May 01 2012 07:56 PM | Posted By YetiZen
in Game Design
San Francisco Game Developer's Workshop presents John Romero and Brenda Brathwaite giving a postmortem lecture on their game Ravenwood Fair, a Facebook title created during their time at Lolapps
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Apr 17 2012 04:44 PM | Posted By Kelly L. Murdock
in Visual Arts
We break down what's new with Autodesk's upcoming lineup of products, including cloud rendering services, tightly-integrated game asset pipeline tools, new rendering technologies, and more
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Feb 25 2012 04:01 AM | Posted By Bethany Hiitola
in Music and Sound
Jan 24 2012 08:40 PM | Posted By Ernest W. Adams
in Game Design
designersnotebook.com —
The "No Twinky" database is an extensive list of commonly occurring design mistakes seen in video-games, and provides a reference for designing good games by explaining what not to do.
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Jan 24 2012 08:37 PM | Posted By Ernest W. Adams
in Game Design
Jan 17 2012 07:08 PM | Posted By DMA Design Ltd
in Game Design
Jan 10 2012 08:16 PM | Posted By Nathan Madsen
in Music and Sound
Jan 10 2012 06:45 PM | Posted By Daniel Cook
in Game Design
gamasutra.com —
In this article, Lost Garden author and successful video-game designer Daniel Cook describes a system of developing "skill atoms" and linking them together into "skill chains" to better describe and measure the experience players will have during a session of play. This technique can help to measure whether or not new skills are introduced at an appropriate pace, and where more...
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Jan 10 2012 06:42 PM | Posted By Daniel Cook
in Game Design
lostgarden.com —
In this short piece, Lost Garden author and successful game designer Daniel Cook takes a look at what activities are suitable for turning into games.
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Sep 12 2011 04:00 AM | Posted By Tech-Artists.org
in Visual Arts
Slides and videos from the GDC 2011 Tech Artist Bootcamp as well as 5 featured videos from a series that interviewed numerous TAs at GDC to learn their opinions on various topics related to Technical Art in the games industry
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Aug 08 2011 04:00 AM | Posted By design3
in Visual Arts
design3 is launching a game development contest that will culminate in a series of tutorials that will walk you through the process of building a complete game using the Unity engine. Find out what prizes are in store for contest entrants and have a look through the complete first tutorial chapter of the "51Run" game project!
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Aug 01 2011 04:00 AM | Posted By Kelly L. Murdock
in Visual Arts
The Maya Entertainment Creation Suite 2012 includes new versions of Maya, Mudbox and MotionBuilder. There is also a Premium edition that adds the latest version of Softimage to the suite. All of the suite packages have been updated for 2012 and the list of new features and improvements is amazing
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Jul 21 2011 04:00 AM | Posted By Kelly L. Murdock
in Visual Arts
We check out what makes this minor point update worth a full release, from tablet support to HTML5 and CSS3
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Jul 19 2011 04:00 AM | Posted By Irrational Games
in Game Design
You've seen AAA game design docs posted online and have learned how to design your game on paper. Now how about securing that funding? Learn again from the pros by seeing how they pitched their games!
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Jul 02 2011 05:20 PM | Posted By design3
in Visual Arts
Jun 16 2011 04:00 AM | Posted By Kelly L. Murdock
in Visual Arts
Autodesk recently released new versions of their popular 3d packages including a new version of 3ds Max. 3ds Max is available as a stand-alone package or as part of the Entertainment Creation Suite bundled with Mudbox, MotionBuilder, and Softimage. Check out what's new!
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Mar 23 2011 07:00 AM | Posted By Tristan Pendergrass
in Game Design
Mar 02 2011 05:00 AM | Posted By Kelly L. Murdock
in Visual Arts
It's GDC time again and in response to the conference Autodesk has a flurry of new announcements including new versions of its various Digital Entertainment Creation packages, including their new animation technology codenamed 'Project Skyline'
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Feb 01 2011 05:00 AM | Posted By Zorana Gee, Pete Falco
in Visual Arts
In this book chapter excerpt, artist Stephen Burns walks you through painting, texturing and lighting techniques with Photoshop CS5
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Jan 14 2011 05:00 AM | Posted By leiavoia
in Game Design
This article aims to help strategy game designers create games with more strategic depth and rigger while being alerted to conceptual design problems. It contains some "golden rules" for design, interesting game mechanics to consider for your games, and a thought-provoking list of potential victory and ending conditions that you may have completely overlooked. After reading this article...
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Jan 05 2011 04:00 AM | Posted By Kelly L. Murdock
in Visual Arts
Jan 05 2011 04:00 AM | Posted By Kelly L. Murdock
in Visual Arts
Nov 30 2010 08:35 AM | Posted By Kelly L. Murdock
in Visual Arts
We talk to the art and technical designers behind the animation and construction of the fighter models used in EA's latest MMA title
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Nov 30 2010 05:00 AM | Posted By Kelly L. Murdock
in Visual Arts
We talk to the art and technical designers behind the animation and construction of the fighter models used in EA's latest MMA title
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