Mar 30 2011 04:00 AM | Posted By Christian Arno
in Business and Law
Get an overview of the process and pitfalls of localizing a game for several countries during or after development
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Jul 23 2009 08:00 PM | Posted By Christopher Natsuume
in Business and Law
Boomzap is a casual games developer that has employed a highly-successful business model of being completely virtual. No offices, lots of outsourcing and daily online communication. See how they pull it off and how you can too!
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Jan 28 2009 10:21 AM | Posted By Roman Lembersky
in Business and Law
Roman shares what he's learned from being involved with startups and what you should avoid at all costs if you're thinking of starting up a business and want to be successful later on down the road
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Aug 21 2007 12:34 AM | Posted By Tom Buscaglia
in Business and Law
Tom gives advice on what to look for in a proper business deal, and how to avoid being suckered in too quickly
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Aug 07 2007 10:16 PM | Posted By Tom Buscaglia
in Business and Law
How to avoid signing up for a deal that ends up being nothing close to what was originally discussed between developer and publisher
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Aug 07 2007 10:02 PM | Posted By Tom Buscaglia
in Business and Law
Aug 07 2007 09:58 PM | Posted By Tom Buscaglia
in Business and Law
Covers the use of audit rights to protect your company in the event of publishers not doling out the amount of money agreed upon
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Aug 07 2007 09:54 PM | Posted By Tom Buscaglia
in Business and Law
Takes a look at the components of cost-benefit analysis that a developer should be considering when a question of filling suit against a Publishing partner occurs.
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Jul 31 2007 09:03 PM | Posted By Tom Buscaglia
in Business and Law
addresses the fallacy of detailed “Static Milestone Deliverables” and discusses a preferred methodology involving “Flexible Milestone Deliverables.”
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