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OpenGL and Vulkan Articles

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Vulkan 101 Tutorial

Published in OpenGL and Vulkan

By José Henriques - From WinMain to triangle on the screen.

Persistent Mapped Buffers in OpenGL

Published in OpenGL and Vulkan

By Bartlomiej Filipek - OpenGL (since version 4.4) gives us a new technique to efficiently move data from CPU to GPU. It's called persistent mapped buffers that comes...

OpenGL Batch Rendering

Published in OpenGL and Vulkan

By Marek Krzeminski - You should render as many vertices as possible in a single draw call for optimal performance. In this article I demonstrate how I implemented a ba...

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