In one of the largest supermarket outlets in the whole of the UK, just down the road from where your humble blogger lives, sits a kitchen. Built in plain sight, this bizarre little pantry feels a somewhat curious companion to the seemingly endless run of aisles selling all the goods you'd expect a supermarket to sell.
Gaming is one of the few truly global industries, filled with passionate fans (like us) who really care about their favorite titles. Which means simply doing localization isn’t enough. You have to nail it.
Indie developers are mostly brilliant when it comes to constructing their game but when release time comes many are often left with the question: “How do I get people to notice my game?” There really is no secret. The ones that find the most success are usually the ones with the best presentation and marketing alongside a solid core gameplay experience. Here are a few tips on how to get your ga...
Eric Chou provides a very detailed, academic analysis of key problems he has encountered as a Producer for Tiberium Secrets, including potential solutions and an interview with SME: Louis Castle, co-founder of Westwood Studios.
Real Time Strategy
Command and conquer
virtual team managment
Command & Conquer
In this article you'll find a systematic cross comparison of the Knowledge, Skills, abilities and others, that make up a games producer. Includes Interview with SME: Mark Skaggs former SVP of games at Zynga
Real time strategy
"In this game I'm a small cog in a well oiled machine (admittedly some of that oil is midnight one, but hey, I ain't about to complain, I really love it when I can't find taxies home, it's hilarious. Walking is good for the health thing)"--A retrospective look at beginning a career in the Egyptian game development sphere.
Ark Survival Evolved
Unreal Engine 4
This is a list of the main HTML5 games publishers and distributors. If you are developing HTML5 games you should know how to distribute or publish your game and which business models you can find in the arena.
No amount of hard work can shield you from failure - and yet we often only hear about the success stories. A honest and authentic look at the emotional experience of failure, and how it affects your ability to stay creative and thrive.
Making a game succeed is tough and unpredictable. No amount of hard work can shield you from failure - and yet we often only hear about the success stories. A two part look at failed Kickstarter campaign for the music sandbox game, Cadence.
There are a plethora of reasons why games are successful, but what’s for sure is that players want to feel their favorite games are alive. One key to video game success is to be constantly releasing small updates. This alone might be a compelling reason to develop expandable games.
App Annie has provided useful data that gives insights into the breakdown of revenues between platforms and countries. After reading this article you'll have an idea of the countries you want to localize your game for
At the Red Fox Clan, we thought it would be fun to pretend that Angry Birds was still an unknown indie game as a template for how you can promote your game. We’re specifically going to write a pitch that would be emailed to reporters online.
Indie developer Peter Cardwell-Gardner details his experiences of his first GDC. A tale of woe trying to pimp a failing Kickstarter for the music game, Cadence – and finding loving friendships in unexpected places.
Our game “Pavel Piezo - Trip to the Kite Festival” has just been released for the first target platform. I decided to write up this postmortem without knowing sales numbers and without being able to share details about marketing on different platforms as “the story so far”.
hidden object game
Many students and parents believe that if they are interested in a career in games, then the best thing for them to pursue is a degree in “Game Design”, “Game Programming”, or “Game Art and Animation”. I share my recommendations against this thinking.