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Autodesk Maya 2015 Review

Published in Visual Arts

By Kelly L. Murdock - Maya 2015 is packed full of new features, new effects engines, improvements and updates that make it one strong tool for game artists

The Art of Feeding Time: Animation

Published in Visual Arts

By Matt Kidd - While some movement was best handled programmatically, Feeding Time‘s extensive animal cast and layered environments still left plenty of room for...

3ds Max 2015 Review

Published in Visual Arts

By Kelly L. Murdock - This version has a few nice surprises, but the biggest changes are under the hood. The viewports seem more responsive and the software doesn't...


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Softimage 2011 Review

Jan 04 2011 10:00 PM | Posted By Kelly L. Murdock in Visual Arts
We look at the latest features of Autodesk's Softimage application

Tagged With:  softimage  using  face  2011  ice  new  data  robot  includes 
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Softimage 2011 Review

Jan 04 2011 10:00 PM | Posted By Kelly L. Murdock in Visual Arts
We look at the latest features of Autodesk's Softimage application

Tagged With:  softimage  using  face  2011  ice  new  data  robot  includes 
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Building Brawl-Handling Interacting Characters in EA Sport's MMA

Nov 30 2010 02:35 AM | Posted By Kelly L. Murdock in Visual Arts
We talk to the art and technical designers behind the animation and construction of the fighter models used in EA's latest MMA title

Tagged With:  fighters  fighter  team  game  mma  sweat  system  animation  texture 
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Building Brawl-Handling Interacting Characters in EA Sport's MMA

Nov 29 2010 11:00 PM | Posted By Kelly L. Murdock in Visual Arts
We talk to the art and technical designers behind the animation and construction of the fighter models used in EA's latest MMA title

Tagged With:  fighter  team  fighters  game  mma  system  sweat  animation  texture 
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Using Game Engine Art Tools to Improve Run-Time Streaming in Online Worlds

Jan 05 2010 12:42 AM | Posted By Danie Conradie in Visual Arts
What tools to take advantage of in game engines in order to improve performance of large environments in online worlds, adapted from a talk given at 2009's Austin GDC

Tagged With:  game  tools  data  editing  world  art  files  engine  zone 
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How To Render Light Maps in XNA

Dec 14 2009 06:52 AM | Posted By Rikcuo Akira (Taiwan) in Visual Arts
Using 3DS Max 2008 and Panda Plugin - a simple step-by-step guide

Tagged With:  light  map  effect  texture  ldquo  new  basicmodel  camera  mapping 
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Make a Particle Explosion Effect

Oct 13 2009 02:08 AM | Posted By Mike McClelland in Visual Arts
A step-by-step guide to creating an explosion in a particle editor. While this article makes use of the Vicious Engine 2, the concepts are widely applicable.

Tagged With:  sprites  emitter  effect  figure  create  explosion  step  sprite  mist 
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