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Writing Game Music
Published in Music and Sound
By John Licato - Learn the basics of music theory, notation and composition to make your game sound better. Written for both musicians and non-musicians
Once you land the gig… | Madsen Studios LLC
Published in Music and Sound
By Nathan Madsen - A few simple -- but not always obvious -- tips for dealing with a project after you have landed the gig.
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Writing Game Music
Apr 18 2013 01:52 AM | Posted By John Licato
in Music and Sound
Learn the basics of music theory, notation and composition to make your game sound better. Written for both musicians and non-musicians
Tagged With: composing audio music
Getting Started with Audacity
Feb 24 2012 10:01 PM | Posted By Bethany Hiitola
in Music and Sound
Audacity is an open source audio editing software. This means that the software is free to download, and you can use it to create items that are freely distributable. You'll learn all of the basics about creating audiocasts—or podcasts—that can be uploaded to the Web and shared with the world.This article by Bethany Hiitola, author of the book Getting started with Audacity 1.3, will discuss...
Once you land the gig… | Madsen Studios LLC
Jan 10 2012 02:16 PM | Posted By Nathan Madsen
in Music and Sound
madsenstudios.com —
A few simple -- but not always obvious -- tips for dealing with a project after you have landed the gig.
Using FMOD designer to create explosion sound events
May 21 2010 12:17 PM | Posted By Stephan Schütze
in Music and Sound
A guide to using FMOD tools to generate explosion sound effects in real time for a greater variety of effects to use when raining down massive destruction upon the player
Making Sound Effects
Feb 08 2010 09:55 AM | Posted By Spencer Sternberg
in Music and Sound
This article explores the recording and mixing processes of making sound effects for martial arts. From the sound of splintering watermelons to the quick movement of ferns through the air, it is clear to see that sound is not what it looks like
Writing Music for the iPhone
Dec 23 2009 07:16 PM | Posted By Spencer Sternberg
in Music and Sound
How can a composer safely branch out from the norm, to satisfy ones creativity, yet ensure that the music will be received well by the audience? This article explores the process of writing video game music, based on the compositional process for one of the ten levels of music from the iPhone game Plushed
A Brief Guide to Orchestration
Dec 07 2009 11:09 AM | Posted By Steve Kaetzel
in Music and Sound
The symphony orchestra is one of the most versatile mediums of music performance, which is capable of producing an almost infinite number of different shades of expression. However, in order to successfully utilize its power, one must first have a solid understanding of the general principles of orchestration. This article is meant to serve as a crash course in the basics of classical orchestra...
Tagged With: instruments different orchestra playing orchestral orchestration sound music parts

