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Guide for Choosing the Right Game Development Tools

Published in APIs and Tools

By Jarmo Kukkola - Developing games is a very demanding process. In order to create a successful game, a lot of time, determination and knowledge are required. One of...

Procedural Level Generation for a 2D Platformer

Published in Game Programming

By Fabien Benoit-Koch - Procedurally generating every element of a level for a 2d platformer is rarely discussed -- Fabien details his entire approach.

Basic OpenAL sound manager for your project

Published in Game Programming

By Martin Prantl - Adding sound to your project can be a terrifying experience. You have to find the right library, right sound format and also put it all together. T...


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How To Make Videos For Games

Jun 06 2014 10:50 AM | Posted By Kirill Kliushkin in Production and Management
Our experience will be useful both to anyone who is trying to produce video independently and to developers who are outsourcing creation of video for their games.

Tagged With:  tips  videos  gaming point  video types  video idea  source materials  storyboard  voiceover  animation  music for video  audio for video  video localization  how to  advice 
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Creating the Financial Model for your Company Part I

Jun 04 2014 09:38 AM | Posted By Sagger Khraishi in Business and Law
In this tutorial, we are going through the process of creating a 5 year plan that you can pitch to a VC or potential investor. This is Part I, where we go over the Parameters and Product spreadsheet.

Tagged With:  5 year plan  parameters  products  spreadsheet  financials  income statement  operating expenses  cash flow statement 
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Entities-Parts III: Serialization

Jun 03 2014 02:30 PM | Posted By David Chen in Game Programming
Building on the RPG Battle Example, this article will describe how to load entities from XML files using the JAXB serialization framework.

Tagged With:  entity  part  framework  component  systems  serialization  marshalling  data  jaxb 
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The Viral Formula

May 31 2014 08:19 AM | Posted By Kevin Harwood in Business and Law
How do you get your game to experience viral growth? Create the tools for your users to do so!

Tagged With:  Marketing  business  advertising  social sharing 
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Creating a Very Simple GUI System for Small Games - Part III UNDER REVIEW

May 20 2014 08:48 PM | Posted By Martin Prantl in Game Programming
If you are writing your own game, sooner or later you will need some sort of user interface (or graphic user interface = GUI). There are some existing libraries lying around and there are a lot of discussion threads that deals with eternal problem “What GUI should I use?”. We are going to answer this question by creating our own system from scratch, this time with part III and rendering logic.

Tagged With:  gui  tutorial  graphics  touch control  mouse 
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From Donkey Kong to the Silver Screen: The Past, Present and Future of Game Cinematics UNDER REVIEW

May 19 2014 06:49 PM | Posted By Martin McBain in Game Design
Whilst the earliest uses of cinematics within games were very simple affairs - intros and outros or bookends to gameplay - we have moved on to stunningly impressive cinematic sequences and interactive gameplay to bring contemporary visual storytelling to life. With the lines between Hollywood movies and gloriously cinematic gaming titles becoming increasingly blurred, we are entering a whole ne...

Tagged With:  cutscenes  cinematics  visual storytelling  narrative 
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Orbital Debris – Making an HTML5 Game With Phaser

May 16 2014 07:43 PM | Posted By Wolfgang Graebner in Game Programming
Orbital Debris is a small game I made in HTML5 with Phaser for a game jam organized by FGL. Read on and I'll tell you how I made it.

Tagged With:  html5  javascript  chrome  mobile  phaser 
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Creating a Very Simple GUI System for Small Games - Part II

May 13 2014 11:48 AM | Posted By Martin Prantl in Game Programming
If you are writing your own game, sooner or later you will need some sort of user interface (or graphic user interface = GUI). There are some existing libraries lying around and there are a lot of discussion threads that deals with eternal problem “What GUI should I use?”. We are going to answer this question by creating our own system from scratch, this time with part II and basic GUI control...

Tagged With:  gui  tutorial  graphics  touch control  mouse 
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5 Core Elements of Interactive Storytelling

May 09 2014 08:50 AM | Posted By Thomas Grip in Game Design
Thomas (from Frictional Games) shares his personal view on 5 core elements of interactive storytelling in video games.

Tagged With:  writing  interactive storytelling  narrative 
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Tips For Exhibiting Your Games

May 08 2014 03:29 AM | Posted By Dave Mitchell in Business and Law
It takes a lot of preparation and effort to run a booth at a games exhibition, let alone deal with players and press. Here are some tips to keep in mind

Tagged With:  indie  pr  playtest  exhibition 
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Creating a Very Simple GUI System for Small Games - Part I

May 06 2014 03:31 AM | Posted By Martin Prantl in Game Programming
If you are writing your own game, sooner or later you will need some sort of user interface (or graphic user interface = GUI). There are some existing libraries lying around and there are a lot of discussion threads that deals with eternal problem “What GUI should I use?”. We are going to answer this question by creating our own system from scratch.

Tagged With:  gui  tutorial  graphics  touch control  mouse 
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Composing Music For Video Games - Key & Tempo

May 04 2014 05:33 PM | Posted By Dan Harris & Joe Gilliver in Music and Sound
The choice of key and tempo are of upmost importance when composing for visual media. Although this article focuses on an advert composition the same principles apply for when composing for any area of a video game. For instance, an emotional cut scene.

Tagged With:  composition  audio  music  key  tempo 
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Let There Be Shadow! UNDER REVIEW

Apr 28 2014 10:11 AM | Posted By Joey Fladderak in Graphics Programming and Theory
In this article I will explain how you can get shadows in your own custom vertex/fragment shader in Unity3D.

Tagged With:  unity3d  shaders  cg  shadows 
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Setting an Appropriate Tone for Your Game

Apr 27 2014 04:42 PM | Posted By Winston Nguyen in Game Design
A technique on how to use 'embodied cognition' to set your game's atmosphere.

Tagged With:  atmosphere  storytelling  writing  tone  embodied cognition  psychology  philosophy 
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Matrix Inversion using LU Decomposition

Apr 25 2014 02:05 PM | Posted By Tim Bright in Math and Physics
Need to solve a problem involving matrix inversion? This article is for you!

Tagged With:  matrix  inversion  LU decomposition  numerical methods 
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Animating Characters with DirectX

Apr 22 2014 06:38 PM | Posted By Douglas MacLeod in DirectX and XNA
A tutorial on using Direct3D 9 to load and animate skeleton-based character meshes. Includes an introduction to setting up DirectX and Win32 applications

Tagged With:  directx  animation  characters  skinning  direct  3d  tutorial  hlsl  hierarchy 
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Character Development in Video Games

Apr 22 2014 12:44 AM | Posted By Winston Nguyen in Game Design
Learn how to use gameplay mechanics in order to show character progression. I'll also explain how Persona 4 uses mechanics to develop really lovable characters.

Tagged With:  character  mechanics  persona 4  gaming point 
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Entities-Parts II: Interactions

Apr 17 2014 12:09 PM | Posted By David Chen in Game Programming
The 2nd article in the series extends the RPG example so that it will simulate two teams battling against each other. This article will describe several techniques to handle interactions between entities such as those involved in the example.

Tagged With:  entity  part  framework  component  systems  services  pattern  interactions 
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All the Boring Bits of Paperwork you have to do as an Indie Developer

Apr 15 2014 07:00 PM | Posted By Size Five in Business and Law
Everyone knows that being an indie dev is the best job in the world. When you’re not just playing games on the sofa in your underpants surrounded by Crunchy Nut Cornflakes, you’re idly making guns and things that explode.

Tagged With:  business  legal  startup  finance 
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A Long-Awaited Check of Unreal Engine 4

Apr 14 2014 08:57 PM | Posted By Andrey Karpov in Game Programming
On March 19, 2014, Unreal Engine 4 was made public available. Let's see what interesting bugs the PVS-Studio static code analyzer has found in the project's source code.

Tagged With:  c++  pvs-studio  static code analyzer  code review  unreal engine 4  unreal engine  Unreal Engine  Unreal Engine 4 
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Composing Music For Video Games: Chords

Apr 11 2014 12:57 PM | Posted By Joe Gilliver, Dan Harris in Music and Sound
So far in the series we have covered key and tempo with regards to composing music for video games. In the article chords are discussed. An understanding of the construction of chords and how they can be utilised effectively with visual media is key

Tagged With:  composition  video game music  visual media music  ocular audio 
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Hacking the monolithic entity system

Apr 10 2014 03:11 PM | Posted By Paul Firth in Game Programming
I’m going to talk about a trick I used on the old PS2 game ’24 The Game’ to save over 30% of a frame by hacking the game’s monolithic entity system

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Path Finding for innovative games: Graph Creation and Best Path Selection

Apr 06 2014 07:44 AM | Posted By Giovanni Guarino in Artificial Intelligence
Path Finding issues have the same models from several years: navigation meshes, navigation grid and waypoints navigation for building the graph, A*, Sample, Dijkstra as 'already classic' algorithm. The advent of a new awareness, whom states that the logical approach to simulate humans is not the best way to solve the PF issue, is bringing new freshness for the AI world. The topic of thi...

Tagged With:  pathfinding  ai  artificial intelligence  navigation meshes  navigation grid  waypoint navigationm  mental navigation  intelligent agent  dynamic object avoidance  biological pathfinding  psychology 
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A Critique of the Entity Component Model

Apr 03 2014 06:36 AM | Posted By Sean "rioki" Farrell in Game Programming
The entity component model is all the rave for the last decade. But if you look at the design it opens more issues than it solves.

Tagged With:  programing  design  entity 
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Tracking Player Metrics and Views in Flash Games with Google Analytics

Apr 02 2014 02:45 PM | Posted By Wolfgang Graebner in Business and Law
How you can use Google Analytics to track metrics in your Flash games.

Tagged With:  analytics  flash  metrics  Google analytics  playtesting 
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