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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

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Interview with Chris Rausch

Published in Business

By Tiffany Smith - We talk to the co-owner/co-founder of SuperVillain Studios about where he's come from and where he's going - especially with regard to SuperVillain...

Interview with Dan Paladin

Published in Business

By Tiffany Smith - We have a short chat with The Behemoth's well-known artist Dan Paladin about his influences, artistic style, working at Behemoth and their latest t...

Can Mobile Payments Help You Get Paid?

Published in Business

By Kevin Spector - Top 6 mobile payment considerations for online and social network game developers from the CEO of Mobile First.


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For a Career in Gaming, are Game Design Degrees Worth It? UNDER REVIEW

May 24 2013 07:01 AM | Posted By Brice Morrison in Breaking Into the Industry
Many students and parents believe that if they are interested in a career in games, then the best thing for them to pursue is a degree in “Game Design”, “Game Programming”, or “Game Art and Animation”. I share my recommendations against this thinking.

Tagged With:  students  design 
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Indie tutorial: Organizing your work as a team

May 22 2013 08:07 PM | Posted By ANtY in Production and Management
Let's see, we already have a game prototype and a team of quality people. What do we do now? Well, you could always actually start working on your game and maybe someday finish it and release it. After all, that's what we strive to achieve.

Tagged With:  spiffy goats  indie tutorial  indie  team management  startup 
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Never Team Up with the Idea Guy UNDER REVIEW

May 22 2013 11:00 AM | Posted By Albert Tedja in Production and Management
Be sure that the people you team up with can actually contribute to the project's success

Tagged With:  startup  project management 
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Techniques for Finding Unlisted Game Internships UNDER REVIEW

May 21 2013 07:05 AM | Posted By Brice Morrison in Breaking Into the Industry
There are hundreds of game companies out there, but only the largest of them have online job websites where they list open positions. Yet, there are lots of students who find positions at small game companies who earn themselves a decent wage and some notches in their belts that can then help to propel them to better job opportunities later on.So how do you find these unlisted game internships?...

Tagged With:  jobs  internships  networking 
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Getting into Games through Education: Choosing your University UNDER REVIEW

May 20 2013 07:15 AM | Posted By Liyaan Hasan (stitchs) in Breaking Into the Industry
The follow-up to 'Where do I begin?'. This time we look into what you should do in order to pick the best University for you, and your subject area.

Tagged With:  art  design  programming  education  science  coding  open day  university 
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Making it in Indie Games: Starter Guide

May 17 2013 06:19 PM | Posted By Derek Yu in Breaking Into the Industry
Advice on how to become a successful indie developer from a successful indie developer

Tagged With:  indie 
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Notes on GameDev: Blaine Christine UNDER REVIEW

May 14 2013 11:01 AM | Posted By Elizabeth LaPensée in Interviews
Blaine Christine, BioWare, talks about the studio and his own path to the role of producer

Tagged With:  interview  production 
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4gency’s First Year Pt. 1: A Look at Armored Drive

May 09 2013 01:22 PM | Posted By Charles N. Cox in Business and Law
This is Part One of a series of posts about 4gency’s first year in operation, including data on monetization, app marketing campaigns, and user acquisition

Tagged With:  postmortem  ios  mobile  monetization 
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Indie tutorial: Starting a project and forming a team UNDER REVIEW

May 07 2013 11:08 AM | Posted By ANtY in Production and Management
Despite what you may think, going out and finding your team may not be the best first step to creating your game. Rather, creating the game should be

Tagged With:  indie  team management  startup 
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Notes on GameDev: Dane Olds

Apr 25 2013 08:24 PM | Posted By Elizabeth LaPensée in Interviews
Interview with Dane Olds, who was a character artist that worked on Fallout 3

Tagged With:  art  interview  character art 
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Notes on GameDev: Tamir Nadav

Apr 24 2013 07:52 AM | Posted By Elizabeth LaPensée in Interviews
Interview with Tamir Nadav, then a designer at KingsIsle and a well-networked figure in the games industry

Tagged With:  interview  design 
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Pitch Your Game: Pitching Tips from a Game Industry Catcher

Apr 22 2013 10:24 AM | Posted By Joshua Dallman in Business and Law
A veteran industry producer tells you what you need to do to get your pitch noticed by publishers

Tagged With:  pitch  funding  tips 
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Notes on GameDev: Jenova Chen

Apr 19 2013 05:07 AM | Posted By Elizabeth LaPensée in Interviews
An interview with thatgamecompany's design director Jenova Chen, who helped create Cloud, fl0w, Flower and Journey

Tagged With:  interview  design 
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Why Kickstarters Fail and How to Avoid It

Apr 16 2013 05:14 PM | Posted By Menashe Kestenbaum in Business and Law
I’ve had the opportunity of observing a fair few video game Kickstarter campaigns over the past few weeks from a close proximity. Some succeeded, others didn’t. Being in touch with many of the campaign starters has given me a bit of insight into why some Kickstarters fail and others succeed. It’s too often that you see a really great concept fail to build any kind of steam in their funding.

Tagged With:  kickstarter 
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Social Media Handbook Policy

Apr 05 2013 09:17 PM | Posted By Preeti Khanolkar in Business and Law
Do I need to disclose that I work for a game company when I'm talking about their games on my blog? Can my company tell me not to tweet about controversial work-related things that upset me? Can they prohibit me from becoming Facebook friends with my coworkers? Is my company's social media handbook policy even legal? Read on to find out!

Tagged With:  social media  law  intermediate  social  policy  facebook  twitter 
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Getting into Games through Education: "Where do I begin?"

Apr 05 2013 12:59 PM | Posted By Liyaan Hasan (stitchs) in Breaking Into the Industry
The first in a series of articles that explains why University might the right choice for your route into the world of Games Development!

Tagged With:  art  design  programming  coding  education  science  University 
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Getting Started : Introduction to Game Development for Beginners UNDER REVIEW

Mar 27 2013 06:27 AM | Posted By Casey Hardman in Breaking Into the Industry
Interested in game development, but don't know anything about it? Let me introduce you to the creation of games in an understandable way.

Tagged With:  game development  beginner 
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Peter Molyneux: How to get a job in games development • Interview • Eurogamer.net

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Unite 2011

Dec 05 2011 11:00 PM | Posted By Dan Miller-Schroeder in Event Coverage
Unity's annual developer conference, Unite, drew over 1200 attendees this year and offered 40 talks on shader programming, console developing, post-mortems from development teams, and much more. design3 was there to check it out

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GDC Online 2011

Oct 27 2011 10:00 PM | Posted By Drew Sikora in Event Coverage
Photos, slides and coverage links from the 2011 Game Developers Conference Online, held in Austin Texas in early October

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New York Games Conference 2011

Oct 25 2011 10:00 PM | Posted By Bill Crosbie in Event Coverage
Summaries from some of the sessions given at the business-focused New York Games Conference, held at the Museum of Jewish Heritage in downtown New York City along the waters of the Hudson River on Sept 22nd

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Video Game Localisation - A Tricky Game

Mar 29 2011 10:00 PM | Posted By Christian Arno in Business and Law
Get an overview of the process and pitfalls of localizing a game for several countries during or after development

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Getting your app on Intel AppUp: Porting "Ancient Frog"

Jan 18 2011 11:00 PM | Posted By Intel in Interviews
An interview conducted by Bob Duffy, Intel AppUp Developer Community Manager, with developer James Brown on bringing his award winning game "Ancient Frog" to the Intel AppUp center

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Interview with Firelight Technologies

Nov 19 2010 12:21 PM | Posted By Nathan Madsen in Interviews
We talk to the makers of FMOD about their current successes, new partnerships and what they have lined up for 2011 and GDC

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Interview with Chris Rausch

Sep 29 2010 10:33 AM | Posted By Tiffany Smith in Business
We talk to the co-owner/co-founder of SuperVillain Studios about where he's come from and where he's going - especially with regard to SuperVillain Studios

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