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Mobile Development Articles

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Standard Gameplay and IAP Metrics for Mobile Games

Published in Mobile Development

By Andy Savage - Article series covering basic analytics for mobile indie games, covering standard KPIs, game balance and IAP conversions.

Making a Game with Blend4Web Part 4: Mobile Devices

Published in Mobile Development

By Evgeny Rodygin - This is the fourth part of the Blend4Web gamedev tutorial. Now we will look at programming the controls for touchscreen devices.

How To Setup a BlackBerry 10 Development Environment to Build Cascades Apps

Published in Mobile Development

By MarekKnows.com - A step-by-step instructional guide on how to setup a BB10 development environment. This article includes instructions for downloading all the tools...


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Standard Gameplay and IAP Metrics for Mobile Games UNDER REVIEW

Oct 10 2014 07:11 PM | Posted By Andy Savage in Mobile Development
Article series covering basic analytics for mobile indie games, covering standard KPIs, game balance and IAP conversions.

Tagged With:  analytics  game balance  mobile  indie 
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Making a Game with Blend4Web Part 4: Mobile Devices UNDER REVIEW

Sep 03 2014 02:02 PM | Posted By Evgeny Rodygin in Mobile Development
This is the fourth part of the Blend4Web gamedev tutorial. Now we will look at programming the controls for touchscreen devices.

Tagged With:  Blend4Web  Blender  Game  Programming  JavaScript 
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How To Setup a BlackBerry 10 Development Environment to Build Cascades Apps UNDER REVIEW

Feb 20 2014 02:35 PM | Posted By MarekKnows.com in Mobile Development
A step-by-step instructional guide on how to setup a BB10 development environment. This article includes instructions for downloading all the tools, installing them, and setting them up. You will learn how to get the BB10 simulator up and running and then how to connect it up to the momentics IDE to run and test code. You'll also learn how to connect to a physical BB10 device so that you ca...

Tagged With:  blackberry  cascades  bb10  ide  momentics  apps  simulator  virtual machine 
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Limits of Developing a Web-Based Hidden Object Game for Learning Languages

Nov 07 2013 09:01 AM | Posted By Carsten Germer in Mobile Development
Earlier this year, after the game design and concept for "Pavel Piezo - Trip to the Kite Festival" were almost done and funding was secured, the crucial question had to be answered: Which game engine or programming system should be used for production? We chose HTML5, with Javascript, and this article recaps our most important "lessons learned".

Tagged With:  javascript  createJS  overdraw  sound  memory  mobile  tablets  canvas  hidden object game  html5 
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From Python to Android UNDER REVIEW

May 29 2013 07:20 AM | Posted By Janosch Henze in Mobile Development
Using the pygame subset for android allows us to easily port a game written with python and pygame to Android. Hence we are capable of developing a game in python on the PC and let it run on our favorite Android device.

Tagged With:  python  android  pygame  pgs4a 
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Hackathon: iOS game in 7 days

Apr 09 2013 03:10 AM | Posted By Arseniy Vershinin (Arsonic) in Mobile Development
In this article I would like to share with you the story of creating our company’s first iOS game at a hackathon event, using a wonderful 2d graphics engine Cocos2d. It covers some technical problems, we’ve bumped into, while developing the game, as well as the process of creating the actual gameplay.

Tagged With:  AppStore  development  mobile  game  cocos2d  box2d  hackathon  budget  indie  quick  week 
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How we Built an iOS game on PC

Apr 08 2013 08:05 PM | Posted By Thomas Henshell in Mobile Development
This article chronicles Catch the Monkey from ideation to sale worldwide in the App Store.

Tagged With:  game  monkey  marmalade  design  player  scene  time  tool  png  ios 
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Ultrabook and Tablet Windows 8* Sensors Development Guide

Sep 19 2012 12:20 PM | Posted By Deepak Vembar in Mobile Development
intel.com

Tagged With:  ultrabook  windows8  win8 
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Detecting Ultrabook Sensors

Sep 19 2012 12:15 PM | Posted By Gael Hofemeier in Mobile Development
intel.com

Tagged With:  ultrabook  windows 8  Win8  sensor  WinRT 
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Introducing Xcode Tools for iPhone Development

Feb 21 2012 09:35 PM | Posted By Steven F. Daniel in Mobile Development
In this article by Steven F. Daniel, author of Xcode 4 iPhone Development , we shall:Learn about the features and components of the Xcode development tools.Lean about Xcode, Cocoa, Cocoa-Touch, and Objective-C.Take a look into each of the iOS Technology Layers and their Components.Take a look into what comprises the Xcode Developer set of Tools.Take a look at the new features within the iOS4 SD...

Tagged With:  iphone  xcode  applications  development  ios  simulator  class  tools  objective-c 
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Cocos2d: Working with Sprites

Feb 21 2012 09:31 PM | Posted By Nathan Burba in Mobile Development
Cocos2d is first and foremost a rich graphical API which allows a game developer easy access to a broad range of functionality. In this article, we will take a look at the basic uses of sprites.In this article by Nathan Burba, author of Cocos2d for iPhone 1 Game Development Cookbook, we will cover the following topics: Drawing spritesThe most fundamental task in 2D game development is drawing a...

Tagged With:  sprite  ccsprite  velocity  bat  using  sprites  recipe  animation  draw 
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Adobe Flash 11 Stage3D: Setting Up Our Tools

Jan 13 2012 03:19 AM | Posted By Christer Kaitila in Mobile Development
Adobe's Stage3D (previously codenamed Molehill) is a set of 3D APIs that has brought 3D to the Flash platform. Being a completely new technology, there were almost no resources to get you acquainted with this revolutionary platform, until now.In this article by Christer Kaitila, author of Adobe Flash 11 Stage3D (Molehill) Game Programming , we will:Obtain Flash 11 for your browserGet all t...

Tagged With:  flash  code  new  var  flex  private  using  stage3d 
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Excerpt: Game Development Essentials - Mobile Game Development

Nov 22 2011 11:00 PM | Posted By Kimberly Unger and Jeannie Novak in Mobile Development
Mobile Game Development, a big-picture introduction to the fastest-growing segment in entertainment, offers students the latest on developing for the iOS, Android, Windows Phone and BlackBerry platforms. This excerpt is from Chapter 5, which covers art for mobile devices

Tagged With:  game  art  mobile  games  file  image  color  courtesy  size 
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Learning Android Development with Unity

Jun 01 2011 10:00 PM | Posted By design3 in Mobile Development
A series of video tutorials on how to use Unity to develop for the Android mobile device

Tagged With:  design3  development  mobile  android  unity  training  learn  game  games 
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Learning iOS Game Programming

Oct 20 2010 03:55 AM | Posted By Michael Daley in Mobile Development
Excerpt from the book centered on the main game loop in an iOS game

Tagged With:  game  loop  method  class  opengl  update  using  render 
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Developing iPhone Games for Longer Battery Life

Jul 19 2010 06:00 PM | Posted By Ed Welch in Mobile Development
In this article I will discuss the technique developed and implemented in our new game Armageddon Wars that has extended the potential life of the iPhone’s battery during gameplay. To do this, I will demonstrate the following:Lowering the frame rate of a game increases the battery life by a significant amount.Games do not need a high frame rate when displaying a static screen, or a simple 2D an...

Tagged With:  game  frame  rate  battery  fps  time  screen  loop  games 
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