Jump to content

  • Log In with Google      Sign In   
  • Create Account


Advantages of HTML5 in Advergaming UNDER REVIEW
By Jose Maria Martinez, 'Hafo'
Published 02 December 2016
Top 5 Most Expensive Game Localization Mistakes UNDER REVIEW
By Damien Yoccoz
Published 22 November 2016
GameDev Protips: 5 Basic Yet Highly Effective Marketing Strategies UNDER REVIEW
By Daniel Doan
Published 08 November 2016
Discussing Errors in Unity3D's Open-Source Components UNDER REVIEW
By Ivan Kishchenko
Published 20 October 2016
Automata, Virtual Machines and Compilers - Part 2 UNDER REVIEW
By Vilem Otte
Published 07 October 2016
GPS on the Microsoft Hololens UNDER REVIEW
By Damian Oslebo
Published 28 September 2016
Shadows and light on Kepler 22
By Maurizio De Girolami
Published 22 September 2016
Game Engine Containers - handle_map
By Jeff Kiah
Published 14 September 2016
Pupping - a method for serializing data
By Daniel Randle
Published 30 August 2016
Five and a Half Steps to Efficient Meetings
By Dominik Berner
Published 16 August 2016
Custom Deleters for C++ Smart Pointers UNDER REVIEW
By Bartlomiej Filipek
Published 15 August 2016
Long-Awaited Check of CryEngine V
By Svyatoslav Razmyslov
Published 11 August 2016
Troubleshooting Physically-Based Content
By Alex Mercer
Published 02 August 2016
Industry Producer Interview Project: Game Development Team Problems Analysis (Part 2) UNDER REVIEW
By Eric Chou
Published 18 July 2016
Designing a Mobile Game Technology Stack
By Ruud van Falier
Published 07 July 2016
Load Testing with Locust.io UNDER REVIEW
By Ben Vinson
Published 21 June 2016
Shadow Map Silhouette Revectorization (SMSR)
By Vladimir Bondarev
Published 15 June 2016
Vulkan 101 Tutorial
By José Henriques
Published 12 June 2016
Procedural Generation: Implementation Considerations UNDER REVIEW
By Francisco RA
Published 11 June 2016
Math for Game Developers: Graphs and Pathfinding
By Jorge "BSVino" Rodriguez
Published 08 June 2016
Procedural Generation: Pros and Cons
By Francisco RA
Published 08 June 2016
Billboarded Foliage in Unreal Engine 4
By Craig Edwards
Published 08 June 2016
Serious Sam shooter anniversary - finding bugs in the code of the Serious Engine v.1.10
By Svyatoslav Razmyslov
Published 06 June 2016
Static, zero-overhead (probably) PIMPL in C++ UNDER REVIEW
By Boreal
Published 02 June 2016
9 Tips on Localizing Audio UNDER REVIEW
By Vladimir Kupratsevich
Published 01 June 2016