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Getting your app on Intel AppUp: Porting "Ancient Frog"

Jan 19 2011 05:00 AM | Posted By Intel in Interviews

An interview conducted by Bob Duffy, Intel AppUp Developer Community Manager, with developer James Brown on bringing his award winning game "Ancient Frog" to the Intel AppUp center

Interview with Firelight Technologies

Nov 19 2010 06:21 PM | Posted By Nathan Madsen in Interviews

We talk to the makers of FMOD about their current successes, new partnerships and what they have lined up for 2011 and GDC

IGF 2010: Jamie Cheng

Jun 18 2010 08:27 PM | Posted By Drew Sikora, Oli Wilkinson in Interviews

We talk to Jamie Cheng, co-creator of the IGF finalist game Shank, nominated for Excellence in Visual Art

IGF 2010: Marc ten Bosch

Jun 14 2010 05:59 PM | Posted By Drew Sikora, Oli Wilkinson in Interviews

We talk to Marc ten Bosch, creator of the IGF finalist game Miegakure, nominated for Excellence in Design

IGF 2010: Lazy 8 Studios

May 27 2010 08:04 PM | Posted By Drew Sikora, Oli Wilkinson in Interviews

We talk to Rob Jagnow, creator of the IGF finalist game Cogs, nominated for Excellence in Design

IGF 2010: Loren Schmidt

Mar 04 2010 09:18 AM | Posted By Oli Wilkinson, Drew Sikora in Interviews

We talk to Loren Schmidt, creator of the IGF finalist game Star Guard, nominated for Excellence in Design

IGF 2010: Daniel Benmergui

Feb 26 2010 06:27 PM | Posted By Drew Sikora, Oli Wilkinson in Interviews

We talk to Daniel Benmergui, creator of the IGF finalist game Today I Die, nominated for a Nuovo Award

IGF 2010: Krystian Majewski

Feb 24 2010 02:38 PM | Posted By Drew Sikora, Oli Wilkinson in Interviews

We talk to Krystian Majewski, creator of the IGF finalist game TRAUMA, nominated for the Seumas McNally Grand Prize, Excellence in Visual Art and Excellence in Audio

IGF 2010: Dejobaan Games

Feb 15 2010 11:52 AM | Posted By Oli Wilkinson, Drew Sikora in Interviews

We talk to Ichiro Lambe, founder and president of Dejobaan Games, makers of AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity, which is nominated for Excellence in Design

IGF 2010: Team Meat

Feb 12 2010 11:23 AM | Posted By Drew Sikora, Oli Wilkinson in Interviews

We talk to Edmund McMillen and Tommy Refenes, the creators of Super Meat Boy, nominated for the Seumas McNally Grand Prize and Excellence in Audio

IGF 2010: Strange Loop Games

Feb 08 2010 03:45 PM | Posted By Drew Sikora, Oli Wilkinson in Interviews

We talk to John Krajewski from Strange Loop Games, project lead on IGF finalist Vessel, nominated for Technical Excellence

IGF 2010: Pocketwatch Games

Feb 05 2010 01:06 PM | Posted By Drew Sikora, Oli Wilkinson in Interviews

We talk to Andy Schatz from Pocketwatch Games, creator of IGF finalist Monaco, nominated for Design and the Seamus McNally Grand Prize

EDI Games

Jan 20 2010 04:46 PM | Posted By Oli Wilkinson in Interviews

We speak to Raymond Jacobs, founder of Massachusetts–based independent game studio Ethereal Darkness Interactive about their history and experiences developing RPG-Adventure games Morning’s Wrath and The Lost City of Malathedra.

Unity CEO David Helgason

Dec 23 2009 06:00 PM | Posted By Oli Wilkinson in Interviews

David talks to us about how Unity got started, what motivated and steered them in the decisions they've made with the engine, and how they're working with the community to make it even better

Flavien Brebion

Dec 09 2009 01:34 PM | Posted By Oli Wilkinson in Interviews

Flavien "Ysaneya" Brebion talks in-depth and technical about his procedurally-generated space MMO Infinity

Unity Summer of Code Post Mortem: Cutscene Editor

Nov 19 2009 09:48 PM | Posted By Oli Wilkinson in Interviews

In the final part of our Unity Summer of Code interviews we speak to Canadian programmer and filmmaker Matthew Miner about his experiences developing his Cutscene Editor project for Unity.

Unity Summer of Code Post Mortem: External Lightmapping Tool

Nov 11 2009 04:01 PM | Posted By Oli Wilkinson in Interviews

We talk to Polish developer and Informatic student Michal Mandrysz about the creation of his External Lightmapping tool for Unity, a project selected for this year’s Unity Summer of Code competition.

Unity Summer of Code Post Mortem: Terrain Toolkit

Nov 04 2009 03:12 AM | Posted By Oli Wilkinson in Interviews

Sándor Moldán speaks to us about the development of his Terrain Toolkit, a project selected for this year’s Unity Summer of Code competition.

Unity Summer of Code Post Mortem: Detonator

Oct 28 2009 02:55 AM | Posted By Oli Wilkinson in Interviews

Artist and programmer Ben Throop talks to us about his experiences developing Detonator, a parametric explosion system for Unity picked for this year’s Unity Summer of Code competition.

Andrew Russell Studios

Oct 21 2009 05:59 AM | Posted By Oli Wilkinson in Interviews

GameDev.net’s own Andrew Russell talks about the creation of Dark, his entry in this year’s Dream Build Play competition

Morsel

Oct 15 2009 03:39 PM | Posted By Oli Wilkinson in Interviews

Matthew Stenback talks about the development of Kaleidoscope, a top 6 finalist in this year’s Dream Build Play competition.

Cadenza Interactive

Oct 07 2009 05:56 AM | Posted By Oli Wilkinson in Interviews

Spencer Roberts talks about the development of Sol Survivor, a top 6 finalist in the Dream Build Play 2009 competition.

YouYun Tech

Sep 30 2009 03:10 PM | Posted By Oli Wilkinson in Interviews

Hu Ling answers our questions about the creation of the game “HurricaneX2 Evolution”, this year’s fourth place in the Dream Build play competition.

Nivel21 Entertainment

Sep 23 2009 04:24 PM | Posted By Oli Wilkinson in Interviews

We interview Mauricio Garcia about “Rotor’scope: The Secret of Endless Energy”, Nivel21’s third place game in this year’s Dream Build Play competition.

Coin App, LLC

Sep 16 2009 06:46 AM | Posted By Oli Wilkinson in Interviews

Panya Inversin answers questions about the development of the game “Max Blastronaut” which came second place in this year’s Dream Build Play competition
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