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Interview with Chris Rausch

Published in Business

By Tiffany Smith - We talk to the co-owner/co-founder of SuperVillain Studios about where he's come from and where he's going - especially with regard to SuperVillain...

Interview with Dan Paladin

Published in Business

By Tiffany Smith - We have a short chat with The Behemoth's well-known artist Dan Paladin about his influences, artistic style, working at Behemoth and their latest t...

Can Mobile Payments Help You Get Paid?

Published in Business

By Kevin Spector - Top 6 mobile payment considerations for online and social network game developers from the CEO of Mobile First.


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All the Boring Bits of Paperwork you have to do as an Indie Developer

Apr 15 2014 07:00 PM | Posted By Size Five in Business and Law
Everyone knows that being an indie dev is the best job in the world. When you’re not just playing games on the sofa in your underpants surrounded by Crunchy Nut Cornflakes, you’re idly making guns and things that explode.

Tagged With:  business  legal  startup  finance 
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Tracking Player Metrics and Views in Flash Games with Google Analytics

Apr 02 2014 02:45 PM | Posted By Wolfgang Graebner in Business and Law
How you can use Google Analytics to track metrics in your Flash games.

Tagged With:  analytics  flash  metrics  Google analytics 
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Post Mortem: Da Boom!

Mar 22 2014 06:10 AM | Posted By Sean "rioki" Farrell in Production and Management
Da Boom! was developed over the course of the last half year in my spare time. It is a classical bomb laying game with a retro art style, but with the ability that you can play the game over the network. What went right? What went wrong?

Tagged With:  postmortem  indi  deisgn  development 
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Algo-Bot: lessons learned from our kickstarter failure

Mar 18 2014 07:40 AM | Posted By Sophie Schiaratura in Business and Law
After my first article regarding the development of Algo-Bot and the launch on Kickstarter, many of you asked me to explain a bit this Kickstarter first adventure. Here are the lessons we learned.

Tagged With:  Kickstarter  coding game  serious game  learning game  programmer  coder  game  fail  funding  marketing 
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Adventures in PR…

Mar 17 2014 11:41 AM | Posted By Jody Gallagher in Production and Management
we realized pretty quickly no one knew who we were or cared about our little indie game. Other than my mum, no one was going to buy this thing once we finished it. So we decided to listen to the experts yelling at everyone to share what they are actually doing (Brian Baglow) and come up with some sort of plan to do that.

Tagged With:  pr  gamedev  marketing 
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Development of the Game: From an Idea on a Napkin to a Campaign on Kickstarter

Mar 07 2014 08:12 PM | Posted By Andrey Vlasenko in Production and Management
There is nothing worse than an idea stuck in your head. At first it’s just looming at the back of your mind, then after an incubation period it makes you act. And so having worked in Enterprise software for about 7 years I have firmly decided that I want to try game development and create a game.

Tagged With:  game  development  demolition lander  cocos2d  kickstarter  chipmunk 
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Postmortem: "Pavel Piezo - Trip to the Kite Festival", a game for learning languages UNDER REVIEW

Mar 04 2014 12:43 PM | Posted By Carsten Germer in Production and Management
Our game “Pavel Piezo - Trip to the Kite Festival” has just been released for the first target platform. I decided to write up this postmortem without knowing sales numbers and without being able to share details about marketing on different platforms as “the story so far”.

Tagged With:  postmortem  html5  cordova  phonegap  canvas  mobile  tablets  hidden object game  educational  javascript  post mortem 
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4gency’s First Year Pt. 2: Node.Hack, the Problem Child

Feb 16 2014 07:09 PM | Posted By Charles N. Cox in Business and Law
Node.Hack is 4gency's first title, with a year and a half of lessons to teach about ads, trials, marketing, monetization, and missteps. Dig into the numbers on this multiplatform mobile action puzzler.

Tagged With:  android  ios  iphone  monetization  windows phone  advertising  marketing  trials  media 
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Getting Games Done

Feb 14 2014 05:42 AM | Posted By Michel Mony in Production and Management
This article is aimed at hobbyists/indie developers with limited spare time to dedicate to their projects. It seeks to help them increase their motivation (and finish their projects) all the while improving their working environment setup and productivity.

Tagged With:  indie  game  development  gamedev  trello  svn  jenkins 
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When a Game Teaches You

Feb 06 2014 06:58 AM | Posted By Sophie Schiaratura in Production and Management
Developing Algo-Bot taught us the most important thing in game development: team communication. Read how hard it was to develop this game without killing each other.

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You Don't Need to Hide Your Source Code

Dec 20 2013 05:07 PM | Posted By Julian Marchant in Business and Law
It's fashionable these days for authors of video games to keep the source code to these games a secret, but this is entirely unnecessary for commercialism and detrimental to players. Learn why here.

Tagged With:  source code  open source  free software  DRM 
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10 Ways To Improve Your Indie Game Development

Nov 26 2013 05:54 AM | Posted By Bratie Fanut in Production and Management
I believe that a lot of good games could be great ones if some of the following ideas were acted on. Most of these suggestions are either free to implement or require nothing more than an investment of time and energy.

Tagged With:  indie  games 
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How to Outsource Art

Nov 19 2013 03:25 AM | Posted By Junxue Li in Production and Management
This article is about how to outsource art works for video games.

Tagged With:  game art  art work  outsource  how to 
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Why your Games are Unfinished, and What To Do About It

Nov 15 2013 05:32 PM | Posted By Arian Allenson M. Valdez in Business and Law
Find out the most common pitfalls of beginning developers, and how successful game developers overcame them

Tagged With:  games  development  marketing  business  motivation  beginner 
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How NOT to Market Your Indie Game

Oct 27 2013 04:32 AM | Posted By Dushan Chaciej (aka. ANtY) in Business and Law
There are so many of those ‘How to market your indie game’ articles written by more or less successful developers that I decided to write about this from a different angle… from my angle… from an angle of failure.I have a long record of failing at marketing and PR and you can easily check that by looking at my name/nick and not recognizing it. Thus you can trust me on what I’m going to say.

Tagged With:  indie  games  marketing  indie games  video games  promotion  press release  game developers  indie developers  advice  tutorial  tips  pr 
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Creating a Business Plan

Aug 19 2013 11:17 AM | Posted By Steve Pavlina in Business and Law
Steve shares some thoughts on creating a written plan for your new business after he spent time and research working on his own

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Notes on GameDev: Blaine Christine

Aug 19 2013 11:14 AM | Posted By Elizabeth LaPensée in Interviews
Blaine Christine, BioWare, talks about the studio and his own path to the role of producer

Tagged With:  interview  production 
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Notes on GameDev: Maurine Starkey

Aug 19 2013 11:14 AM | Posted By Elizabeth LaPensée in Interviews
Maurine Starkey is a founding member of Westwood Studios. She has worked as an art instructor, lead artist, art director, creative director, producer and game designer for over 24 years, plus continues to paint, sculpt, storyboard, and illustrate books, paper games, and comic books.

Tagged With:  interview  design 
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Indie tutorial: Starting a project and forming a team

Aug 18 2013 11:51 PM | Posted By ANtY in Production and Management
Despite what you may think, going out and finding your team may not be the best first step to creating your game. Rather, creating the game should be

Tagged With:  indie  team management  startup 
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Untangling Licensing and Copyright in Game Art

Aug 15 2013 02:40 PM | Posted By Theodore Jefferson in Business and Law
Believe it or not, all three major categories of intellectual property can and do affect your game project, even if you haven't given them a great deal of consideration or filed any paperwork yet. Despite the (often correct) protests of many programmers, software can be patented. Software is copyrighted the moment it hits your computer's RAM or hard drive, and if you have a title for...

Tagged With:  llicensing  copyright  art  trademark  patent 
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GDC 2013: Interview with Richard Hofmeier

Aug 15 2013 02:39 PM | Posted By design3 in Interviews
Design3 had the pleasure of interviewing Richard Hofmeier at GDC 2013 to discuss Cartlife and his experience as a developer

Tagged With:  gdc  igf  interview  video  design3  indie 
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GDC 2013 Interview with Justin Ma

Aug 15 2013 02:38 PM | Posted By design3 in Interviews
How long does it take to develop a game? Justin Ma, co-developer of the award winning game, FTL: Faster Than Light, has been there and back. design3 got a chance to chat with Justin at GDC 2013, where he shared the details on his previous work in China, his unbelievable Kickstarter success, the work it took to create FTL, the design tools used, and more.

Tagged With:  interview  gdc  indie  igf 
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GDC 2013: Interview with Jakob Schmid

Aug 15 2013 05:15 AM | Posted By design3 in Interviews
design3 talks with Jakob Schmid, audio designer of the hit-game 140, about his game, the tools used to develop it, tips for budding game makers to get the ball rolling, and more

Tagged With:  gdc  igf  indie  interview 
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Notes on GameDev: Dave Grossman

Aug 15 2013 05:13 AM | Posted By Elizabeth LaPensée in Interviews
Interview with Dave Grossman: Director of Design, Telltale Games and their episodic content

Tagged With:  interview  design 
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Tips for Working With an Art Studio

Aug 14 2013 11:13 PM | Posted By Christopher Haag in Production and Management
This article is targeted toward game developers who have never worked with an art studio before, but want to. It includes information on what developers should have before approaching any art studio, what to do when they begin working with them, and things to keep in mind throughout the project.

Tagged With:  tips  outsourcing  production 
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