Apr 17 2012 04:44 PM | Posted By Kelly L. Murdock
in Visual Arts
We break down what's new with Autodesk's upcoming lineup of products, including cloud rendering services, tightly-integrated game asset pipeline tools, new rendering technologies, and more
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Sep 12 2011 04:00 AM | Posted By Tech-Artists.org
in Visual Arts
Slides and videos from the GDC 2011 Tech Artist Bootcamp as well as 5 featured videos from a series that interviewed numerous TAs at GDC to learn their opinions on various topics related to Technical Art in the games industry
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Aug 08 2011 04:00 AM | Posted By design3
in Visual Arts
design3 is launching a game development contest that will culminate in a series of tutorials that will walk you through the process of building a complete game using the Unity engine. Find out what prizes are in store for contest entrants and have a look through the complete first tutorial chapter of the "51Run" game project!
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Aug 01 2011 04:00 AM | Posted By Kelly L. Murdock
in Visual Arts
The Maya Entertainment Creation Suite 2012 includes new versions of Maya, Mudbox and MotionBuilder. There is also a Premium edition that adds the latest version of Softimage to the suite. All of the suite packages have been updated for 2012 and the list of new features and improvements is amazing
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Jul 21 2011 04:00 AM | Posted By Kelly L. Murdock
in Visual Arts
We check out what makes this minor point update worth a full release, from tablet support to HTML5 and CSS3
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Jul 02 2011 05:20 PM | Posted By design3
in Visual Arts
Jun 16 2011 04:00 AM | Posted By Kelly L. Murdock
in Visual Arts
Autodesk recently released new versions of their popular 3d packages including a new version of 3ds Max. 3ds Max is available as a stand-alone package or as part of the Entertainment Creation Suite bundled with Mudbox, MotionBuilder, and Softimage. Check out what's new!
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Mar 02 2011 05:00 AM | Posted By Kelly L. Murdock
in Visual Arts
It's GDC time again and in response to the conference Autodesk has a flurry of new announcements including new versions of its various Digital Entertainment Creation packages, including their new animation technology codenamed 'Project Skyline'
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Feb 01 2011 05:00 AM | Posted By Zorana Gee, Pete Falco
in Visual Arts
In this book chapter excerpt, artist Stephen Burns walks you through painting, texturing and lighting techniques with Photoshop CS5
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Jan 05 2011 04:00 AM | Posted By Kelly L. Murdock
in Visual Arts
Jan 05 2011 04:00 AM | Posted By Kelly L. Murdock
in Visual Arts
Nov 30 2010 08:35 AM | Posted By Kelly L. Murdock
in Visual Arts
We talk to the art and technical designers behind the animation and construction of the fighter models used in EA's latest MMA title
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Nov 30 2010 05:00 AM | Posted By Kelly L. Murdock
in Visual Arts
We talk to the art and technical designers behind the animation and construction of the fighter models used in EA's latest MMA title
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Jan 05 2010 06:42 AM | Posted By Danie Conradie
in Visual Arts
What tools to take advantage of in game engines in order to improve performance of large environments in online worlds, adapted from a talk given at 2009's Austin GDC
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Dec 14 2009 12:52 PM | Posted By Rikcuo Akira (Taiwan)
in Visual Arts
Oct 13 2009 08:08 AM | Posted By Mike McClelland
in Visual Arts
A step-by-step guide to creating an explosion in a particle editor. While this article makes use of the Vicious Engine 2, the concepts are widely applicable.
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Jul 07 2009 07:01 AM | Posted By Galina Kuzminova
in Visual Arts
What should you keep in mind as an art contractor? How can you work best to satisfy clients with minimum revisions? The Outsourcing Manager of art studio Orange Graphics answers these questions and more with a checklist of things to keep in mind
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Feb 19 2009 08:43 AM | Posted By Bulatov Evgeni
in Visual Arts
Learn the basics of creating fire effects and working with particles using the editor Magic Particles
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Dec 29 2008 12:15 PM | Posted By Joel Davis
in Visual Arts
Better artwork makes a huge difference in the impact of a game, prototype or technical demo, especially among a non-technical audience. Sometimes you don't have the time or resources to find a dedicated game artist. This article presents ten tips for us programmer types to improve the quality of our game artwork and 'fake it' as a game artist.
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Dec 18 2008 02:20 PM | Posted By Kelly L. Murdock
in Visual Arts
A look at Insomniac Games (makers of the Resistance franchise) and how they used Autodesk tools to create the stunning visuals in their games
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May 30 2008 05:34 PM | Posted By Jacob A Stevens
in Visual Arts
This tutorial introduces the concept of atmospheric perspective - the effect air has on image depth - and demonstrates an easy and flexible way to create this effect in Photoshop.
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Mar 03 2008 01:40 PM | Posted By Rich Grillotti
in Visual Arts
Rich from PixelJam gives some final lessons and advice such as line drawing, hue/saturation and levels, and image tracing
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Feb 13 2008 12:16 PM | Posted By Rich Grillotti
in Visual Arts
Rich from PixelJam covers some more advanced aspects of Photoshop as applied to creating minimal pixel images
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Jan 29 2008 12:54 PM | Posted By Rich Grillotti
in Visual Arts
Get introduced to the pixel and find out how to take this small dot and create art, learning the basics of creating pixel art in Adobe Photoshop from the man behind Pixeljam Games' visual style.
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