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Basic sound manager for your project

Published in Game Programming

By Martin Prantl - Adding sound to your project can be a terrifying experience. You have to find the right library, right sound format and also put it all together. T...

Overview of Modern Volume Rendering Techniques for Games - Part 2

Published in Graphics Programming and Theory

By Stoyan Nikolov - In this second post from our multi-post series on volume rendering for games, I’ll explain the technical basics that most solutions share. Through...

Introduction to Software Optimization

Published in General Programming

By Bartlomiej Filipek - Takes you through the process and goes over the various techniques to optimizing your code


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Basic sound manager for your project UNDER REVIEW

Aug 22 2014 02:43 PM | Posted By Martin Prantl in Game Programming
Adding sound to your project can be a terrifying experience. You have to find the right library, right sound format and also put it all together. This tutorial is designed to be simple and yet a little robust. You can find full code attached to article as well, so you can learn directly from it.

Tagged With:  sound  openal  manager  c++  tutorial 
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Overview of Modern Volume Rendering Techniques for Games - Part 2

Aug 21 2014 06:40 AM | Posted By Stoyan Nikolov in Graphics Programming and Theory
In this second post from our multi-post series on volume rendering for games, I’ll explain the technical basics that most solutions share. Through all the series I’ll concentrate on ‘realistic’, smooth rendering – not the ‘blocky’ one you can see in games like Minecraft.

Tagged With:  voxel 
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Introduction to Software Optimization

Aug 20 2014 11:17 PM | Posted By Bartlomiej Filipek in General Programming
Takes you through the process and goes over the various techniques to optimizing your code

Tagged With:  optimization  gamedev 
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Making a Game with Blend4Web Part 3: Level Design UNDER REVIEW

Aug 18 2014 09:36 AM | Posted By Mikhail Luzyanin in APIs and Tools
Third part of tutorial on game development with Blend4Web. This article is about how the game scene is assembled, and also about creating the lava effect.

Tagged With:  Blend4Web  Game  Blender  3D Modeling 
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Using Varadic Templates for a Signals and Slots Implementation in C++

Aug 17 2014 06:07 AM | Posted By Paul Cook (Aardvajk) in General Programming
Varadic templates allow for signals and slots systems to be implemented in an elegant and concise manner and are a good example of how the power of varadic templates can be used to simplify generic systems that were previously difficult to express.

Tagged With:  C++  signals and slots  varadic templates 
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Taptitude: two years of success on Windows Phone

Aug 16 2014 08:47 AM | Posted By FourBros Studio in Business and Law
It’s been two years since we launched Taptitude on Windows Phone, and we’re still going strong! Keeping with our tradition of openly sharing our download and revenue stats, we’d like to take a look back at the last two years to see how far we’ve come, and where we have room to improve.

Tagged With:  windows phone  ecpm  mobile 
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Techniques for Finding Unlisted Game Internships

Aug 16 2014 08:45 AM | Posted By Brice Morrison in Breaking Into the Industry
There are hundreds of game companies out there, but only the largest of them have online job websites where they list open positions. Yet, there are lots of students who find positions at small game companies who earn themselves a decent wage and some notches in their belts that can then help to propel them to better job opportunities later on.So how do you find these unlisted game internships?...

Tagged With:  jobs  internships  networking 
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Simple but Effective Collisions Part 1: Radial Collision Handling

Aug 15 2014 08:00 AM | Posted By George Kristiansen in Math and Physics
Smooth collision detection is a requirement for any game, whether you're running around in an FPS or landing a spacecraft on the Moon. This article talks through the first of two methods for implementing simple collision detection for objects commonly encountered in games. It will use DirectX syntax, but it is easy enough to apply to other APIs.

Tagged With:  collision detection  trees  bounding  cylinder 
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From Game Prototype to Release in 2 Months

Aug 14 2014 01:18 PM | Posted By Dmytro Hreshko in Production and Management
A look at the development of a mobile hidden object game based on research of existing games' shortfalls

Tagged With:  hidden object game  postmortem  ios  mobile  android  windows  unity3d  advertising 
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Math for Game Developers: Graphs and Pathfinding UNDER REVIEW

Aug 13 2014 08:43 AM | Posted By Jorge "BSVino" Rodriguez in Artificial Intelligence
Jorge returns with another series of his popular YouTube videos, covering AI techniques to make your agents smarter about moving around your game world

Tagged With:  math  ai  pathfinding  graphs  breadth first search  dijkstra 
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How Alias Templates Saved my Sanity UNDER REVIEW

Aug 11 2014 09:25 AM | Posted By Matt Booth in Game Programming
Using typedef in C++ is a common technique for aliasing types, when you try the same with templates there are several caveats to be wary of. This article provides example issues with template typedefs and the alternatives that modern C++ provides.

Tagged With:  C++  Typedef  alias 
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Autodesk Maya 2015 Review

Aug 09 2014 07:52 PM | Posted By Kelly L. Murdock in Visual Arts
Maya 2015 is packed full of new features, new effects engines, improvements and updates that make it one strong tool for game artists

Tagged With:  review  autodesk  maya  modeling  3d 
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Why Games Don't Have to be Good Anymore UNDER REVIEW

Aug 08 2014 07:25 PM | Posted By Kevin Harwood in GameDev.net Soapbox
The video game industry is entering market maturity and with that comes a string of quality issues. Here's a quick look at what I mean.

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Anatomy of an Idle Game - A Starters Guide to AngularJS UNDER REVIEW

Aug 06 2014 07:34 PM | Posted By Alexander Ballard in Game Programming
Ever wanted to make your own idle/increment game? Or maybe you have been trying to get into Single Page Application development and didn't know where to start. If so, this might just be the article for you.

Tagged With:  Beginner  AngularJS  Idle Game 
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The Art of Feeding Time: Branding UNDER REVIEW

Aug 04 2014 01:51 PM | Posted By Radek Koncewicz in Business and Law
This article outlines the process of branding a game, refining its logo design and creating a mascot to represent it.

Tagged With:  Feeding Time  Branding  logos  logo  art  game art  game development  game design  icons  mascot  game  gaming 
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Making a Game with Blend4Web Part 2: Models for the Location UNDER REVIEW

Jul 30 2014 07:28 PM | Posted By Mikhail Luzyanin in APIs and Tools
We continue working on a simple game. This time we'll discuss modeling and texturing models for the location. All is done with Blender.

Tagged With:  Blend4web  Blender  Game  3D Modeling 
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Designing Parametric Animation Systems

Jul 30 2014 03:55 PM | Posted By Peyman Massoudi in Graphics Programming and Theory
This article tends to show how a parametric animation system can be created and be used by other modules. In this article, Unity Mecanim animation system is used to create a parametric animation system.

Tagged With:  character animation  3d animation  parametric animation  locomotion  animation state machine  mecanim  unity mecanim  unity  animation programming  animation blend tree 
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What Language Do I Use?

Jul 29 2014 11:32 PM | Posted By John Hattan in General Programming
This article will cover some of the languages that are popular with game programmers. This list is neither complete nor deep. This article is intended to give you a bird's eye view of the most popular game development languages out there along with a short overview and a few situations where they would be a good or a poor choice for a project.

Tagged With:  c lang  d language  c++  java  c#  .net  assembly  asm  vb  visual basic  flash  actionscript  python  php  asp.net  ruby on rails  javascript  objective c 
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Multilevel-Multiplayer with Unity

Jul 29 2014 09:05 PM | Posted By Sorin Albu in Multiplayer and Network Programming
My experience with Unity by creating a Multilevel-Multiplayer application

Tagged With:  unity  multilevel  multiplayer  networking 
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WildStar CREDD System Explained

Jul 28 2014 10:12 PM | Posted By Kevin Harwood in Business and Law
WildStar has launched a brilliant monetization system which should prove to be a game changer.

Tagged With:  WildStar  CREDD 
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OpenGL 3.3+ Tutorials

Jul 27 2014 09:56 AM | Posted By Michal Bubnar in OpenGL
mbsoftworks.sk — OpenGL 3.3+ Tutorials from the very basics to more advanced concepts. The minimum version of OpenGL used is 3.3, where all of the deprecated stuff has been removed, so the knowledge you learn is forward compatible

Tagged With:  OpenGL  Tutorials  Shaders  GPU 
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The Art of Feeding Time: Animation UNDER REVIEW

Jul 24 2014 07:07 PM | Posted By Matt Kidd in Visual Arts
While some movement was best handled programmatically, Feeding Time‘s extensive animal cast and layered environments still left plenty of room for hand-crafted animation.

Tagged With:  animation  art  Feeding Time  video game  game development  game art  game  game dev  game design  design 
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3ds Max 2015 Review

Jul 23 2014 09:13 PM | Posted By Kelly L. Murdock in Visual Arts
This version has a few nice surprises, but the biggest changes are under the hood. The viewports seem more responsive and the software doesn't crash nearly as often as the previous version

Tagged With:  review  3ds max  3d modeling  visual arts 
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Mobile Game Crowdfunding Experience from Two Kickstarter Campaigns UNDER REVIEW

Jul 21 2014 06:57 PM | Posted By Andrey Vlasenko in Production and Management
A look at two kickstarter campaigns run for the mobile iOS game Demolition Lander, what worked and what didn't.

Tagged With:  ios  arcade  demolition lander  crowdfunding  kickstarter 
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Making a Game with Blend4Web Part 1: The Character UNDER REVIEW

Jul 18 2014 01:49 PM | Posted By Evgeny Rodygin in APIs and Tools
Today we're going to start creating a fully-functional game app with Blend4Web.

Tagged With:  Blend4Web  WebGL  Game  Programming 
PARTNERS