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DirectX and XNA Archives

Hosting a C++ D3D engine in C# Winforms
By Ryan Villamil
Published 17 June 2008
Animating Characters with DirectX
By Douglas MacLeod
Published 22 April 2014
Visual Studio Graphics Content Pipeline for C# Projects
By Justin Stenning
Published 24 March 2014
DirectX Graphics Diagnostic
By Pooya Eimandar
Published 11 October 2013
Pixel perfect collision detection in DirectX
By Esteban
Published 24 July 2013
D3D11 Tessellation In Depth
By Seth Hoffert
Published 13 August 2013
DirectX 11 C++ Game Camera
By Pavel Zinov
Published 08 August 2013
DirectDraw Programming Tutorial
By Lan Mader
Published 06 August 1999
Using Animated Pieces in a Board-based Game with XNA 4.0
By Kurt Jaegers
Published 24 February 2012
3D Animation Techniques with XNA Game Studio 4.0
By Sean James
Published 23 February 2012
Building a Complete Board-based Puzzle Game with Microsoft XNA 4.0
By Kurt Jaegers
Published 01 February 2012
2D in Direct3D using Textured Quads
By Eamonn Doherty
Published 31 July 2003
Getting Started with XNA Game Studio Development
By Microsoft
Published 11 January 2012
XNA 4.0 Beginner Tutorials - Breakout
By Jamie McMahon
Published 11 January 2012
Designing a Flexible Vertex Element System for XNA Using Attributes
By Michael Popoloski
Published 02 December 2008
DigitalRune 3D .NET and XNA Game Engine
By roverstu
Published 29 December 2011
App Hub - content catalog
By roverstu
Published 29 December 2011
Direct3D Without All The Garbage
By Lee Mazurek
Published 08 June 2000
Loading Bitmap Files into DirectDraw
By Kieren Johnstone
Published 22 June 2000
Tiling in DirectX: Part 1
By Martin Estevao
Published 24 July 2000
Tiling in DirectX: Part 2
By Martin Estevao
Published 27 November 2000
DirectInput Initialization
By Anthony Wlodarski
Published 21 February 2001
The Basics to Using DirectShow
By Kurifu Roushu
Published 13 March 2001
How to parse .X files
By Jim Adams
Published 13 September 2001
DirectXGraphics for Visual Basic Part 3
By Jack Hoxley
Published 31 December 2001
DirectX 8 and the Keyboard
By Mason Smith
Published 02 January 2002
Dissecting Sprites in Direct3D
By R. Parker
Published 05 January 2002
Character Animation with DirectX 8.0
By Johannes Leimbach
Published 16 January 2002
Using DirectX Audio 8
By Mason Smith
Published 06 February 2002
Integrating Direct3D 8.1 With MFC Using Visual Studio 6.0
By Frank D. Luna V
Published 02 March 2002
Implementing Skin Meshes with DirectX 8
By Sarmad Kh Abdulla
Published 06 June 2002
Generating a Screenshot in DirectX 8.1
By Keith Newton
Published 02 July 2002
3D Sound with DirectX Audio
By Toby Murray
Published 13 February 2003
Playing MIDIs and WAVs using DirectX
By Stephen Johnson
Published 17 April 2003
Implementing Immediate Mode in Direct3D
By Promit Roy
Published 13 July 2003
Real-Time Cartoon Rendering with Direct-X 8.0 Hardware
By Vishvananda Ishaya
Published 06 December 2003
Occlusion Culling Using DirectX 9
By Dustin Franklin
Published 06 August 2004
Loading and displaying .X files without DirectX
By Paul Coppens
Published 30 March 2005
An Overview of Microsoft
By Jack Hoxley
Published 15 December 2005
Cubic Shadow Mapping in Direct3D
By Ehsan Miandji
Published 05 February 2008
Integrating Your XNA Engine With XSI ModTool
Published 11 August 2008
Resolution Independence in 2D Direct3D Games – An Alternative Approach
By Paul Cook
Published 20 November 2008
Loading JPEGs to DirectDraw Surfaces
By Johnny Wood
Published 13 February 2001
Direct3D 7 IM Framework Programming 2: First Steps to Animation
By Wolfgang Engel
Published 09 January 2000
Direct3D Immediate-Mode Tutorial
By Colin McCartney
Published 23 September 1999
Converting MS-DOS-based Games to Windows 95: A Report from the Trenches
By Zachary Simpson
Published 06 August 1999
DirectX 8 and the Mouse
By Mason Smtih
Published 18 January 2002
An Overview of Direct3D
By Bipin Patwardhan
Published 22 November 2002
2D Rendering in DirectX 8
By Kelly Dempski
Published 05 July 2001
DirectX Graphics for Visual Basic Part 2
By Jack Hoxley
Published 06 April 2001