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Breaking Out of Breakout
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Spring RTS Engineering Internals
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For a Career in Gaming, are Game Design Degrees Worth It?
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Building a First-Person Shooter Part 1.2: The Player Class
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Techniques for Finding Unlisted Game Internships
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Indie tutorial: Organizing your work as a team
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Making it in Indie Games: Starter Guide
Spring RTS Engineering Internals
Published in APIs and Tools
By Issam Lahlali - Uses an open source RTS engine to demonstrate how the CppDepend tool can be used to break down and understand a game's code design
For a Career in Gaming, are Game Design Degrees Worth It?
Published in Breaking Into the Industry
By Brice Morrison - Many students and parents believe that if they are interested in a career in games, then the best thing for them to pursue is a degree in “Game Des...
Building an In-Game Store for the First Time? Here are the 4 Keys to Success
Published in Game Design
By Yaniv Nizan - So you have a great concept for a mobile game and you have heard that free games with in app purchase is the way to go but you are not sure where t...
Spring RTS Engineering Internals UNDER REVIEW
Tagged With: cppdepend engine c++ rts
For a Career in Gaming, are Game Design Degrees Worth It? UNDER REVIEW
Tagged With: students design
Building an In-Game Store for the First Time? Here are the 4 Keys to Success UNDER REVIEW
Tagged With: iap in-app purchase in-game store virtual currency mobile iphone android ios
Indie tutorial: Organizing your work as a team
Tagged With: spiffy goats indie tutorial indie team management startup
Never Team Up with the Idea Guy UNDER REVIEW
Tagged With: startup project management
Building a First-Person Shooter Part 1.2: The Player Class UNDER REVIEW
Tagged With: leadwerks c++ fps
Math for Game Developers: Intro to Matrices UNDER REVIEW
Tagged With: matrices basis vectors scaling rotation translation inverse
Breaking Out of Breakout UNDER REVIEW
Tagged With: retro breakout physics 3d design pinball
Techniques for Finding Unlisted Game Internships UNDER REVIEW
Tagged With: jobs internships networking
Getting into Games through Education: Choosing your University UNDER REVIEW
Tagged With: art design programming education science coding open day university
Object-Oriented Game Design
Tagged With: c++ oop inheritance
Making it in Indie Games: Starter Guide
Tagged With: indie
Scripting Custom Windows in Unity3D UNDER REVIEW
Tagged With: unity3d editor editor window window gui
Binding D To C
Tagged With: d language c language binding
A Journey Through the CPU Pipeline
Tagged With: cpu optimization
RPG Character Design: Technical Blueprints 101 UNDER REVIEW
Tagged With: technical design blueprints rpg character
Life of a Level Designer
Tagged With: level design fps unreal 3d udk scripting
Notes on GameDev: Blaine Christine UNDER REVIEW
Tagged With: interview production
Multithreading
Tagged With: c++ mem-fence thread low-level condition-variable mutex c#
Multiplayer Pong with Go, WebSockets and WebGl UNDER REVIEW
Tagged With: pong go webgl three.js javascript websockets networking multiplayer
Game Development with Win32 and DirectX 11 - Part 00.5: Concept UNDER REVIEW
Tagged With: c++ directx11 win32
How to Structure a Game UNDER REVIEW
Tagged With: c++ leadwerks
4gency’s First Year Pt. 1: A Look at Armored Drive
Tagged With: postmortem ios mobile monetization
Documentation for Indie Studios: Why do you need it? UNDER REVIEW
Tagged With: design documentation technical indie
Building a First-Person Shooter Part 1.1: Visual Studio Setup UNDER REVIEW
Tagged With: leadwerks visual studio tutorial fps c++ lua native code design mobile ios android pc mac


