Jump to content

  • Log In with Google      Sign In   
  • Create Account


Articles

Article Listing

Investing in Community Management

Published in Business and Law

By Kevin Harwood - I seriously hope you see the benefits of proper community management. It yields so much value to your game and this article covers some of the most...

Design of an Indie Action Game

Published in Game Design

By Mike Shafer - During the development of Bain's Redemption, I had to wear many hats. This article tries to convey what works and doesn't work in the cont...

The Art of Feeding Time: Backgrounds

Published in Visual Arts

By Radek Koncewicz - In part two of a series about the art of new iOS game Feeding Time, learn about the process of nailing down background art.


View Complete Archive You cannot add articles


Like
1Likes
Dislike

Investing in Community Management UNDER REVIEW

Jul 11 2014 01:00 PM | Posted By Kevin Harwood in Business and Law
I seriously hope you see the benefits of proper community management. It yields so much value to your game and this article covers some of the most important examples.

Tagged With:  community management  community 
Like
7Likes
Dislike

Design of an Indie Action Game UNDER REVIEW

Jul 10 2014 12:26 PM | Posted By Mike Shafer in Game Design
During the development of Bain's Redemption, I had to wear many hats. This article tries to convey what works and doesn't work in the context of the design of a third-person action game.

Tagged With:  gameplay  ai  custom  3d  design  action  bain 
Like
5Likes
Dislike

The Art of Feeding Time: Backgrounds

Jul 10 2014 01:56 AM | Posted By Radek Koncewicz in Visual Arts
In part two of a series about the art of new iOS game Feeding Time, learn about the process of nailing down background art.

Tagged With:  artanimation  feeding time  background art  background  puzzle  ios  development  indie  papercraft  unity  visual  unity2d 
Like
-6Likes
Dislike

Is the Game Industry a Bad Place to Work? UNDER REVIEW

Jul 07 2014 06:42 PM | Posted By Robert Madsen in GameDev.net Soapbox
A recent article states "poor work conditions and sexism give games industry a bad rap". Is it the sexism and bad working conditions, or is it the sensationalist reporting of these that does the harm?

Tagged With:  sexism  working conditions  gender  women in games 
Like
7Likes
Dislike

The Art of Feeding Time: Characters

Jul 05 2014 08:43 AM | Posted By Radek Koncewicz in Visual Arts
Lead designer of Feeding Time, an iOS game with a papercraft visual style, describes the iterative process of designing characters in a grid puzzle game

Tagged With:  art  animation  feeding time  puzzle  ios  development  indie  papercraft  unity  unity2d  unity3d  visual  characters 
Like
12Likes
Dislike

Path Finding for innovative games: Navigation

Jul 04 2014 07:36 AM | Posted By Giovanni Guarino in Artificial Intelligence
The current main approaches to the path finding issue are good for simple and classic games, but not for innovative ones, and often cause performance and human simulation issues. A new approach that starts from the findings of the evolution psychology could help making AI models for innovative games

Tagged With:  path finding  ai  artificial intelligence  navigation meshes  navigation grid  mental navigation  intelligent agent  dynamic avoidance  biological path finding  psychology 
Like
13Likes
Dislike

Haskell Game Object Design - Or How Functions Can Get You Apples

Jul 02 2014 05:52 AM | Posted By Marc Sunet in Game Programming
This tutorial shows how to model game objects in Haskell using closures to dodge the everyday use of subtyping and dynamic dispatch in object-oriented languages.

Tagged With:  haskell  game object  design  subtyping 
Like
11Likes
Dislike

The 4Ps of Marketing

Jul 02 2014 05:52 AM | Posted By Joseph Lieberman in Business and Law
Covers the bases on marketing strategy: Product, Price, Placement, Promotion

Tagged With:  marketing  product  price  place  promotion 
Like
16Likes
Dislike

RPG Character Design: Technical Blueprints 101

Jul 02 2014 05:49 AM | Posted By Ivan Spasov in Game Programming
In this article we will take a look at how you can design and develop from a technical standpoint your character classes for an RPG game.

Tagged With:  technical  design  blueprints  rpg  character 
Like
27Likes
Dislike

Modern Garbage Collectors under the Hood

Jul 02 2014 05:36 AM | Posted By Bluefirehawk in General Programming
More and more Applications are written in a language that manages its memory with a Garbage Collector, since that is what the cool kids are doing now. But weirdly, even experienced programmers seem to have a distorted image of the good and bad sides of the Garbage Collector. In this Article, I try to show how modern Garbage Collector work and discuss some common misconceptions.

Tagged With:  garbage collection  memory management  tutorial  c++ 
Like
6Likes
Dislike

Dynamic Narrative in The Hit UNDER REVIEW

Jun 25 2014 04:18 PM | Posted By Dan Stubbs in Game Design
I'm currently working on a player-driven dynamic narrative system. This is the blog post I wrote in response to Ken Levine's 'Narrative Lego' GDC talk, which was originally published on Gamasutra.com. Since then I've filled in some of the gaps, and I'm planning a follow-up article, but for now I'm working full-time on developing The Hit.

Tagged With:  narrative  story  design  writing 
Like
12Likes
Dislike

Flexible particle system - The Container

Jun 23 2014 11:49 PM | Posted By Bartlomiej Filipek in Graphics Programming and Theory
One of the most crucial part of a particle system is the container for all particles. It has to hold all the data that describe particles, it should be easy to extend and fast enough. In this post I will write about choices, problems and possible solutions for such a container.

Tagged With:  cpp  particles  animation  optimization  simd 
Like
13Likes
Dislike

4-Layers, A Narrative Design Approach

Jun 21 2014 01:51 AM | Posted By Thomas Grip in Game Design
A new "4-layers" approach to narrative design in games, based on a talk Thomas gave at GDC 2014.

Tagged With:  narrative  design  story 
Like
12Likes
Dislike

The Latest Evolution in Microtransactions

Jun 21 2014 01:03 AM | Posted By Kevin Harwood in Business and Law
This seems to be a huge change in the microtransaction world and no one is talking about it

Tagged With:  microtransactions  mtx 
Like
8Likes
Dislike

Introduction to Unity Test Tools

Jun 20 2014 03:09 PM | Posted By Lior Tal in APIs and Tools
This article introduces Unity Test Tools - an official solution for creating and executing automated tests for Unity projects without leaving the comforts of the editor.

Tagged With:  unity  testing  unit-testing  automated-tests  test  qa  automatics-tests  automated-testing 
Like
23Likes
Dislike

Pathfinding and Local Avoidance for RPG/RTS Games using Unity

Jun 19 2014 04:08 AM | Posted By Nikolay Dyankov in Game Programming
If you are making an RPG or RTS game, chances are that you will need to use some kind of pathfinding and/or local avoidance solution for the behaviour of the mobs. This article gives you a detailed guide how to build a solid pathfinding solution in Unity Free.

Tagged With:  unity3d  ui  navigation  rpg  rts  local avoidance  navmesh  pathfinding 
Like
7Likes
Dislike

Getting into Games through Education: Preparing for Interview UNDER REVIEW

Jun 16 2014 02:19 PM | Posted By Liyaan Hasan (stitchs) in Breaking Into the Industry
University interviews. They're scary... but this article aims to provide you with the tools you need to prepare, to get onto that Games Degree Course!

Tagged With:  art  design  programming  education  science  coding  university 
Like
3Likes
Dislike

Ensuring Fluent Gameplay in MusiGuess - Forward-Caching JSON/JSONP with Nginx

Jun 13 2014 08:22 AM | Posted By Carsten Germer in Multiplayer and Network Programming
Querying a third-party API one of our games gets data from was sometimes getting slow. The solution: Forward-caching the JSON objects with NGINX on our dedicated game-server

Tagged With:  forward proxy  forward cache  nginx  musiguess  json  jsonp  caching  proxy  cache  web accelerator 
Like
13Likes
Dislike

From Game Prototype to Release in 2 Months UNDER REVIEW

Jun 10 2014 11:18 AM | Posted By Dmytro Hreshko in Production and Management
A look at the development of a mobile hidden object game based on research of existing games' shortfalls

Tagged With:  hidden object game  postmortem  ios  mobile  android  windows  unity3d  advertising 
Like
3Likes
Dislike

Pitching Your Game to Asian Publishers UNDER REVIEW

Jun 09 2014 10:45 PM | Posted By Michel Mony in Production and Management
This article aims to support indie businesses that are interested in publishing their successful games in Asia.

Tagged With:  asia  publishing  pitching  f2p  localization 
Like
12Likes
Dislike

Advertising Through YouTubers

Jun 09 2014 03:24 PM | Posted By Kevin Harwood in Business and Law
Advertising through YouTubers is a really solid marketing strategy, but requires some basic strategy forethought.

Tagged With:  advertising  marketing  youtubers  social media 
Like
15Likes
Dislike

Polygon Triangulation

Jun 06 2014 11:38 PM | Posted By Daniel Taylor in Graphics Programming and Theory
Have YOU ever felt a burning desire to decompose arbitrary polygons into triangles? Well now you can!

Tagged With:  math  triangulation  algorithm 
Like
16Likes
Dislike

How To Make Videos For Games

Jun 06 2014 10:50 AM | Posted By Kirill Kliushkin in Production and Management
Our experience will be useful both to anyone who is trying to produce video independently and to developers who are outsourcing creation of video for their games.

Tagged With:  tips  videos  gaming point  video types  video idea  source materials  storyboard  voiceover  animation  music for video  audio for video  video localization  how to  advice 
Like
9Likes
Dislike

Creating the Financial Model for your Company Part I

Jun 04 2014 09:38 AM | Posted By Sagger Khraishi in Business and Law
In this tutorial, we are going through the process of creating a 5 year plan that you can pitch to a VC or potential investor. This is Part I, where we go over the Parameters and Product spreadsheet.

Tagged With:  5 year plan  parameters  products  spreadsheet  financials  income statement  operating expenses  cash flow statement 
Like
8Likes
Dislike

Entities-Parts III: Serialization

Jun 03 2014 02:30 PM | Posted By David Chen in Game Programming
Building on the RPG Battle Example, this article will describe how to load entities from XML files using the JAXB serialization framework.

Tagged With:  entity  part  framework  component  systems  serialization  marshalling  data  jaxb 
PARTNERS