Jump to content



Technical Articles

Article Listing

View Complete Archive You cannot add articles


100 bugs in Open Source C/C++ projects

Mar 16 2012 10:28 AM | Posted By Andrey Karpov in General Programming

Using Animated Pieces in a Board-based Game with XNA 4.0

Feb 25 2012 04:29 AM | Posted By Kurt Jaegers in DirectX and XNA

3D Animation Techniques with XNA Game Studio 4.0

Feb 23 2012 08:33 PM | Posted By Sean James in DirectX and XNA

How we Built an iOS game on PC

Feb 23 2012 06:10 PM | Posted By Thomas Henshell in Mobile Development

Producer Consumer Using Double Queues

Feb 22 2012 03:10 PM | Posted By Ram Mohan Raja in General Programming

Introducing Xcode Tools for iPhone Development

Feb 22 2012 03:35 AM | Posted By Steven F. Daniel in Mobile Development

Cocos2d: Working with Sprites

Feb 22 2012 03:31 AM | Posted By Nathan Burba in Mobile Development

Introduction to Game Development Using Unity 3D

Feb 21 2012 05:46 PM | Posted By Ryan Henson Creighton in Game Programming

How to Do Gesture Recognition With Kinect Using Hidden Markov Models (HMMs)

Feb 21 2012 04:54 PM | Posted By Jonathan C. Hall in Game Programming

creativedistraction.com — Microsoft’s Kinect sensor is the first large-scale, commercial release of a depth camera device—a camera that can see in 3D. Though depth cameras are not exclusive to Microsoft (and, in fact, the Kinect’s hardware design is licensed from the Israeli company, PrimeSense), Microsoft’s novel use of the device as a game controller is driven by the company’s own software for analyzing its 3D data, i...

GLSL 4.0: Discarding Fragments to Create a Perforated Look

Feb 07 2012 02:41 AM | Posted By David Wolff in OpenGL

GLSL 4.0: Using Subroutines to Select Shader Functionality

Feb 03 2012 02:38 AM | Posted By David Wolff in OpenGL

Building a Complete Board-based Puzzle Game with Microsoft XNA 4.0

Feb 01 2012 05:49 PM | Posted By Kurt Jaegers in DirectX and XNA

JIRA: Programming Workflows

Feb 01 2012 03:29 AM | Posted By Jobin Kuruvilla in General Programming

.NET Generics 4.0: Container Patterns and Best Practices

Feb 01 2012 03:26 AM | Posted By Sudipta Mukherjee in General Programming

Sedge: An Automated Error Reporting Tool

Jan 30 2012 08:23 PM | Posted By Andrei Marukovich in General Programming

Wrapper Pattern for Silverlight and WPF

Jan 30 2012 08:21 PM | Posted By Nicolas Dorier in APIs and Tools

Inter-Process Communication (IPC) Introduction and Sample Code (.net)

Jan 30 2012 08:17 PM | Posted By All-In-One Code Framework in General Programming

Parallel programming in .NET - Internals

Jan 30 2012 08:15 PM | Posted By Manabendra Roy (Manab) in General Programming

Kinect Reception

Jan 30 2012 08:07 PM | Posted By Shai Raiten in Game Programming

The Basics of GLSL 4.0 Shaders

Jan 27 2012 08:44 AM | Posted By David Wolff in OpenGL

OpenGL 4.0: Using Uniform Blocks and Uniform Buffer Objects

Jan 27 2012 08:39 AM | Posted By David Wolff in OpenGL

TortoiseSVN: Revision Graphs

Jan 27 2012 08:37 AM | Posted By Lesley A. Harrison in General Programming

Working with Revision Logs in TortoiseSVN

Jan 27 2012 08:34 AM | Posted By Lesley A. Harrison in General Programming

TortoiseSVN: Getting Started

Jan 27 2012 08:29 AM | Posted By Lesley A. Harrison in General Programming

Unity 3-0 Enter the Third Dimension

Jan 27 2012 07:50 AM | Posted By Will Goldstone in APIs and Tools

PARTNERS