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Ravenwood Fair Postmortem

May 01 2012 07:56 PM | Posted By YetiZen in Game Design

San Francisco Game Developer's Workshop presents John Romero and Brenda Brathwaite giving a postmortem lecture on their game Ravenwood Fair, a Facebook title created during their time at Lolapps

Autodesk Media Summit 2012

Apr 17 2012 04:44 PM | Posted By Kelly L. Murdock in Visual Arts

We break down what's new with Autodesk's upcoming lineup of products, including cloud rendering services, tightly-integrated game asset pipeline tools, new rendering technologies, and more

Getting Started with Audacity

Feb 25 2012 04:01 AM | Posted By Bethany Hiitola in Music and Sound

Raw Meat: Game Design Tips from Team Meat's Edmund McMillen

Jan 31 2012 11:12 AM | Posted By Pat Flannery in Game Design

The No Twinkie Database!

Jan 24 2012 08:40 PM | Posted By Ernest W. Adams in Game Design

designersnotebook.com — The "No Twinky" database is an extensive list of commonly occurring design mistakes seen in video-games, and provides a reference for designing good games by explaining what not to do.

The Tao of Game Design

Jan 24 2012 08:37 PM | Posted By Ernest W. Adams in Game Design

designersnotebook.com — In this piece, veteran designer Ernest Adams shares some basic precepts for game design.

Grand Theft Auto Design Document

Jan 17 2012 07:08 PM | Posted By DMA Design Ltd in Game Design

scribd.com — This document from 1995 shows a scanned copy of the Race'n'Chase game, which later became known as Grand Theft Auto.

Once you land the gig… | Madsen Studios LLC

Jan 10 2012 08:16 PM | Posted By Nathan Madsen in Music and Sound

madsenstudios.com — A few simple -- but not always obvious -- tips for dealing with a project after you have landed the gig.

The Chemistry Of Game Design

Jan 10 2012 06:45 PM | Posted By Daniel Cook in Game Design

gamasutra.com — In this article, Lost Garden author and successful video-game designer Daniel Cook describes a system of developing "skill atoms" and linking them together into "skill chains" to better describe and measure the experience players will have during a session of play. This technique can help to measure whether or not new skills are introduced at an appropriate pace, and where more...

What actitivies can be turned into games? (Lost Garden)

Jan 10 2012 06:42 PM | Posted By Daniel Cook in Game Design

lostgarden.com — In this short piece, Lost Garden author and successful game designer Daniel Cook takes a look at what activities are suitable for turning into games.

Tech Artist Bootcamp and Interviews

Sep 12 2011 04:00 AM | Posted By Tech-Artists.org in Visual Arts

Slides and videos from the GDC 2011 Tech Artist Bootcamp as well as 5 featured videos from a series that interviewed numerous TAs at GDC to learn their opinions on various topics related to Technical Art in the games industry

Concept Art with Photoshop - Characters

Aug 08 2011 04:00 AM | Posted By design3 in Visual Arts

design3 is launching a game development contest that will culminate in a series of tutorials that will walk you through the process of building a complete game using the Unity engine. Find out what prizes are in store for contest entrants and have a look through the complete first tutorial chapter of the "51Run" game project!

Maya Entertainment Creation Suite 2012 Review

Aug 01 2011 04:00 AM | Posted By Kelly L. Murdock in Visual Arts

The Maya Entertainment Creation Suite 2012 includes new versions of Maya, Mudbox and MotionBuilder. There is also a Premium edition that adds the latest version of Softimage to the suite. All of the suite packages have been updated for 2012 and the list of new features and improvements is amazing

Adobe Releases Creative Suite 5.5

Jul 21 2011 04:00 AM | Posted By Kelly L. Murdock in Visual Arts

We check out what makes this minor point update worth a full release, from tablet support to HTML5 and CSS3

Game Pitch - Bioshock

Jul 19 2011 04:00 AM | Posted By Irrational Games in Game Design

You've seen AAA game design docs posted online and have learned how to design your game on paper. Now how about securing that funding? Learn again from the pros by seeing how they pitched their games!

Blender 2.5 - Interface Video Tutorials

Jul 02 2011 05:20 PM | Posted By design3 in Visual Arts

3ds Max 2012 Review

Jun 16 2011 04:00 AM | Posted By Kelly L. Murdock in Visual Arts

Autodesk recently released new versions of their popular 3d packages including a new version of 3ds Max. 3ds Max is available as a stand-alone package or as part of the Entertainment Creation Suite bundled with Mudbox, MotionBuilder, and Softimage. Check out what's new!

How Can We Solve the "Pacing Problem"?

Mar 23 2011 07:00 AM | Posted By Tristan Pendergrass in Game Design

Autodesk Previews a Games Production Solution

Mar 02 2011 05:00 AM | Posted By Kelly L. Murdock in Visual Arts

It's GDC time again and in response to the conference Autodesk has a flurry of new announcements including new versions of its various Digital Entertainment Creation packages, including their new animation technology codenamed 'Project Skyline'

3D in Photoshop: The Ultimate Guide for Creative Professionals

Feb 01 2011 05:00 AM | Posted By Zorana Gee, Pete Falco in Visual Arts

In this book chapter excerpt, artist Stephen Burns walks you through painting, texturing and lighting techniques with Photoshop CS5

The Strategy Game Designer's Constitution

Jan 14 2011 05:00 AM | Posted By leiavoia in Game Design

This article aims to help strategy game designers create games with more strategic depth and rigger while being alerted to conceptual design problems. It contains some "golden rules" for design, interesting game mechanics to consider for your games, and a thought-provoking list of potential victory and ending conditions that you may have completely overlooked. After reading this article...

Softimage 2011 Review

Jan 05 2011 04:00 AM | Posted By Kelly L. Murdock in Visual Arts

We look at the latest features of Autodesk's Softimage application

Softimage 2011 Review

Jan 05 2011 04:00 AM | Posted By Kelly L. Murdock in Visual Arts

We look at the latest features of Autodesk's Softimage application

Building Brawl-Handling Interacting Characters in EA Sport's MMA

Nov 30 2010 08:35 AM | Posted By Kelly L. Murdock in Visual Arts

We talk to the art and technical designers behind the animation and construction of the fighter models used in EA's latest MMA title

Building Brawl-Handling Interacting Characters in EA Sport's MMA

Nov 30 2010 05:00 AM | Posted By Kelly L. Murdock in Visual Arts

We talk to the art and technical designers behind the animation and construction of the fighter models used in EA's latest MMA title

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