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Technical Archives

Zero-Defect Software Development
By Steve Pavlina
Published 13 June 2000
Z-Buffering
By Tom Hammersley
Published 19 November 1999
Your First Step to Game Development Starts Here
By Alpha_ProgDes
Published 19 March 2013
YAML Basics and Parsing with yaml-cpp
By Dejaime Antônio de Oliveira Neto
Published 01 March 2014
Xtreme Debugging
By André LaMothe
Published 30 July 1999
XNA 4.0 Beginner Tutorials - Breakout
By Jamie McMahon
Published 11 January 2012
XML in Games
By Richard Fine
Published 20 April 2003
WWH - Sub-texel Accuracy
By Paul Nettle
Published 23 August 1999
WWH - Sub-pixel Accuracy
By Paul Nettle
Published 23 August 1999
WWH - Rendering Convex N-Gons
By Paul Nettle
Published 23 August 1999
WWH - Properly Reordering Face Vertex Indices (y/z swap)
By Paul Nettle
Published 23 August 1999
WWH - Calculating a Rotation Matrix Based on Location/Target
By Paul Nettle
Published 23 August 1999
WWH - 3D Clipping to an arbitrary FOV with 3x3 or 4x4 Matrices
By Paul Nettle
Published 23 August 1999
Writing your own Load / Save routines
By Bruno Sousa
Published 15 January 2001
Writing Readable Code
By Brent P. Newhall
Published 21 October 1999
Writing Fast JavaScript For Games & Interactive Applications
By Mohsen Heydari
Published 15 December 2013
Writing Fast Code: Introduction To Algorithms and Big-O
By Arian Allenson M. Valdez
Published 29 November 2013
Writing Endian Independent Code in C++
By Promit Roy
Published 27 April 2004
Writing Endian Independent Code in C++
By Promit Roy
Published 24 July 2013
Writing a Font Engine
By Ben Hanson
Published 17 May 2000
Wrapper Pattern for Silverlight and WPF
By Nicolas Dorier
Published 30 January 2012
Working with the DirectX .X File Format and Animation in DirectX 9.0
By Jason Jurecka
Published 30 March 2004
Working with Revision Logs in TortoiseSVN
By Lesley A. Harrison
Published 27 January 2012
Working With AVI Files
By Jonathan Nix
Published 08 November 1999
WinSock2 for Games
By Stefan Hajnoczi
Published 15 June 2000
Windows' SEH and C++ Exception Handling
By null_pointer
Published 15 January 2001
Win32 Assembly Part 6
By Chris Hobbs
Published 31 May 2000
Win32 Assembly Part 5
By Chris Hobbs
Published 23 January 2000
Win32 Assembly Part 4
By Chris Hobbs
Published 18 November 1999
Win32 Assembly Part 3
By Chris Hobbs
Published 17 October 1999
Win32 Assembly Part 2
By Chris Hobbs
Published 22 September 1999
Win32 Assembly Part 1
By Chris Hobbs
Published 14 October 1999
Why Pluggable Factories Rock My Multiplayer World
By Mason McCuskey
Published 10 November 1999
Why Is It Building So Long?
By Bartłomiej Filipek
Published 17 August 2013
Why AppUp? A Quick Review of the AppUp Model
By Intel
Published 20 December 2010
White Paper: Procedural Terrain Generation With Fractional Brownian Motion
By Jeffrey M. Freeman
Published 21 January 2008
What Language Do I Use?
By John Hattan
Published 06 January 2000
What Language Do I Use?
By John Hattan
Published 29 July 2014
What is Lag?
By Geoff Howland
Published 14 September 1999
Welzl
By Eli Kara
Published 19 March 2008
Water
By Tom Hammersley
Published 14 September 1999
Walls and Shadows in 2D
By Scott Mayo
Published 09 November 2009
Wade Not In Unknown Waters: Part Two UNDER REVIEW
By Andrey Karpov
Published 22 July 2013
Wade Not In Unknown Waters: Part Three UNDER REVIEW
By Andrey Karpov
Published 23 July 2013
Wade Not In Unknown Waters: Part One
By Andrey Karpov
Published 26 August 2013
Wade Not in Unknown Waters: Part Four UNDER REVIEW
By Andrey Karpov
Published 24 July 2013
Volumetric Fog
By Thierry Tremblay
Published 24 August 1999
Visualizing Vector Addition
By Seumas McNally
Published 17 July 2000
Visual Studio Macros for the Game Programmer
By Mike Cline
Published 12 November 2007
Visual Studio Graphics Content Pipeline for C# Projects
By Justin Stenning
Published 24 March 2014

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