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Shadows and light on Kepler 22

Game Engine Containers  handle_map

Pupping  a method for serializing data

LongAwaited Check of CryEngine V

Troubleshooting PhysicallyBased Content

Industry Producer Interview Project: Game Development Team Problems Analysis (Part 2)

Custom Deleters for C++ Smart Pointers
DIY 2D Vector Physics
Published in Math and Physics
By Tom Novelli  Some algorithms to get you started should you opt to ditch the libraries & do it yourself.
Combining Material Friction and Restitution Values
Published in Math and Physics
By Peter Stock  Calculating the coefficients needed to use the Coulomb friction model in physics simulations
Leading the Target
Published in Math and Physics
By Álvaro Begué  How do you compute where you have to aim to hit a moving target with a finitespeed projectile? This is a common question on gamedev.net's foru...
Practical Guide to Bezier Surfaces
Tagged With: math geometry bezier curves bezier surfaces
Math for Game Developers: Intro to Vectors
Tagged With: video math vectors cross product dot product
Vectors and Matrices: A Primer
Tagged With: vectors matrices math
Intersection Math & Algorithms  Learn to Derive
Tagged With: algorithms point ray linear algebra vector plane normal aabb bounding box intersection sphere
Practical use of Vector Math in Games
Tagged With: math simulation vector dot product cross product update loop 3d geometry
A Verlet based approach for 2D game physics
Tagged With: collision distance edge bodies float vertices collisioninfo line axis
Beat Detection Algorithms
Tagged With: energy algorithm beat sound compute frequency beats detection
Three Dimensional Rotations
Quaternion Powers
Tagged With: root version square missing thanks shi quaternion norm pointing
Matrix Math
Tagged With: matrix mat matrices vert math operations concatenate 4x4 multiply
3D Matrix Math Demystified
Tagged With: vector matrices frame matrix axis reference math rotation pointing