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Ravenwood Fair Postmortem
May 01 2012 07:56 PM | Posted By YetiZen in Game Design
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Autodesk Media Summit 2012
Apr 17 2012 04:44 PM | Posted By Kelly L. Murdock in Visual Arts
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Using Animated Pieces in a Board-based Game with XNA 4.0
Feb 25 2012 04:29 AM | Posted By Kurt Jaegers in DirectX and XNA
3D Animation Techniques with XNA Game Studio 4.0
Feb 23 2012 08:33 PM | Posted By Sean James in DirectX and XNA
How we Built an iOS game on PC
Feb 23 2012 06:10 PM | Posted By Thomas Henshell in Mobile Development
Producer Consumer Using Double Queues
Feb 22 2012 03:10 PM | Posted By Ram Mohan Raja in General Programming
Introducing Xcode Tools for iPhone Development
Feb 22 2012 03:35 AM | Posted By Steven F. Daniel in Mobile Development
Introduction to Game Development Using Unity 3D
Feb 21 2012 05:46 PM | Posted By Ryan Henson Creighton in Game Programming
GLSL 4.0: Discarding Fragments to Create a Perforated Look
Feb 07 2012 02:41 AM | Posted By David Wolff in OpenGL
GLSL 4.0: Using Subroutines to Select Shader Functionality
Feb 03 2012 02:38 AM | Posted By David Wolff in OpenGL











