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Inside the Indie Art Process of Archmage Rises

Published in Visual Arts

By Thomas Henshell - Thomas Henshell and Rogier van de Beek dive deep into how they make the artwork being produced for Thomas’ upcoming 2D RPG Archmage Rises.

The Art of Feeding Time: Animation

Published in Visual Arts

By Matt Kidd - While some movement was best handled programmatically, Feeding Time‘s extensive animal cast and layered environments still left plenty of room for...

How to Record High Quality Video of Your Game using a Slow Computer

Published in Visual Arts

By Jarmo Kukkola - I wanted to make a game play trailer for my original arcade puzzle game Futile Tiles (http://www.futiletiles.com). The game is very fast and I need...


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Autodesk Previews a Games Production Solution

Mar 01 2011 11:00 PM | Posted By Kelly L. Murdock in Visual Arts
It's GDC time again and in response to the conference Autodesk has a flurry of new announcements including new versions of its various Digital Entertainment Creation packages, including their new animation technology codenamed 'Project Skyline'

Tagged With:  new  maya  game  2012  engine  project  skyline  been  autodesk 
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3D in Photoshop: The Ultimate Guide for Creative Professionals

Jan 31 2011 11:00 PM | Posted By Zorana Gee, Pete Falco in Visual Arts
In this book chapter excerpt, artist Stephen Burns walks you through painting, texturing and lighting techniques with Photoshop CS5

Tagged With:  fig  step  figure  texture  select  layer  car  add  image 
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Softimage 2011 Review

Jan 04 2011 10:00 PM | Posted By Kelly L. Murdock in Visual Arts
We look at the latest features of Autodesk's Softimage application

Tagged With:  softimage  using  face  2011  ice  new  data  robot  includes 
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Softimage 2011 Review

Jan 04 2011 10:00 PM | Posted By Kelly L. Murdock in Visual Arts
We look at the latest features of Autodesk's Softimage application

Tagged With:  softimage  using  face  2011  ice  new  data  robot  includes 
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Building Brawl-Handling Interacting Characters in EA Sport's MMA

Nov 30 2010 02:35 AM | Posted By Kelly L. Murdock in Visual Arts
We talk to the art and technical designers behind the animation and construction of the fighter models used in EA's latest MMA title

Tagged With:  fighters  fighter  team  game  mma  sweat  system  animation  texture 
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Building Brawl-Handling Interacting Characters in EA Sport's MMA

Nov 29 2010 11:00 PM | Posted By Kelly L. Murdock in Visual Arts
We talk to the art and technical designers behind the animation and construction of the fighter models used in EA's latest MMA title

Tagged With:  fighter  team  fighters  game  mma  system  sweat  animation  texture 
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