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Ravenwood Fair Postmortem

May 01 2012 07:56 PM | Posted By YetiZen in Game Design

San Francisco Game Developer's Workshop presents John Romero and Brenda Brathwaite giving a postmortem lecture on their game Ravenwood Fair, a Facebook title created during their time at Lolapps

Developer Journals

Apr 17 2012 11:07 PM | Posted By GameDev.net in Gamedev.net Help

A guide to viewing the community developer journals and creating your own journal.

Contacting the staff

Apr 17 2012 09:34 PM | Posted By GameDev.net in Gamedev.net Help

Where to find a list of the board moderators and administrators.

Basic Article Publishing Guidelines

Apr 17 2012 09:32 PM | Posted By GameDev.net in Gamedev.net Help

Guidelines, process and terms & conditions for submitting an article to be published here on GameDev.net

Searching

Apr 17 2012 09:21 PM | Posted By GameDev.net in Gamedev.net Help

How to use the search feature.

Autodesk Media Summit 2012

Apr 17 2012 04:44 PM | Posted By Kelly L. Murdock in Visual Arts

We break down what's new with Autodesk's upcoming lineup of products, including cloud rendering services, tightly-integrated game asset pipeline tools, new rendering technologies, and more

Members

Apr 17 2012 10:07 AM | Posted By GameDev.net in Gamedev.net Help

A guide to member profiles, including profile comments, adding friends and contacting members.

Personal Messenger

Apr 17 2012 09:57 AM | Posted By GameDev.net in Gamedev.net Help

How to send personal messages, track them, edit your messenger folders and archive stored messages.

Posting

Apr 17 2012 09:43 AM | Posted By GameDev.net in Gamedev.net Help

A guide to the features available when posting or sending messages. Including the post editor, polls and attachments.

Finding your community

Apr 17 2012 06:45 AM | Posted By GameDev.net in Gamedev.net Help

A guide to help new site visitors find the forums they would most like to participate in

Topics and Forums

Apr 17 2012 06:22 AM | Posted By GameDev.net in Gamedev.net Help

A guide to forums, topics, posts and polls.

Your Settings

Apr 17 2012 06:03 AM | Posted By GameDev.net in Gamedev.net Help

Editing contact information, personal information, signatures, board settings, languages and style choices.

GameDev.net Posting Guidelines

Apr 17 2012 05:58 AM | Posted By GameDev.net in Gamedev.net Help

These guidelines are all heavily enforced and should be read and understood prior to posting on GameDev.net

Logging In and Out

Apr 17 2012 05:44 AM | Posted By GameDev.net in Gamedev.net Help

How to log in and out from the board, how to remain anonymous and not be shown on the active users list and what to do if you forget your password.

How to Register

Apr 17 2012 05:22 AM | Posted By GameDev.net in Gamedev.net Help

How to register and the added benefits of being a registered member

Using Animated Pieces in a Board-based Game with XNA 4.0

Feb 25 2012 04:29 AM | Posted By Kurt Jaegers in DirectX and XNA

Getting Started with Audacity

Feb 25 2012 04:01 AM | Posted By Bethany Hiitola in Music and Sound

3D Animation Techniques with XNA Game Studio 4.0

Feb 23 2012 08:33 PM | Posted By Sean James in DirectX and XNA

How we Built an iOS game on PC

Feb 23 2012 06:10 PM | Posted By Thomas Henshell in Mobile Development

Producer Consumer Using Double Queues

Feb 22 2012 03:10 PM | Posted By Ram Mohan Raja in General Programming

Introducing Xcode Tools for iPhone Development

Feb 22 2012 03:35 AM | Posted By Steven F. Daniel in Mobile Development

Cocos2d: Working with Sprites

Feb 22 2012 03:31 AM | Posted By Nathan Burba in Mobile Development

Introduction to Game Development Using Unity 3D

Feb 21 2012 05:46 PM | Posted By Ryan Henson Creighton in Game Programming

GLSL 4.0: Discarding Fragments to Create a Perforated Look

Feb 07 2012 02:41 AM | Posted By David Wolff in OpenGL

GLSL 4.0: Using Subroutines to Select Shader Functionality

Feb 03 2012 02:38 AM | Posted By David Wolff in OpenGL

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