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Using Animated Pieces in a Board-based Game with XNA 4.0

Feb 25 2012 04:29 AM | Posted By Kurt Jaegers in DirectX and XNA

3D Animation Techniques with XNA Game Studio 4.0

Feb 23 2012 08:33 PM | Posted By Sean James in DirectX and XNA

Building a Complete Board-based Puzzle Game with Microsoft XNA 4.0

Feb 01 2012 05:49 PM | Posted By Kurt Jaegers in DirectX and XNA

Getting Started with XNA Game Studio Development

Jan 11 2012 05:24 PM | Posted By Microsoft in DirectX and XNA

microsoft.com — XNA Game Studio is an integrated development environment designed to make it easier to develop games for Microsoft Windows, Xbox 360, and Windows Phone. XNA Game Studio extends Microsoft Visual Studio with support for the XNA Framework and tools. The XNA Framework is a managed-code class library that contains features targeted specifically at game development. In addition, XNA Game Studio inclu...

XNA 4.0 Beginner Tutorials - Breakout

Jan 11 2012 06:28 AM | Posted By Jamie McMahon in DirectX and XNA

xnagpa.net — I'm writing these tutorials for the new XNA 4.0 framework. The tutorials will make more sense if they are read in order. You can find the list of tutorials on the XNA 4.0 Tutorials page of my web site. I will be making my version of the project available for download at the end of each tutorial. It will be included on the page that links to the tutorials.

This is a beginner tut...

DigitalRune 3D .NET and XNA Game Engine

Dec 29 2011 10:47 AM | Posted By Michael Tanczos in DirectX and XNA

digitalrune.com — The DigitalRune Engine empowers professional .NET developers, indie developers and hobbyists to create 3D games and simulations using cutting-edge technology. The complete game engine is written in managed code and took several man-years to implement and optimize.

App Hub - content catalog

Dec 29 2011 09:40 AM | Posted By Michael Tanczos in DirectX and XNA

msdn.com — Get free game code you can reuse.

Microsoft XNA Game Studio 3.0 Unleashed

May 29 2009 08:37 PM | Posted By Chad Carter in DirectX and XNA

Chapter 22: Creating a 3D Game

Designing a Flexible Vertex Element System for XNA Using Attributes

Dec 02 2008 09:17 AM | Posted By Michael Popoloski in DirectX and XNA

Resolution Independence in 2D Direct3D Games – An Alternative Approach

Nov 20 2008 12:20 PM | Posted By Paul Cook in DirectX and XNA

using StretchRect() to scale a final frame to the proper resolution rather than manually scaling vertices - the upsides and downsides

Integrating Your XNA Engine With XSI ModTool

Aug 11 2008 11:31 AM | Posted By MJP in DirectX and XNA

Learn how to use XSI|ModTool's XNA integration features to create a content authoring pipeline for your engine

Hosting a C++ D3D engine in C# Winforms

Jun 17 2008 11:11 AM | Posted By Ryan Villamil in DirectX and XNA

Cubic Shadow Mapping in Direct3D

Feb 05 2008 11:52 AM | Posted By Ehsan Miandji in DirectX and XNA

This tutorial will focus on implementing the cubic shadow mapping algorithm using Direct3D and HLSL and provides you with some optimization ideas.

2D in Direct3D using Textured Quads

Jul 31 2003 10:31 PM | Posted By Eamonn Doherty in DirectX and XNA

DirectDraw Programming Tutorial

Aug 07 1999 03:46 AM | Posted By Lan Mader in DirectX and XNA

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