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Once you land the gig… | Madsen Studios LLC
Jan 10 2012 08:16 PM | Posted By Nathan Madsen in Music and Sound
madsenstudios.com —
A few simple -- but not always obvious -- tips for dealing with a project after you have landed the gig.
Using FMOD designer to create explosion sound events
May 21 2010 06:17 PM | Posted By Stephan Schütze in Music and Sound
A guide to using FMOD tools to generate explosion sound effects in real time for a greater variety of effects to use when raining down massive destruction upon the player
Making Sound Effects
Feb 08 2010 03:55 PM | Posted By Spencer Sternberg in Music and Sound
This article explores the recording and mixing processes of making sound effects for martial arts. From the sound of splintering watermelons to the quick movement of ferns through the air, it is clear to see that sound is not what it looks like
Writing Music for the iPhone
Dec 24 2009 01:16 AM | Posted By Spencer Sternberg in Music and Sound
How can a composer safely branch out from the norm, to satisfy ones creativity, yet ensure that the music will be received well by the audience? This article explores the process of writing video game music, based on the compositional process for one of the ten levels of music from the iPhone game Plushed
A Brief Guide to Orchestration
Dec 07 2009 05:09 PM | Posted By Steve Kaetzel in Music and Sound
A crash course in the basics of classical orchestration for beginner and intermediate game composers
Improving Communication With Your Sound Designer Part 2
Mar 25 2008 11:39 AM | Posted By Kane Minkus in Music and Sound
Co-founder of SomaTone Interactive Audio, Kane has years of experience in music composition and design with Platinum record titles and dozens of game and movie credits. He explains in greater detail how to talk the talk of the audio professional and get a clear message across to your musicians to ensure clarity of your vision
Improving Communication with Your Sound Designer Part 1
Mar 17 2008 11:43 AM | Posted By Kane Minkus in Music and Sound
Co-founder of SomaTone Interactive Audio, Kane has years of experience in music composition and design with Platinum record titles and dozens of game and movie credits. He explains to non-musicians the inner workings of this craft to better enable producers to communicate properly with their audio staff











