ancient Frog" to the Intel AppUp center

Interview with Firelight Technologies

Nov 19 2010 06:21 PM | Posted By Nathan Madsen in Interviews

We talk to the makers of FMOD about their current successes, new partnerships and what they have lined up for 2011 and GDC

Interview with Chris Rausch

Sep 29 2010 04:33 PM | Posted By Tiffany Smith in Business

We talk to the co-owner/co-founder of SuperVillain Studios about where he's come from and where he's going - especially with regard to SuperVillain Studios

Interview with Dan Paladin

Sep 22 2010 10:31 AM | Posted By Tiffany Smith in Business

We have a short chat with The Behemoth's well-known artist Dan Paladin about his influences, artistic style, working at Behemoth and their latest title

IGF 2010: Jamie Cheng

Jun 18 2010 08:27 PM | Posted By Drew Sikora, Oli Wilkinson in Interviews

We talk to Jamie Cheng, co-creator of the IGF finalist game Shank, nominated for Excellence in Visual Art

Can Mobile Payments Help You Get Paid?

Jun 16 2010 11:19 AM | Posted By Kevin Spector in Business

Top 6 mobile payment considerations for online and social network game developers from the CEO of Mobile First.

IGF 2010: Marc ten Bosch

Jun 14 2010 05:59 PM | Posted By Drew Sikora, Oli Wilkinson in Interviews

We talk to Marc ten Bosch, creator of the IGF finalist game Miegakure, nominated for Excellence in Design

IGF 2010: Lazy 8 Studios

May 27 2010 08:04 PM | Posted By Drew Sikora, Oli Wilkinson in Interviews

We talk to Rob Jagnow, creator of the IGF finalist game Cogs, nominated for Excellence in Design

Triangle Game Conference 2010

May 06 2010 08:12 AM | Posted By Drew Sikora, Danny Green in Event Coverage

A look at what went down at this year's TGC as well as select session coverage with links to video coverage and slides as well.

IGF 2010: Loren Schmidt

Mar 04 2010 09:18 AM | Posted By Oli Wilkinson, Drew Sikora in Interviews

We talk to Loren Schmidt, creator of the IGF finalist game Star Guard, nominated for Excellence in Design

IGF 2010: Daniel Benmergui

Feb 26 2010 06:27 PM | Posted By Drew Sikora, Oli Wilkinson in Interviews

We talk to Daniel Benmergui, creator of the IGF finalist game Today I Die, nominated for a Nuovo Award

IGF 2010: Krystian Majewski

Feb 24 2010 02:38 PM | Posted By Drew Sikora, Oli Wilkinson in Interviews

We talk to Krystian Majewski, creator of the IGF finalist game TRAUMA, nominated for the Seumas McNally Grand Prize, Excellence in Visual Art and Excellence in Audio

Games Middleware in a Changing Market

Feb 22 2010 03:33 PM | Posted By Eric Schumacher in Business

This article takes a retrospective look at game development in 2009, and investigates the trends that are defining the market in 2010

IGF 2010: Dejobaan Games

Feb 15 2010 11:52 AM | Posted By Oli Wilkinson, Drew Sikora in Interviews

We talk to Ichiro Lambe, founder and president of Dejobaan Games, makers of AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity, which is nominated for Excellence in Design

Managing a Mod Team

Feb 15 2010 11:37 AM | Posted By Philip Edwards in Business

This article goes over important topics and practices involved with keeping a volunteer mod team motivated through development of a project, how to handle widely-dispersed teams and how to attract players/developers to your project

IGF 2010: Team Meat

Feb 12 2010 11:23 AM | Posted By Drew Sikora, Oli Wilkinson in Interviews

We talk to Edmund McMillen and Tommy Refenes, the creators of Super Meat Boy, nominated for the Seumas McNally Grand Prize and Excellence in Audio

IGF 2010: Strange Loop Games

Feb 08 2010 03:45 PM | Posted By Drew Sikora, Oli Wilkinson in Interviews

We talk to John Krajewski from Strange Loop Games, project lead on IGF finalist Vessel, nominated for Technical Excellence

IGF 2010: Pocketwatch Games

Feb 05 2010 01:06 PM | Posted By Drew Sikora, Oli Wilkinson in Interviews

We talk to Andy Schatz from Pocketwatch Games, creator of IGF finalist Monaco, nominated for Design and the Seamus McNally Grand Prize

EDI Games

Jan 20 2010 04:46 PM | Posted By Oli Wilkinson in Interviews

We speak to Raymond Jacobs, founder of Massachusetts–based independent game studio Ethereal Darkness Interactive about their history and experiences developing RPG-Adventure games Morning’s Wrath and The Lost City of Malathedra.

Unity CEO David Helgason

Dec 23 2009 06:00 PM | Posted By Oli Wilkinson in Interviews

David talks to us about how Unity got started, what motivated and steered them in the decisions they've made with the engine, and how they're working with the community to make it even better
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