Jan 19 2011 05:00 AM | Posted By Intel
in Interviews
An interview conducted by Bob Duffy, Intel AppUp Developer Community Manager, with developer James Brown on bringing his award winning game "Ancient Frog" to the Intel AppUp center
Read More » | 2 Comments
Nov 19 2010 06:21 PM | Posted By Nathan Madsen
in Interviews
We talk to the makers of FMOD about their current successes, new partnerships and what they have lined up for 2011 and GDC
Read More » | 1 Comments
Jun 18 2010 08:27 PM | Posted By Drew Sikora, Oli Wilkinson
in Interviews
We talk to Jamie Cheng, co-creator of the IGF finalist game Shank, nominated for Excellence in Visual Art
Read More » | 0 Comments
Jun 14 2010 05:59 PM | Posted By Drew Sikora, Oli Wilkinson
in Interviews
We talk to Marc ten Bosch, creator of the IGF finalist game Miegakure, nominated for Excellence in Design
Read More » | 0 Comments
May 27 2010 08:04 PM | Posted By Drew Sikora, Oli Wilkinson
in Interviews
We talk to Rob Jagnow, creator of the IGF finalist game Cogs, nominated for Excellence in Design
Read More » | 0 Comments
Mar 04 2010 09:18 AM | Posted By Oli Wilkinson, Drew Sikora
in Interviews
We talk to Loren Schmidt, creator of the IGF finalist game Star Guard, nominated for Excellence in Design
Read More » | 0 Comments
Feb 26 2010 06:27 PM | Posted By Drew Sikora, Oli Wilkinson
in Interviews
We talk to Daniel Benmergui, creator of the IGF finalist game Today I Die, nominated for a Nuovo Award
Read More » | 0 Comments
Feb 24 2010 02:38 PM | Posted By Drew Sikora, Oli Wilkinson
in Interviews
We talk to Krystian Majewski, creator of the IGF finalist game TRAUMA, nominated for the Seumas McNally Grand Prize, Excellence in Visual Art and Excellence in Audio
Read More » | 0 Comments
Feb 15 2010 11:52 AM | Posted By Oli Wilkinson, Drew Sikora
in Interviews
We talk to Ichiro Lambe, founder and president of Dejobaan Games, makers of AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity, which is nominated for Excellence in Design
Read More » | 0 Comments
Feb 12 2010 11:23 AM | Posted By Drew Sikora, Oli Wilkinson
in Interviews
We talk to Edmund McMillen and Tommy Refenes, the creators of Super Meat Boy, nominated for the Seumas McNally Grand Prize and Excellence in Audio
Read More » | 0 Comments
Feb 08 2010 03:45 PM | Posted By Drew Sikora, Oli Wilkinson
in Interviews
We talk to John Krajewski from Strange Loop Games, project lead on IGF finalist Vessel, nominated for Technical Excellence
Read More » | 0 Comments
Feb 05 2010 01:06 PM | Posted By Drew Sikora, Oli Wilkinson
in Interviews
We talk to Andy Schatz from Pocketwatch Games, creator of IGF finalist Monaco, nominated for Design and the Seamus McNally Grand Prize
Read More » | 0 Comments
Jan 20 2010 04:46 PM | Posted By Oli Wilkinson
in Interviews
We speak to Raymond Jacobs, founder of Massachusetts–based independent game studio Ethereal Darkness Interactive about their history and experiences developing RPG-Adventure games Morning’s Wrath and The Lost City of Malathedra.
Read More » | 0 Comments
Dec 23 2009 06:00 PM | Posted By Oli Wilkinson
in Interviews
David talks to us about how Unity got started, what motivated and steered them in the decisions they've made with the engine, and how they're working with the community to make it even better
Read More » | 0 Comments
Dec 09 2009 01:34 PM | Posted By Oli Wilkinson
in Interviews
Flavien "Ysaneya" Brebion talks in-depth and technical about his procedurally-generated space MMO Infinity
Read More » | 0 Comments
Nov 19 2009 09:48 PM | Posted By Oli Wilkinson
in Interviews
In the final part of our Unity Summer of Code interviews we speak to Canadian programmer and filmmaker Matthew Miner about his experiences developing his Cutscene Editor project for Unity.
Read More » | 0 Comments
Nov 11 2009 04:01 PM | Posted By Oli Wilkinson
in Interviews
We talk to Polish developer and Informatic student Michal Mandrysz about the creation of his External Lightmapping tool for Unity, a project selected for this year’s Unity Summer of Code competition.
Read More » | 0 Comments
Nov 04 2009 03:12 AM | Posted By Oli Wilkinson
in Interviews
Sándor Moldán speaks to us about the development of his Terrain Toolkit, a project selected for this year’s Unity Summer of Code competition.
Read More » | 0 Comments
Oct 28 2009 02:55 AM | Posted By Oli Wilkinson
in Interviews
Artist and programmer Ben Throop talks to us about his experiences developing Detonator, a parametric explosion system for Unity picked for this year’s Unity Summer of Code competition.
Read More » | 0 Comments
Oct 21 2009 05:59 AM | Posted By Oli Wilkinson
in Interviews
GameDev.net’s own Andrew Russell talks about the creation of Dark, his entry in this year’s Dream Build Play competition
Read More » | 0 Comments
Oct 15 2009 03:39 PM | Posted By Oli Wilkinson
in Interviews
Matthew Stenback talks about the development of Kaleidoscope, a top 6 finalist in this year’s Dream Build Play competition.
Read More » | 0 Comments
Oct 07 2009 05:56 AM | Posted By Oli Wilkinson
in Interviews
Spencer Roberts talks about the development of Sol Survivor, a top 6 finalist in the Dream Build Play 2009 competition.
Read More » | 0 Comments
Sep 30 2009 03:10 PM | Posted By Oli Wilkinson
in Interviews
Hu Ling answers our questions about the creation of the game “HurricaneX2 Evolution”, this year’s fourth place in the Dream Build play competition.
Read More » | 0 Comments
Sep 23 2009 04:24 PM | Posted By Oli Wilkinson
in Interviews
We interview Mauricio Garcia about “Rotor’scope: The Secret of Endless Energy”, Nivel21’s third place game in this year’s Dream Build Play competition.
Read More » | 0 Comments
Sep 16 2009 06:46 AM | Posted By Oli Wilkinson
in Interviews
Panya Inversin answers questions about the development of the game “Max Blastronaut” which came second place in this year’s Dream Build Play competition
Read More » | 0 Comments