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Breaking Out of Breakout
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For a Career in Gaming, are Game Design Degrees Worth It?
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Building a First-Person Shooter Part 1.2: The Player Class
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Design Patterns: Singleton Basics
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Techniques for Finding Unlisted Game Internships
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Indie tutorial: Organizing your work as a team
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Making it in Indie Games: Starter Guide
For a Career in Gaming, are Game Design Degrees Worth It?
Published in Breaking Into the Industry
By Brice Morrison - Many students and parents believe that if they are interested in a career in games, then the best thing for them to pursue is a degree in “Game Des...
Design Patterns: Singleton Basics
Published in Game Programming
By Ivan Spasov - In this article we will take a quick look at what is the Singleton Design Pattern, how to use it, when to implement it and what it's good for.
Building an In-Game Store for the First Time? Here are the 4 Keys to Success
Published in Game Design
By Yaniv Nizan - So you have a great concept for a mobile game and you have heard that free games with in app purchase is the way to go but you are not sure where t...
For a Career in Gaming, are Game Design Degrees Worth It? UNDER REVIEW
Tagged With: students design
Design Patterns: Singleton Basics UNDER REVIEW
Tagged With: design patterns singleton
Building an In-Game Store for the First Time? Here are the 4 Keys to Success UNDER REVIEW
Tagged With: iap in-app purchase in-game store virtual currency mobile iphone android ios
Indie tutorial: Organizing your work as a team
Tagged With: spiffy goats indie tutorial indie team management startup
Never Team Up with the Idea Guy UNDER REVIEW
Tagged With: startup project management
Building a First-Person Shooter Part 1.2: The Player Class UNDER REVIEW
Tagged With: leadwerks c++ fps
Math for Game Developers: Intro to Matrices UNDER REVIEW
Tagged With: matrices basis vectors scaling rotation translation inverse
Breaking Out of Breakout UNDER REVIEW
Tagged With: retro breakout physics 3d design pinball
Techniques for Finding Unlisted Game Internships UNDER REVIEW
Tagged With: jobs internships networking
Getting into Games through Education: Choosing your University UNDER REVIEW
Tagged With: art design programming education science coding open day university
Object-Oriented Game Design
Tagged With: c++ oop inheritance
Making it in Indie Games: Starter Guide
Tagged With: indie
Scripting Custom Windows in Unity3D UNDER REVIEW
Tagged With: unity3d editor editor window window gui
Binding D To C
Tagged With: d language c language binding
A Journey Through the CPU Pipeline
Tagged With: cpu optimization
RPG Character Design: Technical Blueprints 101 UNDER REVIEW
Tagged With: technical design blueprints rpg character
Life of a Level Designer
Tagged With: level design fps unreal 3d udk scripting
Notes on GameDev: Blaine Christine UNDER REVIEW
Tagged With: interview production
Multithreading
Tagged With: c++ mem-fence thread low-level condition-variable mutex c#
Multiplayer Pong with Go, WebSockets and WebGl UNDER REVIEW
Tagged With: pong go webgl three.js javascript websockets networking multiplayer
Game Development with Win32 and DirectX 11 - Part 00.5: Concept UNDER REVIEW
Tagged With: c++ directx11 win32
How to Structure a Game UNDER REVIEW
Tagged With: c++ leadwerks
4gency’s First Year Pt. 1: A Look at Armored Drive
Tagged With: postmortem ios mobile monetization
Documentation for Indie Studios: Why do you need it? UNDER REVIEW
Tagged With: design documentation technical indie
Building a First-Person Shooter Part 1.1: Visual Studio Setup UNDER REVIEW
Tagged With: leadwerks visual studio tutorial fps c++ lua native code design mobile ios android pc mac


