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GDC Social Tips

Published in Breaking Into the Industry

By Ming-Lun "Allen" Chou - The annual Game Developer Conference is a great place to meet people in the industry. Here are some tips for people preparing to break into the ind...

PID Control of Physics Bodies

Published in Math and Physics

By James Wucher - Once you bite the bullet and decide to use a physics engine for your game pieces, you are going to have to come to terms with making them move natu...

How to create game rankings in WiMi5

Published in APIs and Tools

By WiMi5 - This tutorial shows how to deal with Rankings in HTML5 games created with WiMi5. It’s very easy to handle, we can sum it up in three steps.


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GDC Social Tips UNDER REVIEW

Jan 27 2015 03:19 AM | Posted By Ming-Lun "Allen" Chou in Breaking Into the Industry
The annual Game Developer Conference is a great place to meet people in the industry. Here are some tips for people preparing to break into the industry and wanting to socialize with other game developers.

Tagged With:  GDC  conference  networking 
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PID Control of Physics Bodies

Jan 26 2015 11:39 AM | Posted By James Wucher in Math and Physics
Once you bite the bullet and decide to use a physics engine for your game pieces, you are going to have to come to terms with making them move naturally. Getting a handle on handling forces to make things "turn" can be a psychotic episode in the making. Instead, do what the engineers do in the real world and use a PID control loop.

Tagged With:  2D  Box2D  Physics  PID  Control Loop 
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How to create game rankings in WiMi5 UNDER REVIEW

Jan 23 2015 10:26 AM | Posted By WiMi5 in APIs and Tools
This tutorial shows how to deal with Rankings in HTML5 games created with WiMi5. It’s very easy to handle, we can sum it up in three steps.

Tagged With:  ranking  html5  game  create  tool  game editor  game maker  game engine  casual game  2d editor  drag and drop editor  drag and drop game 
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A Room With A View

Jan 21 2015 09:09 AM | Posted By James Wucher in Game Programming
Instead of building a side-scrolling parallax 2-D world, build a massive any-direction-scrolling world and only let the player see a small part of it.

Tagged With:  2D  viewports  game 
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4 Simple Things I Learned About the Industry as a Beginner

Jan 20 2015 07:51 PM | Posted By Laszlo Fuleki in Breaking Into the Industry
A short article summarizing a few really important, although simple tips for anyone wanting to join professional game developers at big studios.

Tagged With:  beginner  industry  game  development  professional 
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Making Machines Learn

Jan 19 2015 01:41 PM | Posted By Jean-René Couture in Artificial Intelligence
What if the system could reproduce the learning patterns of the human player: starting inexperienced and, by being thought by actions, how to play better? After all, playing a game is reproducing simple patterns in an always more complex set of situations, something computers are made to do. What would it mean to make the system learn how to play better, as it's playing?

Tagged With:  AI  Personality  Emotions  Design 
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Proper Input Implementation UNDER REVIEW

Jan 16 2015 11:07 AM | Posted By Irlan Robson in General Programming
How to correctly handle input in games.

Tagged With:  time  input  game 
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Retro Mortis: RTS (Part 2) - Then a Blizzard came...

Jan 14 2015 06:34 AM | Posted By Michel Mony in Game Design
In this article, I take a look at what Blizzard's Warcraft: Orcs and Humans brought to the table and how it differed from Dune II.

Tagged With:  DesignRTS  Retro  Warcraft  Blizzard 
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Standard Gameplay and IAP Metrics for Mobile Games

Jan 14 2015 06:25 AM | Posted By Andy Savage in Mobile Development
Article series covering basic analytics for mobile indie games, covering standard KPIs, game balance and IAP conversions.

Tagged With:  analytics  game balance  mobile  indie 
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Gentle Introduction to Google Analytics for Flash

Jan 14 2015 06:25 AM | Posted By Hubert 'Koshmaar' Rutkowski in APIs and Tools
Being able to check out how many players play your game, from what countries, for how long, on which levels they have problems, even do they ever visit your precious Credits screen - that sounds incredibly useful, doesn't it? Fortunately, in web browser games, there's rather easy way to get such informations. In this post I'm going to describe the process for Flash (ActionScript 3),...

Tagged With:  google analytics  flash  actionscript3  playtesting 
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Capsule Inertia Tensor

Jan 11 2015 11:38 PM | Posted By Bojan Lovrovic in Math and Physics
This article tries to simplify the math behind calculating inertia tensor of a cylinder as much as possible without skipping on any important details. Implementation in C/C++ is presented at the end.

Tagged With:  physics  programming  math  calculus 
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From Never Doing Game Code or Game Art... To A Full Game In Unreal Engine 4 UNDER REVIEW

Jan 01 2015 03:40 AM | Posted By Markus Skupeika in Breaking Into the Industry
In just 5 months I went from ZERO to ONE in developing a successful game. Here is how I did it as an indie game developer.

Tagged With:  unreal engine  ue4 
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The Top 10 Languages for Localizing Your Mobile Game UNDER REVIEW

Dec 30 2014 05:11 AM | Posted By Kirill Kliushkin in Production and Management
App Annie has provided useful data that gives insights into the breakdown of revenues between platforms and countries. After reading this article you'll have an idea of the countries you want to localize your game for

Tagged With:  localization  mobile games  App Annie  languages  translation  revenue  statistic 
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Towards a Simpler, Stiffer, and more Stable Spring

Dec 19 2014 01:53 AM | Posted By Michael Schmidt Nissen (h4tt3n) in Math and Physics
In this article we will look at a modified spring equation that is very easy to tune, displays maximum possible stiffnes and damping, and is guaranteed to keep any spring system stable under all conditions. The equation is tailored for 1st order symplectic Euler integration and impulse based simulation.

Tagged With:  spring  damping  mass-spring-damper  harmonic oscillator  reduced mass  game physics 
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Standard Gameplay and IAP Metrics for Mobile Games (Part 3) UNDER REVIEW

Dec 18 2014 01:46 PM | Posted By Andy Savage in Mobile Development
Article series covering basic analytics for mobile indie games. This week covering conversion for in app purchases.

Tagged With:  analytics  game balance  mobile  indie 
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Barebones of Quests

Dec 17 2014 07:53 AM | Posted By Gavyn Bryan in Game Design
"Quests" and "Missions" in Video Games all have common bare-bones, whether blatant or subtle. In this article, we'll explore the "skeletal structure" of quests in video games and how we can add "meat" to it.

Tagged With:  quest  story  design  RPG 
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Rendering with the NVIDIA Quadro K5200 UNDER REVIEW

Dec 15 2014 01:44 PM | Posted By Kelly L. Murdock in Reviews
NVIDIA gave me a chance to review the Quadro K5000 graphics board back in 2011 and now here, a short three years later, they've come up with the Quadro K5200 board.

Tagged With:  hardware  review  graphics  nvidia  quadro 
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How to Make a Good Sequel to Your Casual Game

Dec 12 2014 07:13 PM | Posted By Ievgen Leonov in Game Design
To create a game hit from scratch or to make a good part two for the existing project? Which of the two options is a shortcut to success? The answer is not that obvious as it may seem, for sequel production may be a hard nut to crack.

Tagged With:  developers  sequel  tips  guide 
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When do videos need voiceovers? UNDER REVIEW

Dec 11 2014 12:33 PM | Posted By Kirill Kliushkin in Music and Sound
Our thoughts about when videos for games need voiceovers, and when they don’t. There are important pluses and minuses we think everyone should be aware of

Tagged With:  Videos  Voiceovers  Mobile Games  Trailers  Sound  Voice  Games 
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12 Tricks to Selling Your Ideas, Your Game & Yourself

Dec 09 2014 05:27 PM | Posted By Thomas Henshell in Business and Law
Selling is an art in itself. The developer of Archmage Rises shares what he learned from the corporate world – so you don’t have to

Tagged With:  business  promotion  sales  pitch 
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How to Create a Scoreboard for Lives, Time, and Points in HTML5 with WiMi5

Dec 08 2014 02:57 AM | Posted By Jose Maria Martinez in Game Programming
This tutorial gives a step-by-step explanation on how to create a scoreboard that shows the number of lives, the time, or the points obtained in a video game. You can clone a HTML5 example project in the WiMi5 Dashboard, in www.wimi5.com.

Tagged With:  score  scoreboard  lives  time  point  board  html5  create  visual  script  visual script  game 
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Generalized Platformer AI Pathfinding

In this article, we'll explore a powerful, general technique to guiding "jump and run" style AI through a platforming course to reach an arbitrary destination. This method works with both static geometry and moving level elements, like elevators or wheels.

Tagged With:  AI  pathfinding  platformer 
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Inside the Indie Art Process of Archmage Rises

Dec 04 2014 06:20 AM | Posted By Thomas Henshell in Visual Arts
Thomas Henshell and Rogier van de Beek dive deep into how they make the artwork being produced for Thomas’ upcoming 2D RPG Archmage Rises.

Tagged With:  art  indie  rpg 
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Linguistic Testing: Devil in the Details

Dec 04 2014 06:19 AM | Posted By Kirill Kliushkin in Production and Management
What is linguistic testing and why it's so necessary when you localize your game (or software, or website, or application, or anything else). And bonus: 3 secrets for awesome linguistic testing

Tagged With:  User Interfaces  Localization  Translation  Interface  GUI  Usability Testing  Software Testing  Games Testing  Websites  Foreign Languages  Linguistic Testing 
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Humble Bundle Distribution UNDER REVIEW

Dec 01 2014 01:57 PM | Posted By Kevin Harwood in Business and Law
Have you considered doing a Humble Bundle for your game? Here's some advice and practical data on the decision.

Tagged With:  bundle  humble bundle 
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