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Game Design Archives

Barebones of Quests
By Gavyn Bryan
Published 17 December 2014
Retro Mortis: RTS (Part 1) - It was found in a Desert...
By Michel Mony
Published 13 November 2014
How to Make a Good Sequel to Your Casual Game
By Ievgen Leonov
Published 12 December 2014
Retro Mortis: RTS (Part 2) - Then a Blizzard came... UNDER REVIEW
By Michel Mony
Published 24 November 2014
Data Visualization in Games: Leaderboards UNDER REVIEW
By Erik Hazzard
Published 26 November 2014
Designing a "Playable" UI That Secretly Teaches How to Play
By Yowan Langlais
Published 19 November 2014
Making Games is Hard
By Peter Cardwell-Gardner
Published 07 November 2014
What Makes Old Games Addictive
By Miguel7
Published 27 October 2014
Luck in Games: Why RNG isn't the answer
By Elyot Grant
Published 24 October 2014
Distilling Game Design UNDER REVIEW
By Teresa Munoz
Published 04 September 2014
10 Tips for Better Playtests
By Bruno Urbain
Published 22 November 2007
Five Common Mistakes in Game Usability Testing And How To Avoid Them
By Marko Nemberg
Published 11 August 2013
Beginners Guide to User Testing With Children
By Marko Nemberg
Published 05 February 2014
Design of an Indie Action Game
By Mike Shafer
Published 21 September 2014
Dynamic Narrative in The Hit
By Dan Stubbs
Published 09 September 2014
4-Layers, A Narrative Design Approach
By Thomas Grip
Published 21 June 2014
From Donkey Kong to the Silver Screen: The Past, Present and Future of Game Cinematics UNDER REVIEW
By Martin McBain
Published 19 May 2014
5 Core Elements of Interactive Storytelling
By Thomas Grip
Published 09 May 2014
Setting an Appropriate Tone for Your Game
By Winston Nguyen
Published 27 April 2014
Character Development in Video Games
By Winston Nguyen
Published 22 April 2014
Using a "Leitner System" to Track a Player's Exposition to Content and Mechanics
By Carsten Germer
Published 15 November 2013
"Not So Random Randomness" in Game Design and Programming
By Carsten Germer
Published 18 November 2013
Games Are a Whole New Form of Storytelling
By David Colson
Published 25 November 2013
Using Psychological Principles for Great User Interfaces
By Brice Morrison
Published 23 October 2013
Telling an Immersive and Full Story with Mobile App Games UNDER REVIEW
By Terry Wilson
Published 18 October 2013
Prototyping with Graphs
By Patrick Polewiak
Published 11 September 2013
Removing The 'Tech' From 'Design Document'
By Michael Sikora
Published 19 February 2002
Removing The 'Tech' From 'Design Document'
By Michael Sikora
Published 26 July 2013
Elements Of VideoGame Style
By Tony Belding
Published 05 July 2000
Elements Of Video Game Style
By Tony Belding
Published 02 August 2013
Characters and Worldbuilding: Analyzing the Strength of Japanese Games
By Zack Wood
Published 07 August 2013
Considering the Implications of Player Choice, Player Freedom, and Game Purpose in Modern Game Design
By Byron H. Black
Published 11 August 2013
Taptitude - Designing for In App Purchase
By FourBros Studio
Published 19 August 2013
Game Pitch - Bioshock
By Irrational Games
Published 18 July 2011
Building an In-Game Store for the First Time? Here are the 4 Keys to Success
By Yaniv Nizan
Published 19 August 2013
Taking Slender apart, an Introduction to Horror Games
By Bluefirehawk
Published 19 April 2013
What does a Game Designer do? An Introduction to Role
By Bluefirehawk
Published 15 July 2013
How To Build a Game In A Week From Scratch With No Budget
By Jay Barnson
Published 06 July 2005
The Dark Side of Iterative Design
By Slaton White
Published 11 August 2013
Redesigning an Old Game for Mobile Platforms
By José Lucio Gama (Aka "SLotman")
Published 05 August 2013
Games and the Imagination Part IV
By Richard Dare
Published 15 December 2004
Games and the Imagination Part III
By Richard Dare
Published 25 October 2004
Games and the Imagination Part II
By Richard Dare
Published 08 September 2004
Games and the Imagination Part I
By Richard Dare
Published 21 June 2004
Crafting a 2D RPG
By Ivan Spasov
Published 05 August 2013
Games and the Imagination
By Richard Dare
Published 11 August 2013
Crafting a Platformer Game
By Ivan Spasov
Published 19 August 2013
Conjuring a Compelling World
By Mike Lewis
Published 13 June 2013
Crafting a Maze Game UNDER REVIEW
By Ivan Spasov
Published 28 May 2013
Breaking Out of Breakout
By Thomas Duindam
Published 15 July 2013

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