Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Articles

Article Listing

Indie tutorial: Organizing your work as a team

Published in Production and Management

By ANtY - Let's see, we already have a game prototype and a team of quality people. What do we do now? Well, you could always actually start working on y...

Never Team Up with the Idea Guy

Published in Production and Management

By Albert Tedja - Be sure that the people you team up with can actually contribute to the project's success

Building a First-Person Shooter Part 1.2: The Player Class

Published in Game Programming

By Chris Vossen - In this tutorial we will begin to flesh out our player class by adding in a camera and setting up character physics.


View Complete Archive You cannot add articles


Like
12Likes
Dislike

Indie tutorial: Organizing your work as a team

May 22 2013 08:07 PM | Posted By ANtY in Production and Management
Let's see, we already have a game prototype and a team of quality people. What do we do now? Well, you could always actually start working on your game and maybe someday finish it and release it. After all, that's what we strive to achieve.

Tagged With:  spiffy goats  indie tutorial  indie  team management  startup 
Like
10Likes
Dislike

Never Team Up with the Idea Guy UNDER REVIEW

May 22 2013 11:00 AM | Posted By Albert Tedja in Production and Management
Be sure that the people you team up with can actually contribute to the project's success

Tagged With:  startup  project management 
Like
1Likes
Dislike

Building a First-Person Shooter Part 1.2: The Player Class UNDER REVIEW

May 22 2013 07:38 AM | Posted By Chris Vossen in Game Programming
In this tutorial we will begin to flesh out our player class by adding in a camera and setting up character physics.

Tagged With:  leadwerks  c++  fps 
Like
12Likes
Dislike

Math for Game Developers: Intro to Matrices UNDER REVIEW

May 21 2013 11:46 AM | Posted By Jorge "BSVino" Rodriguez in Math and Physics
Explores various game development techniques that utilize a basic understanding of matrices

Tagged With:  matrices  basis vectors  scaling  rotation  translation  inverse 
Like
7Likes
Dislike

Breaking Out of Breakout UNDER REVIEW

May 21 2013 11:07 AM | Posted By Thomas Duindam in Game Design
For the past couple of years, me and some friends have spend one day each week working on ‘Caromble!’ 'Caromble!', a breakout/ pinball styled game. We would like to share why working on a retro game is interesting and how you can build upon a classic game.

Tagged With:  retro  breakout  physics  3d  design  pinball 
Like
4Likes
Dislike

Techniques for Finding Unlisted Game Internships UNDER REVIEW

May 21 2013 07:05 AM | Posted By Brice Morrison in Breaking Into the Industry
There are hundreds of game companies out there, but only the largest of them have online job websites where they list open positions. Yet, there are lots of students who find positions at small game companies who earn themselves a decent wage and some notches in their belts that can then help to propel them to better job opportunities later on.So how do you find these unlisted game internships?...

Tagged With:  jobs  internships  networking 
Like
2Likes
Dislike

Getting into Games through Education: Choosing your University UNDER REVIEW

May 20 2013 07:15 AM | Posted By Liyaan Hasan (stitchs) in Breaking Into the Industry
The follow-up to 'Where do I begin?'. This time we look into what you should do in order to pick the best University for you, and your subject area.

Tagged With:  art  design  programming  education  science  coding  open day  university 
Like
16Likes
Dislike

Object-Oriented Game Design

May 17 2013 07:37 PM | Posted By Josh Klint in Game Programming
C++ can be intimidating the new programmers. The syntax does at first glance look like it was designed for robots to read, rather than humans. However, C++ has some powerful features that speed up the process of game design, especially as games get more complex. There's good reason C++ is the long-standing standard of the game industry, and we'll talk about a few of its advantages in...

Tagged With:  c++  oop  inheritance 
Like
29Likes
Dislike

Making it in Indie Games: Starter Guide

May 17 2013 06:19 PM | Posted By Derek Yu in Breaking Into the Industry
Advice on how to become a successful indie developer from a successful indie developer

Tagged With:  indie 
Like
6Likes
Dislike

Scripting Custom Windows in Unity3D UNDER REVIEW

May 17 2013 11:16 AM | Posted By Casey Hardman in Game Programming
With the know-how, you can make your own windows in Unity. Allow me to teach you how and get you started.

Tagged With:  unity3d  editor  editor window  window  gui 
Like
8Likes
Dislike

Binding D To C

May 16 2013 09:40 AM | Posted By Mike "Aldacron" Parker in Game Programming
When getting up and running with game development in the D programming language, you can save a lot of time by linking with existing C libraries. D is ABI compatible with C, so it's not a difficult thing to do. This article, modified and updated from a series of posts in my Development Journal, shows you how.

Tagged With:  d language  c language  binding 
Like
35Likes
Dislike

A Journey Through the CPU Pipeline

May 16 2013 09:09 AM | Posted By Bryan Wagstaff (frob) in General Programming
The CPU does not need to be an opaque box of mystery. Skilled programmers learn their tools, including what goes on inside the CPU. Very skilled programmers learn to optimize their code by knowing both what is inside and also how to manipulate the results.

Tagged With:  cpu  optimization 
Like
8Likes
Dislike

RPG Character Design: Technical Blueprints 101 UNDER REVIEW

May 15 2013 07:13 AM | Posted By Ivan Spasov in Game Programming
In this article we will take a look at how you can design and develop from a technical standpoint your character classes for an RPG game.

Tagged With:  technical  design  blueprints  rpg  character 
Like
27Likes
Dislike

Life of a Level Designer

May 14 2013 11:07 AM | Posted By Szymon Barchan in Game Design
Take a look at what it really means to be a level designer, from a Bulletstorm developer

Tagged With:  level design  fps  unreal  3d  udk  scripting 
Like
0Likes
Dislike

Notes on GameDev: Blaine Christine UNDER REVIEW

May 14 2013 11:01 AM | Posted By Elizabeth LaPensée in Interviews
Blaine Christine, BioWare, talks about the studio and his own path to the role of producer

Tagged With:  interview  production 
Like
32Likes
Dislike

Multithreading

May 11 2013 06:29 AM | Posted By Vivien Oddou in General Programming
In games, performance is obviously critical, almost every device now features multi core systems; we have a tendency to naturally feel that going towards more threading is neat. I'd like to give a few insights about low level implications of threading.

Tagged With:  c++  mem-fence  thread  low-level  condition-variable  mutex  c# 
Like
4Likes
Dislike

Multiplayer Pong with Go, WebSockets and WebGl UNDER REVIEW

May 10 2013 01:16 PM | Posted By David Neumann in Game Programming
This article will guide you through the implementation of a pong server in Go and a pong client in JavaScript using Three.js as render engine. I am new to web development and implementing pong is my first project. So there are probably things that could be done better, especially on the client side, but I wanted to share this anyway.

Tagged With:  pong  go  webgl  three.js  javascript  websockets  networking  multiplayer 
Like
14Likes
Dislike

Game Development with Win32 and DirectX 11 - Part 00.5: Concept UNDER REVIEW

May 10 2013 10:00 AM | Posted By Josh Vega in Game Programming
In this quick article, I will let you know what to expect in the future of this tutorial series.

Tagged With:  c++  directx11  win32 
Like
9Likes
Dislike

How to Structure a Game UNDER REVIEW

May 10 2013 07:02 AM | Posted By Josh Klint in Game Programming
Basic game structure is a topic that many people have trouble with, yet it somehow gets overlooked. In this lesson, I will show you exactly how to set up and structure code for commercial games.

Tagged With:  c++  leadwerks 
Like
8Likes
Dislike

4gency’s First Year Pt. 1: A Look at Armored Drive

May 09 2013 01:22 PM | Posted By Charles N. Cox in Business and Law
This is Part One of a series of posts about 4gency’s first year in operation, including data on monetization, app marketing campaigns, and user acquisition

Tagged With:  postmortem  ios  mobile  monetization 
Like
12Likes
Dislike

Documentation for Indie Studios: Why do you need it? UNDER REVIEW

May 09 2013 07:00 AM | Posted By Ivan Spasov in Game Design
This article features the importance of writing down good documentation for the entire development process. This is applicable for the indie studios and indie developers and teams that quite often miss out on this important step.

Tagged With:  design  documentation  technical  indie 
Like
3Likes
Dislike

Building a First-Person Shooter Part 1.1: Visual Studio Setup UNDER REVIEW

May 08 2013 11:00 AM | Posted By Chris Vossen in Game Programming
This is the second lesson in a set of tutorials that demonstrate how to build a complete first-person shooter game, from start to finish. In this lesson we will use Visual Studios C++ along with Leadwerks 3 to setup our code base.

Tagged With:  leadwerks  visual studio  tutorial  fps  c++  lua  native code  design  mobile  ios  android  pc  mac 
Like
8Likes
Dislike

MVC and CBES as it Relates to Game Programming UNDER REVIEW

May 08 2013 07:04 AM | Posted By Adam Martin in Game Programming
Learn about the MVC (Model, View, Control) paradigm and how it relates to being used with a CBES (component based entity system.) This article is about programming in a general sense and not a specific language or system.

Tagged With:  cbes  programming  mvc 
Like
17Likes
Dislike

Pathfinding concepts, the basics

May 07 2013 07:18 PM | Posted By Michael Grenier in Game Programming
Understanding the basic concepts of efficient and accurate pathfinding.

Tagged With:  ai  pathfinding  unity3d 
Like
8Likes
Dislike

Indie tutorial: Starting a project and forming a team UNDER REVIEW

May 07 2013 11:08 AM | Posted By ANtY in Production and Management
Despite what you may think, going out and finding your team may not be the best first step to creating your game. Rather, creating the game should be

Tagged With:  indie  team management  startup 
PARTNERS