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Breaking Out of Breakout
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Spring RTS Engineering Internals
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For a Career in Gaming, are Game Design Degrees Worth It?
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Building a First-Person Shooter Part 1.2: The Player Class
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Techniques for Finding Unlisted Game Internships
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Indie tutorial: Organizing your work as a team
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Making it in Indie Games: Starter Guide
Spring RTS Engineering Internals
Published in APIs and Tools
By Issam Lahlali - Uses an open source RTS engine to demonstrate how the CppDepend tool can be used to break down and understand a game's code design
For a Career in Gaming, are Game Design Degrees Worth It?
Published in Breaking Into the Industry
By Brice Morrison - Many students and parents believe that if they are interested in a career in games, then the best thing for them to pursue is a degree in “Game Des...
Building an In-Game Store for the First Time? Here are the 4 Keys to Success
Published in Game Design
By Yaniv Nizan - So you have a great concept for a mobile game and you have heard that free games with in app purchase is the way to go but you are not sure where t...
MVC and CBES as it Relates to Game Programming UNDER REVIEW
Tagged With: cbes programming mvc
Pathfinding concepts, the basics
Tagged With: ai pathfinding unity3d
Indie tutorial: Starting a project and forming a team UNDER REVIEW
Tagged With: indie team management startup
Modern Garbage Collectors under the Hood UNDER REVIEW
Tagged With: garbage collection memory management tutorial c++
Building a First-Person Shooter Part 1.0: Creating a Room UNDER REVIEW
Tagged With: leadwerks leadwerks 3 tutorial fps design level design level editor mobile ios android materials lights lightmap uv brushes texture assets
Non-Linear Story Lines UNDER REVIEW
Tagged With: story non-linear design writing
Practical Cross Platform SIMD Math: Part 2
Tagged With: c++ c++11 simd math
Getting started with Team Foundation Service: Part 2 UNDER REVIEW
Tagged With: tfs visual studio agile continuous integration unit testing
Retro Game Programming: How to Make Pong UNDER REVIEW
Tagged With: pong classic game c++ directx 3d
The Programming Primer UNDER REVIEW
Tagged With: programming function method class data type variable
Getting started with Team Foundation Service: Part 1
Tagged With: tfs visual studio agile source control continuous integration
Swept AABB Collision Detection and Response
Math for Game Developers: Advanced Vectors UNDER REVIEW
Tagged With: dot product cross product euler angles box intersection
Data Structures for Pre-College Programmers: Choosing The Right Structure UNDER REVIEW
Math for Game Developers: Intro to Vectors
Tagged With: video math vectors cross product dot product
Game Development with Win32 and DirectX 11 - Part 01: The Basic Framework UNDER REVIEW
Tagged With: Win32 DirectX 11 C++ D3D11
Vectors and Matrices: A Primer
Tagged With: vectors matrices math
Practical Cross Platform SIMD Math
Tagged With: C++ C language SIMD math cross platform C++ 11
Publishing Licenses
Tagged With: license
Notes on GameDev: Dane Olds
Tagged With: art interview character art
What You Are Worth to a Development Team
Managing Decoupling Part 4: The ID Lookup Table
Tagged With: engine design decoupling program organization systems
Dynamic 2D Soft Shadows
Tagged With: shadows 2d dynamic soft shadows real time
Notes on GameDev: Tamir Nadav
Tagged With: interview design
Pitch Your Game: Pitching Tips from a Game Industry Catcher
Tagged With: pitch funding tips


