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Artificial Intelligence Articles

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Path Finding for innovative games: Navigation

Published in Artificial Intelligence

By Giovanni Guarino - The current main approaches to the path finding issue are good for simple and classic games, but not for innovative ones, and often cause performan...

Path Finding for innovative games: Graph Creation and Best Path Selection

Published in Artificial Intelligence

By Giovanni Guarino - Path Finding issues have the same models from several years: navigation meshes, navigation grid and waypoints navigation for building the graph, A*...

Path Finding for Innovative Games: Object Avoidance and Smoothing Movement

Published in Artificial Intelligence

By Giovanni Guarino - This is the last of three articles that treat a new approach for the Path Finding. It's a part of the studies and experience I made in the last...


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