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The Unity Tools Used to Develop Our FPS

Published in APIs and Tools

By Guillermo Andrades - After a few years working with Unity, I felt like talking about some of the most useful tools for this engine.

Online Video Game Engines: Discover Why You Should Use Them

Published in APIs and Tools

By Jose Maria Martinez, 'Hafo' - Online game engines: analysis of the advantages and disadvantages that a solution like this offers when compared to the classic desktop game makers.

Sony C#/.NET Component Set Analysis

Published in APIs and Tools

By PVS-Studio team - A new version of PVS-Studio allows it to now analyze C# projects


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The Unity Tools Used to Develop Our FPS

Feb 11 2016 07:42 PM | Posted By Guillermo Andrades in APIs and Tools
After a few years working with Unity, I felt like talking about some of the most useful tools for this engine.

Tagged With:  Unity  Tools  FPS  Engine  Resources  Asset Store  A* Pathfinding  Behavior Designer  Instant Good Day  Colorful  Editor Auto Save  DOTween  Master Audio  PrefabEvolution  Rewired  ShaderForge  StylizedFog 
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Online Video Game Engines: Discover Why You Should Use Them UNDER REVIEW

Feb 01 2016 10:52 AM | Posted By Jose Maria Martinez, 'Hafo' in APIs and Tools
Online game engines: analysis of the advantages and disadvantages that a solution like this offers when compared to the classic desktop game makers.

Tagged With:  game engine  video game engine  online game engine  videogame engine  html5 game engine  html5 engine  web game engine  online web game engine  advantages  disadvantages  game editor  game maker  pros  cons  pros & cons  develop  web develop  web game develop 
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Sony C#/.NET Component Set Analysis UNDER REVIEW

Jan 28 2016 12:31 PM | Posted By PVS-Studio team in APIs and Tools
A new version of PVS-Studio allows it to now analyze C# projects

Tagged With:  sony  programming  csharp 
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Decoding Audio for XAudio2 with Microsoft Media Foundation UNDER REVIEW

Jan 15 2016 01:24 PM | Posted By Michael Fyffe (tragiccode) in Game Programming
Decoding Audio with Media Foundation and playing it back with XAudio2

Tagged With:  XAudio2  MediaFoundation 
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How to Create a Mobile Game on the Cheap

Jan 15 2016 09:39 AM | Posted By David B Kaplan in Mobile Development
Using Phaser, Cordova, and Intel XDK

Tagged With:  html5  phaser  cordova  Intel XDK  Piskel  inkscape  mobile  iOS  Android  iPhone  iPad 
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Top 10 Best 2D Game Asset Sites

Jan 10 2016 02:43 PM | Posted By David Ying in Visual Arts
Producing 2D games now have been much easier than before with tools like Unity and help of online 2D Game Asset stores. Below is a list of top 10 2D games asset store you can find online, some commercial and some free.

Tagged With:  game asset 
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Action Lists: Simple, Flexible, Extendable AI

Jan 09 2016 09:03 PM | Posted By Jesse Crafts-Finch in Artificial Intelligence
Action Lists are a simple yet powerful type of AI allowing for relatively complex emergent behavior for smaller AI networks

Tagged With:  AI  Programming  Game Development  C#  Behavior 
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Creating your first game with Game Maker: Studio

Jan 07 2016 11:09 AM | Posted By Gurpreet Singh MAtharoo in Game Programming
So you want to make your own games? Then you've come at the right place! This article will help you create your first 2D game.

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Brain Dead Simple Game States

Jan 06 2016 01:13 AM | Posted By Boreal Games in Game Programming
Lately, I've realized that game state management is always vastly overcomplicated. Here's a brain dead simple system that does everything you probably need in a straightforward way.

Tagged With:  architecture 
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Not All is Fine in the Morrowind Universe

Dec 29 2015 12:14 AM | Posted By Andrey Karpov in Game Programming
OpenMW is evaluated for code issues by PVS-Studio

Tagged With:  pvs-studio  cpp  programming  openmw 
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A List of HTML5 Game Publishers UNDER REVIEW

Dec 21 2015 08:04 PM | Posted By Jose Maria Martinez, 'Hafo' in Business and Law
This is a list of the main HTML5 games publishers and distributors. If you are developing HTML5 games you should know how to distribute or publish your game and which business models you can find in the arena.

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My Year as a Mobile Gamedev

Dec 16 2015 09:37 PM | Posted By Adrian Zarzycki in Mobile Development
Summary of my experience from the first year in mobile gamedev.

Tagged With:  android  marketing  playstore  mobile  indie 
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DIY 2D Vector Physics UNDER REVIEW

Dec 01 2015 07:32 PM | Posted By Tom Novelli in Math and Physics
Some algorithms to get you started should you opt to ditch the libraries & do it yourself.

Tagged With:  2D  physics  collision  intersection  algorithm 
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Retro Mortis: RTS (Part 4) - A New Hope?

Nov 29 2015 10:32 AM | Posted By Michel Mony in Game Design
We conclude a 4-parter on the history of RTS by covering the exceptions.

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Billboarded Foliage in Unreal Engine 4 UNDER REVIEW

Nov 27 2015 07:41 PM | Posted By Craig Edwards in Graphics Programming and Theory
Learn how to render forests of potentially millions of trees in Unreal Engine 4, without bogging down your hardware.

Tagged With:  UE4  Shader  Material  Material Instancing  Foliage  Billboard  Forest  Unreal Engine 4 
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Maintenance-free Enum to String in Pure C++ with "Better Enums"

Nov 19 2015 07:02 PM | Posted By Anton Bachin in APIs and Tools
Converting between enums and strings and iterating over enums without unpleasant syntax or external tools.

Tagged With:  c++  enum  serialization  reflection  open source  string 
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Making Your C++ Namespace Solid and Future-Proof UNDER REVIEW

Nov 16 2015 10:16 PM | Posted By Dario Oliveri in General Programming
Minimize namespace pollution and reduce chance of breaking changes (compilation errors) on client code when you ship the next version of your awesome library

Tagged With:  C++  header  code design  namespace pollution  design by contract 
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Combining Material Friction and Restitution Values UNDER REVIEW

Nov 13 2015 05:39 AM | Posted By Peter Stock in Math and Physics
Calculating the coefficients needed to use the Coulomb friction model in physics simulations

Tagged With:  Physics 
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Code for Game Developers: Optimization UNDER REVIEW

Nov 05 2015 08:12 PM | Posted By Jorge "BSVino" Rodriguez in Game Programming
a complete 15-part article series covering various important topics related to optimization of code

Tagged With:  optimization  amdahls law  big o  binary search  hash tables  loop unrolling  cache  soa  aos  memory allocation 
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Leading the Target

Nov 05 2015 06:45 AM | Posted By Álvaro Begué in Math and Physics
How do you compute where you have to aim to hit a moving target with a finite-speed projectile? This is a common question on gamedev.net's forums. This article presents a procedure to solve this problem and some variations thereof.

Tagged With:  deflection  math  geometry  target leading  leading the target 
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2D Transforms 101

Nov 01 2015 06:40 PM | Posted By Sundaram Ramaswamy in Math and Physics
A presentation on 2D transforms with interactive animations.

Tagged With:  2d  math  transformations  geometry  linear-algebra  mapping  coordinate-systems 
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Jump Point Search: Fast A* Pathfinding for Uniform Cost Grids

Oct 31 2015 09:26 AM | Posted By Albert Hofkamp in Artificial Intelligence
Want faster A*? Have uniform costs? Use Jump Point Search!

Tagged With:  JPS  pathfinding  uniform cost  Jump Point Search 
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Problems Found in Appleseed Source Code

Oct 14 2015 01:12 AM | Posted By PVS-Studio team in General Programming
A look at the few problems detected in the relatively large code base of this open-sourced renderer

Tagged With:  c++  Appleseed  open-source  pvs-studio  static code analysis 
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Preview: Reliable UDP implementation, lockstep, LAN, and parity bit checking UNDER REVIEW

Oct 08 2015 10:11 AM | Posted By Denis Ivanov in Multiplayer and Network Programming
Whether you're interested in making an FPS or RTS, you've probably heard that you should use UDP. Here's how

Tagged With:  udp  rudp  lockstep  rts  lan  parity bit 
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Five and a Half Steps to Efficient Meetings UNDER REVIEW

Oct 05 2015 09:10 PM | Posted By Dominik Berner in Production and Management
How to go about planning and running successful meetings

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