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Math and Physics Articles

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Math for Game Developers: Calculus

Published in Math and Physics

By Jorge "BSVino" Rodriguez - The popular series continues with applications for calculus as related to game development

Simple but Effective Collisions Part 1: Radial Collision Handling

Published in Math and Physics

By George Kristiansen - Smooth collision detection is a requirement for any game, whether you're running around in an FPS or landing a spacecraft on the Moon. This art...

Matrix Inversion using LU Decomposition

Published in Math and Physics

By Tim Bright - Need to solve a problem involving matrix inversion? This article is for you!

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