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Interview with Chris Rausch

Published in Business

By Tiffany Smith - We talk to the co-owner/co-founder of SuperVillain Studios about where he's come from and where he's going - especially with regard to SuperVillain...

Interview with Dan Paladin

Published in Business

By Tiffany Smith - We have a short chat with The Behemoth's well-known artist Dan Paladin about his influences, artistic style, working at Behemoth and their latest t...

Can Mobile Payments Help You Get Paid?

Published in Business

By Kevin Spector - Top 6 mobile payment considerations for online and social network game developers from the CEO of Mobile First.


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300 Employees On Multiple Continents: How We Work Without An Office

Oct 23 2014 07:35 AM | Posted By Kirill Kliushkin in Production and Management
Not having an office has had a large and positive effect on our business. Just a few management secrets - and you can make the absence of an office work for you too!

Tagged With:  Offices  business development  motivation  management  task management  working remotely 
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Crowdfunding as Marketing UNDER REVIEW

Oct 02 2014 02:55 PM | Posted By Kevin Harwood in Business and Law
What if we reverse engineered crowdfunding platforms as a marketing tool?

Tagged With:  Marketing  crowdfunding 
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Naming An Indie Game

Sep 27 2014 05:28 PM | Posted By Elyot Grant in Business and Law
What's in a name? Find out in this exposition of how and why Lunarch Studios came up with the name "Prismata," from trademark rigamarole to sound symbolism.

Tagged With:  naming  marketing  names  trademarks  prismata 
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5 Premium Currency Pricing Trends and Tricks used by Mobile Free-To-Play Games

Sep 25 2014 11:56 AM | Posted By Wolfgang Graebner in Business and Law
analyses how 32 games on the App Store sell their premium currency, and notes interesting trends and tricks that emerged

Tagged With:  mobile  pricing  monetization 
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Communication is a Game Development Skill

Sep 11 2014 05:05 AM | Posted By Chris DeLeon in Production and Management
Many game development guides and tutorials fail to acknowledge communication as a development skill. As with any other skill there are techniques to learn, concepts to master, and practice to be done.

Tagged With:  game design  communication  working with a team 
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Mobile Game Crowdfunding Experience from Two Kickstarter Campaigns

Sep 01 2014 07:06 AM | Posted By Andrey Vlasenko in Production and Management
A look at two kickstarter campaigns run for the mobile iOS game Demolition Lander, what worked and what didn't.

Tagged With:  ios  arcade  demolition lander  crowdfunding  kickstarter 
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Taptitude: two years of success on Windows Phone

Aug 16 2014 08:47 AM | Posted By FourBros Studio in Business and Law
It’s been two years since we launched Taptitude on Windows Phone, and we’re still going strong! Keeping with our tradition of openly sharing our download and revenue stats, we’d like to take a look back at the last two years to see how far we’ve come, and where we have room to improve.

Tagged With:  windows phone  ecpm  mobile 
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Techniques for Finding Unlisted Game Internships

Aug 16 2014 08:45 AM | Posted By Brice Morrison in Breaking Into the Industry
There are hundreds of game companies out there, but only the largest of them have online job websites where they list open positions. Yet, there are lots of students who find positions at small game companies who earn themselves a decent wage and some notches in their belts that can then help to propel them to better job opportunities later on.So how do you find these unlisted game internships?...

Tagged With:  jobs  internships  networking 
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From Game Prototype to Release in 2 Months

Aug 14 2014 01:18 PM | Posted By Dmytro Hreshko in Production and Management
A look at the development of a mobile hidden object game based on research of existing games' shortfalls

Tagged With:  hidden object game  postmortem  ios  mobile  android  windows  unity3d  advertising 
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The Art of Feeding Time: Branding UNDER REVIEW

Aug 04 2014 01:51 PM | Posted By Radek Koncewicz in Business and Law
This article outlines the process of branding a game, refining its logo design and creating a mascot to represent it.

Tagged With:  Feeding Time  Branding  logos  logo  art  game art  game development  game design  icons  mascot  game  gaming 
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WildStar CREDD System Explained

Jul 28 2014 10:12 PM | Posted By Kevin Harwood in Business and Law
WildStar has launched a brilliant monetization system which should prove to be a game changer.

Tagged With:  WildStar  CREDD 
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Investing in Community Management UNDER REVIEW

Jul 11 2014 01:00 PM | Posted By Kevin Harwood in Business and Law
I seriously hope you see the benefits of proper community management. It yields so much value to your game and this article covers some of the most important examples.

Tagged With:  community 
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The 4Ps of Marketing

Jul 02 2014 05:52 AM | Posted By Joseph Lieberman in Business and Law
Covers the bases on marketing strategy: Product, Price, Placement, Promotion

Tagged With:  marketing  product  price  place  promotion 
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The Latest Evolution in Microtransactions

Jun 21 2014 01:03 AM | Posted By Kevin Harwood in Business and Law
This seems to be a huge change in the microtransaction world and no one is talking about it

Tagged With:  microtransactions  mtx 
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Getting into Games through Education: Preparing for Interview UNDER REVIEW

Jun 16 2014 02:19 PM | Posted By Liyaan Hasan (stitchs) in Breaking Into the Industry
University interviews. They're scary... but this article aims to provide you with the tools you need to prepare, to get onto that Games Degree Course!

Tagged With:  art  design  programming  education  science  coding  university 
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Pitching Your Game to Asian Publishers UNDER REVIEW

Jun 09 2014 10:45 PM | Posted By Michel Mony in Production and Management
This article aims to support indie businesses that are interested in publishing their successful games in Asia.

Tagged With:  asia  publishing  pitching  f2p  localization 
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Advertising Through YouTubers

Jun 09 2014 03:24 PM | Posted By Kevin Harwood in Business and Law
Advertising through YouTubers is a really solid marketing strategy, but requires some basic strategy forethought.

Tagged With:  advertising  marketing  youtube  social media 
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How To Make Videos For Games

Jun 06 2014 10:50 AM | Posted By Kirill Kliushkin in Production and Management
Our experience will be useful both to anyone who is trying to produce video independently and to developers who are outsourcing creation of video for their games.

Tagged With:  tips  videos  gaming point  video types  video idea  source materials  storyboard  voiceover  animation  music for video  audio for video  video localization  how to  advice 
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Creating the Financial Model for your Company Part I

Jun 04 2014 09:38 AM | Posted By Sagger Khraishi in Business and Law
In this tutorial, we are going through the process of creating a 5 year plan that you can pitch to a VC or potential investor. This is Part I, where we go over the Parameters and Product spreadsheet.

Tagged With:  5 year plan  parameters  products  spreadsheet  financials  income statement  operating expenses  cash flow statement 
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The Viral Formula

May 31 2014 08:19 AM | Posted By Kevin Harwood in Business and Law
How do you get your game to experience viral growth? Create the tools for your users to do so!

Tagged With:  Marketing  business  advertising  social sharing 
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Tips For Exhibiting Your Games

May 08 2014 03:29 AM | Posted By Dave Mitchell in Business and Law
It takes a lot of preparation and effort to run a booth at a games exhibition, let alone deal with players and press. Here are some tips to keep in mind

Tagged With:  indie  pr  playtest  exhibition 
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All the Boring Bits of Paperwork you have to do as an Indie Developer

Apr 15 2014 07:00 PM | Posted By Size Five in Business and Law
Everyone knows that being an indie dev is the best job in the world. When you’re not just playing games on the sofa in your underpants surrounded by Crunchy Nut Cornflakes, you’re idly making guns and things that explode.

Tagged With:  business  legal  startup  finance 
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Tracking Player Metrics and Views in Flash Games with Google Analytics

Apr 02 2014 02:45 PM | Posted By Wolfgang Graebner in Business and Law
How you can use Google Analytics to track metrics in your Flash games.

Tagged With:  analytics  flash  metrics  Google analytics  playtesting 
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Post Mortem: Da Boom!

Mar 22 2014 06:10 AM | Posted By Sean "rioki" Farrell in Production and Management
Da Boom! was developed over the course of the last half year in my spare time. It is a classical bomb laying game with a retro art style, but with the ability that you can play the game over the network. What went right? What went wrong?

Tagged With:  postmortem  indi  deisgn  development 
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Algo-Bot: lessons learned from our kickstarter failure

Mar 18 2014 07:40 AM | Posted By Sophie Schiaratura in Business and Law
After my first article regarding the development of Algo-Bot and the launch on Kickstarter, many of you asked me to explain a bit this Kickstarter first adventure. Here are the lessons we learned.

Tagged With:  Kickstarter  coding game  serious game  learning game  programmer  coder  game  fail  funding  marketing 
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