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Autodesk Media Summit 2012

Apr 17 2012 04:44 PM | Posted By Kelly L. Murdock in Visual Arts

We break down what's new with Autodesk's upcoming lineup of products, including cloud rendering services, tightly-integrated game asset pipeline tools, new rendering technologies, and more

Tech Artist Bootcamp and Interviews

Sep 12 2011 04:00 AM | Posted By Tech-Artists.org in Visual Arts

Slides and videos from the GDC 2011 Tech Artist Bootcamp as well as 5 featured videos from a series that interviewed numerous TAs at GDC to learn their opinions on various topics related to Technical Art in the games industry

Concept Art with Photoshop - Characters

Aug 08 2011 04:00 AM | Posted By design3 in Visual Arts

design3 is launching a game development contest that will culminate in a series of tutorials that will walk you through the process of building a complete game using the Unity engine. Find out what prizes are in store for contest entrants and have a look through the complete first tutorial chapter of the "51Run" game project!

Maya Entertainment Creation Suite 2012 Review

Aug 01 2011 04:00 AM | Posted By Kelly L. Murdock in Visual Arts

The Maya Entertainment Creation Suite 2012 includes new versions of Maya, Mudbox and MotionBuilder. There is also a Premium edition that adds the latest version of Softimage to the suite. All of the suite packages have been updated for 2012 and the list of new features and improvements is amazing

Adobe Releases Creative Suite 5.5

Jul 21 2011 04:00 AM | Posted By Kelly L. Murdock in Visual Arts

We check out what makes this minor point update worth a full release, from tablet support to HTML5 and CSS3

Blender 2.5 - Interface Video Tutorials

Jul 02 2011 05:20 PM | Posted By design3 in Visual Arts

3ds Max 2012 Review

Jun 16 2011 04:00 AM | Posted By Kelly L. Murdock in Visual Arts

Autodesk recently released new versions of their popular 3d packages including a new version of 3ds Max. 3ds Max is available as a stand-alone package or as part of the Entertainment Creation Suite bundled with Mudbox, MotionBuilder, and Softimage. Check out what's new!

Autodesk Previews a Games Production Solution

Mar 02 2011 05:00 AM | Posted By Kelly L. Murdock in Visual Arts

It's GDC time again and in response to the conference Autodesk has a flurry of new announcements including new versions of its various Digital Entertainment Creation packages, including their new animation technology codenamed 'Project Skyline'

3D in Photoshop: The Ultimate Guide for Creative Professionals

Feb 01 2011 05:00 AM | Posted By Zorana Gee, Pete Falco in Visual Arts

In this book chapter excerpt, artist Stephen Burns walks you through painting, texturing and lighting techniques with Photoshop CS5

Softimage 2011 Review

Jan 05 2011 04:00 AM | Posted By Kelly L. Murdock in Visual Arts

We look at the latest features of Autodesk's Softimage application

Softimage 2011 Review

Jan 05 2011 04:00 AM | Posted By Kelly L. Murdock in Visual Arts

We look at the latest features of Autodesk's Softimage application

Building Brawl-Handling Interacting Characters in EA Sport's MMA

Nov 30 2010 08:35 AM | Posted By Kelly L. Murdock in Visual Arts

We talk to the art and technical designers behind the animation and construction of the fighter models used in EA's latest MMA title

Building Brawl-Handling Interacting Characters in EA Sport's MMA

Nov 30 2010 05:00 AM | Posted By Kelly L. Murdock in Visual Arts

We talk to the art and technical designers behind the animation and construction of the fighter models used in EA's latest MMA title

Using Game Engine Art Tools to Improve Run-Time Streaming in Online Worlds

Jan 05 2010 06:42 AM | Posted By Danie Conradie in Visual Arts

What tools to take advantage of in game engines in order to improve performance of large environments in online worlds, adapted from a talk given at 2009's Austin GDC

How To Render Light Maps in XNA

Dec 14 2009 12:52 PM | Posted By Rikcuo Akira (Taiwan) in Visual Arts

Using 3DS Max 2008 and Panda Plugin - a simple step-by-step guide

Make a Particle Explosion Effect

Oct 13 2009 08:08 AM | Posted By Mike McClelland in Visual Arts

A step-by-step guide to creating an explosion in a particle editor. While this article makes use of the Vicious Engine 2, the concepts are widely applicable.

Game Art Creation and Reviewing Requirements

Jul 07 2009 07:01 AM | Posted By Galina Kuzminova in Visual Arts

What should you keep in mind as an art contractor? How can you work best to satisfy clients with minimum revisions? The Outsourcing Manager of art studio Orange Graphics answers these questions and more with a checklist of things to keep in mind

Creating Fire in a Particle Editor

Feb 19 2009 08:43 AM | Posted By Bulatov Evgeni in Visual Arts

Learn the basics of creating fire effects and working with particles using the editor Magic Particles

Better Programmer Art

Dec 29 2008 12:15 PM | Posted By Joel Davis in Visual Arts

Better artwork makes a huge difference in the impact of a game, prototype or technical demo, especially among a non-technical audience. Sometimes you don't have the time or resources to find a dedicated game artist. This article presents ten tips for us programmer types to improve the quality of our game artwork and 'fake it' as a game artist.

Case Study: Resistance 2 Graphics Tools and Pipeline

Dec 18 2008 02:20 PM | Posted By Kelly L. Murdock in Visual Arts

A look at Insomniac Games (makers of the Resistance franchise) and how they used Autodesk tools to create the stunning visuals in their games

Easy Atmospheric Perspective in Photoshop

May 30 2008 05:34 PM | Posted By Jacob A Stevens in Visual Arts

This tutorial introduces the concept of atmospheric perspective - the effect air has on image depth - and demonstrates an easy and flexible way to create this effect in Photoshop.

Adobe Photoshop Elements 6.0 On Demand

Apr 16 2008 01:27 PM | Posted By Steve Johnson, Perspection Inc. in Visual Arts

Excerpt from Chapter 3: Importing Photos into the Organizer

Creating Minimal Pixel Art with Photoshop (Part 3)

Mar 03 2008 01:40 PM | Posted By Rich Grillotti in Visual Arts

Rich from PixelJam gives some final lessons and advice such as line drawing, hue/saturation and levels, and image tracing

Creating Minimal Pixel Art with Photoshop (Part 2)

Feb 13 2008 12:16 PM | Posted By Rich Grillotti in Visual Arts

Rich from PixelJam covers some more advanced aspects of Photoshop as applied to creating minimal pixel images

Creating Minimal Pixel Art with Photoshop (Part 1)

Jan 29 2008 12:54 PM | Posted By Rich Grillotti in Visual Arts

Get introduced to the pixel and find out how to take this small dot and create art, learning the basics of creating pixel art in Adobe Photoshop from the man behind Pixeljam Games' visual style.
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