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Advice For Aspiring Indie Game Developers
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How to find gaming jobs in six seconds
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Rendering and Simulation in an Off-Road Driving Game
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Hide Objects Blocking Player View
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GDC 2013: Interview with Jakob Schmid
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Ten Things to Achieve When Starting 3D Programming
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Useless Snippet #1: Transform Vec3f by Matrix4x4f
Haskell Game Object Design - Or How Functions Can Get You Apples
Published in Game Programming
By Marc Sunet - This tutorial shows how to model game objects in Haskell using closures to dodge the everyday use of subtyping and dynamic dispatch in object-orien...
Improving a Sprite-Based Rendering Procedure
Published in Graphics Programming and Theory
By Julien Jorge - So you are developing a 2D game and, suddenly, you discover that the rendering procedure is too slow. What would you do? Would you put less element...
Advice For Aspiring Indie Game Developers
Published in Breaking Into the Industry
By Chris Park - This is a question I'm getting asked with increasing regularity: what advice do I have for other indie developers, or aspiring indie developers?
Haskell Game Object Design - Or How Functions Can Get You Apples UNDER REVIEW
Tagged With: haskell game object design subtyping
Improving a Sprite-Based Rendering Procedure UNDER REVIEW
Tagged With: optimization sprites largest empty rectangle rendering 2d
Advice For Aspiring Indie Game Developers UNDER REVIEW
Tagged With: indie business advice
Hide Objects Blocking Player View UNDER REVIEW
Tagged With: unity c# programming shader
Rendering and Simulation in an Off-Road Driving Game
Tagged With: simulation havok directx offroad rendering
Useless Snippet #1: Transform Vec3f by Matrix4x4f UNDER REVIEW
Tagged With: transforms vectors math snippet
GDC 2013: Interview with Jakob Schmid UNDER REVIEW
Tagged With: gdc igf indie interview
Lone Wolf Killers
Tagged With: design document play testing team management
Ten Things to Achieve When Starting 3D Programming UNDER REVIEW
Tagged With: opengl directx 3d
GDC 2013 Interview with Justin Ma UNDER REVIEW
Tagged With: interview gdc indie igf
“I Don’t Know How” Is Not a Valid Excuse UNDER REVIEW
Tagged With: opinion
Conjuring a Compelling World
Tagged With: design
Why Is It Building So Long? UNDER REVIEW
Tagged With: oop encapsulation c++ insulation
Using C# Managed DLL's in UDK UNDER REVIEW
Tagged With: udk c# dll bind unmanaged exports marshalling
Finite State Machines and Regular Expressions
Tagged With: fsm finite state machine regular expression regex
Notes on GameDev: Maurine Starkey UNDER REVIEW
Tagged With: interview design
Configuration And Tweaking
Tagged With: c++ configuration c++11
Organizing Code Files in C and C++
Tagged With: c lang c++ header file source file organization
Games and the Imagination UNDER REVIEW
Tagged With: psychology jungian jung heroic quest heros journey violence fantasy imagination
Cross Platform Test Driven Development Environment Using CMake (Part 5) UNDER REVIEW
Tagged With: make cmake cross platform makefile c++ c++11
Crafting a 2D RPG UNDER REVIEW
Tagged With: game design crafting 2d rpg turn-based turn based old school
Crafting a Platformer Game UNDER REVIEW
Tagged With: crafting platformer jump traps levels
GDC 2013: Interview with Richard Hofmeier UNDER REVIEW
Tagged With: gdc igf interview video design3 indie
Why You Shouldn't Be Making an MMO
Tagged With: mmo game design project size
Pursuing a Career in Game Design UNDER REVIEW
Tagged With: game design career


