DirectX and XNA Articles
Categories (See All)
- Gamedev.net Help
Billboarded Foliage in Unreal Engine 4
Maintenance-free Enum to String in Pure C++ with "Better Enums"
Making Your C++ Namespace Solid and Future-Proof
Combining Material Friction and Restitution Values
Code for Game Developers: Optimization
Leading the Target
Jump Point Search: Fast A* Pathfinding for Uniform Cost Grids
Published in DirectX and XNA
By Justin Stenning - In this article we will look at how to use the graphics content pipeline for C# in both Visual Studio 2012 and Visual Studio 2013 for Desktop and W...