# Graphics Programming and Theory Articles

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**Shadow Map Silhouette Revectorization (SMSR)**

Published in Graphics Programming and Theory

By Vladimir Bondarev - SMSR is MLAA based post-processing algorithm which aims to revectorize low res shadow maps.

**Procedural Generation: Implementation Considerations**

Published in Graphics Programming and Theory

By Francisco RA - This article discusses considerations when you are implementing procedural generation (procgen) systems.

**Procedural Generation: Pros and Cons**

Published in Graphics Programming and Theory

By Francisco RA - In this article I discuss the pros and cons of using procedural generation (ProcGen). This type of analysis is a good way for you to understand whe...

### Shadow Map Silhouette Revectorization (SMSR)

Tagged With: CG Shader Anti-Aliasing Shadow Mapping Post Processing

### Procedural Generation: Implementation Considerations UNDER REVIEW

Tagged With: procgen procedural generation gamedev pcg

### Procedural Generation: Pros and Cons

Tagged With: procgen procedural generation gamedev pcg

### Billboarded Foliage in Unreal Engine 4

Tagged With: UE4 Shader Material Material Instancing Foliage Billboard Forest Unreal Engine 4

### Coverage Buffer as main Occlusion Culling technique

Tagged With: graphics occlusion culling

### Dynamic vertex pulling with D3D11

Tagged With: d3d11 azdo next-gen

### Skeletal Animation Optimization Tips and Tricks UNDER REVIEW

Tagged With: Animation Character Animation Optimization Skeletal Animation

### Let There Be Shadow!

Tagged With: unity3d shaders cg shadows

### Real Time Cloth Simulation with B-spline Surfaces

Tagged With: directx11 b-spline cloth simulation math mathematics c++

### Overview of Modern Volume Rendering Techniques for Games - Part 2

Tagged With: voxel

### Designing Parametric Animation Systems

Tagged With: character animation 3d animation parametric animation locomotion animation state machine mecanim unity mecanim unity animation programming animation blend tree

### Flexible particle system - The Container

Tagged With: cpp particles animation optimization simd

### Polygon Triangulation

Tagged With: math triangulation algorithm

### A Blending Animation Controller for a Skinned Mesh

Tagged With: animation controller skinned mesh

### Perspective projections in LH and RH systems

Tagged With: projection directx dx ogl opengl

### 5 Bone Fully Rigged Humanoid Character

Tagged With: rigging optimization skinning

### How to Work with FBX SDK

Tagged With: how to fbx autodesk sdk graphics animation model mesh exporter

### Skinned Mesh Animation Using Matrices

Tagged With: animation matrix skinned mesh

### Fast GUI Rendering using Texture2DArray

Tagged With: gui ui immediate fast directx texture2darray font text rendering realtime

### Improving a Sprite-Based Rendering Procedure

Tagged With: optimization sprites largest empty rectangle rendering 2d

### The Total Beginner's Guide to 3D Graphics Theory

Tagged With: graphics theory

### Overview of Modern Volume Rendering Techniques for Games - Part 1

Tagged With: voxel rendering procedural

### Introduction to the Graphics Pipeline

Tagged With: shaders opengl graphics pipeline

### Axonometric Projections - A Technical Overview

Tagged With: parallel perspective linear perspective axonometric isometric dimetric

### 2D Animation Basics

Tagged With: curve editor 2d animation