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Interview with Chris Rausch
Published in Business
By Tiffany Smith - We talk to the co-owner/co-founder of SuperVillain Studios about where he's come from and where he's going - especially with regard to SuperVillain...
Interview with Dan Paladin
Published in Business
By Tiffany Smith - We have a short chat with The Behemoth's well-known artist Dan Paladin about his influences, artistic style, working at Behemoth and their latest t...
Can Mobile Payments Help You Get Paid?
Published in Business
By Kevin Spector - Top 6 mobile payment considerations for online and social network game developers from the CEO of Mobile First.
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GDC 2013: Interview with Jakob Schmid UNDER REVIEW
Jun 17 2013 07:19 AM | Posted By deisgn3
in Interviews
design3 talks with Jakob Schmid, audio designer of the hit-game 140, about his game, the tools used to develop it, tips for budding game makers to get the ball rolling, and more
Tagged With: gdc igf indie interview
Lone Wolf Killers
Jun 15 2013 06:27 PM | Posted By Mason McCuskey
in Production and Management
What are some of the reasons development teams most often fail to produce a finished product? Find out so you can work to avoid them
Tagged With: design document play testing team management
GDC 2013 Interview with Justin Ma UNDER REVIEW
Jun 14 2013 07:15 AM | Posted By design3
in Interviews
How long does it take to develop a game? Justin Ma, co-developer of the award winning game, FTL: Faster Than Light, has been there and back. design3 got a chance to chat with Justin at GDC 2013, where he shared the details on his previous work in China, his unbelievable Kickstarter success, the work it took to create FTL, the design tools used, and more.
Tagged With: interview gdc indie igf
Notes on GameDev: Maurine Starkey UNDER REVIEW
Jun 10 2013 11:22 AM | Posted By Elizabeth LaPensée
in Interviews
Maurine Starkey is a founding member of Westwood Studios. She has worked as an art instructor, lead artist, art director, creative director, producer and game designer for over 24 years, plus continues to paint, sculpt, storyboard, and illustrate books, paper games, and comic books.
Tagged With: interview design
GDC 2013: Interview with Richard Hofmeier UNDER REVIEW
Jun 06 2013 07:25 AM | Posted By design3
in Interviews
Design3 had the pleasure of interviewing Richard Hofmeier at GDC 2013 to discuss Cartlife and his experience as a developer
Tagged With: gdc igf interview video design3 indie
Pursuing a Career in Game Design UNDER REVIEW
Jun 05 2013 03:14 PM | Posted By Jared Letman
in Breaking Into the Industry
Get started choosing a top-notch school for a degree suited for game design
Tagged With: game design career
Tips for Working With an Art Studio UNDER REVIEW
May 31 2013 07:01 AM | Posted By Christopher Haag
in Production and Management
This article is targeted toward game developers who have never worked with an art studio before, but want to. It includes information on what developers should have before approaching any art studio, what to do when they begin working with them, and things to keep in mind throughout the project.
Tagged With: tips outsourcing production
Untangling Licensing and Copyright in Game Art UNDER REVIEW
May 27 2013 07:39 AM | Posted By Theodore Jefferson
in Business and Law
Believe it or not, all three major categories of intellectual property can and do affect your game project, even if you haven't given them a great deal of consideration or filed any paperwork yet. Despite the (often correct) protests of many programmers, software can be patented. Software is copyrighted the moment it hits your computer's RAM or hard drive, and if you have a title for...
Tagged With: llicensing copyright art trademark patent
For a Career in Gaming, are Game Design Degrees Worth It? UNDER REVIEW
May 24 2013 07:01 AM | Posted By Brice Morrison
in Breaking Into the Industry
Many students and parents believe that if they are interested in a career in games, then the best thing for them to pursue is a degree in “Game Design”, “Game Programming”, or “Game Art and Animation”. I share my recommendations against this thinking.
Tagged With: students design
Indie tutorial: Organizing your work as a team
May 22 2013 08:07 PM | Posted By ANtY
in Production and Management
Let's see, we already have a game prototype and a team of quality people. What do we do now? Well, you could always actually start working on your game and maybe someday finish it and release it. After all, that's what we strive to achieve.
Tagged With: spiffy goats indie tutorial indie team management startup
Never Team Up with the Idea Guy UNDER REVIEW
May 22 2013 11:00 AM | Posted By Albert Tedja
in Production and Management
Be sure that the people you team up with can actually contribute to the project's success
Tagged With: startup project management
Techniques for Finding Unlisted Game Internships UNDER REVIEW
May 21 2013 07:05 AM | Posted By Brice Morrison
in Breaking Into the Industry
There are hundreds of game companies out there, but only the largest of them have online job websites where they list open positions. Yet, there are lots of students who find positions at small game companies who earn themselves a decent wage and some notches in their belts that can then help to propel them to better job opportunities later on.So how do you find these unlisted game internships?...
Tagged With: jobs internships networking
Getting into Games through Education: Choosing your University UNDER REVIEW
May 20 2013 07:15 AM | Posted By Liyaan Hasan (stitchs)
in Breaking Into the Industry
The follow-up to 'Where do I begin?'. This time we look into what you should do in order to pick the best University for you, and your subject area.
Tagged With: art design programming education science coding open day university
Making it in Indie Games: Starter Guide
May 17 2013 06:19 PM | Posted By Derek Yu
in Breaking Into the Industry
Advice on how to become a successful indie developer from a successful indie developer
Tagged With: indie
Notes on GameDev: Blaine Christine UNDER REVIEW
May 14 2013 11:01 AM | Posted By Elizabeth LaPensée
in Interviews
Blaine Christine, BioWare, talks about the studio and his own path to the role of producer
Tagged With: interview production
4gency’s First Year Pt. 1: A Look at Armored Drive
May 09 2013 01:22 PM | Posted By Charles N. Cox
in Business and Law
This is Part One of a series of posts about 4gency’s first year in operation, including data on monetization, app marketing campaigns, and user acquisition
Tagged With: postmortem ios mobile monetization
Indie tutorial: Starting a project and forming a team UNDER REVIEW
May 07 2013 11:08 AM | Posted By ANtY
in Production and Management
Despite what you may think, going out and finding your team may not be the best first step to creating your game. Rather, creating the game should be
Tagged With: indie team management startup
Notes on GameDev: Dane Olds
Apr 25 2013 08:24 PM | Posted By Elizabeth LaPensée
in Interviews
Interview with Dane Olds, who was a character artist that worked on Fallout 3
Tagged With: art interview character art
Notes on GameDev: Tamir Nadav
Apr 24 2013 07:52 AM | Posted By Elizabeth LaPensée
in Interviews
Interview with Tamir Nadav, then a designer at KingsIsle and a well-networked figure in the games industry
Tagged With: interview design
Pitch Your Game: Pitching Tips from a Game Industry Catcher
Apr 22 2013 10:24 AM | Posted By Joshua Dallman
in Business and Law
A veteran industry producer tells you what you need to do to get your pitch noticed by publishers
Tagged With: pitch funding tips
Notes on GameDev: Jenova Chen
Apr 19 2013 05:07 AM | Posted By Elizabeth LaPensée
in Interviews
An interview with thatgamecompany's design director Jenova Chen, who helped create Cloud, fl0w, Flower and Journey
Tagged With: interview design
Why Kickstarters Fail and How to Avoid It
Apr 16 2013 05:14 PM | Posted By Menashe Kestenbaum
in Business and Law
I’ve had the opportunity of observing a fair few video game Kickstarter campaigns over the past few weeks from a close proximity. Some succeeded, others didn’t. Being in touch with many of the campaign starters has given me a bit of insight into why some Kickstarters fail and others succeed. It’s too often that you see a really great concept fail to build any kind of steam in their funding.
Tagged With: kickstarter
Social Media Handbook Policy
Apr 05 2013 09:17 PM | Posted By Preeti Khanolkar
in Business and Law
Do I need to disclose that I work for a game company when I'm talking about their games on my blog? Can my company tell me not to tweet about controversial work-related things that upset me? Can they prohibit me from becoming Facebook friends with my coworkers? Is my company's social media handbook policy even legal? Read on to find out!
Tagged With: social media law intermediate social policy facebook twitter
Getting into Games through Education: "Where do I begin?"
Apr 05 2013 12:59 PM | Posted By Liyaan Hasan (stitchs)
in Breaking Into the Industry
The first in a series of articles that explains why University might the right choice for your route into the world of Games Development!
Tagged With: art design programming coding education science University
Getting Started : Introduction to Game Development for Beginners UNDER REVIEW
Mar 27 2013 06:27 AM | Posted By Casey Hardman
in Breaking Into the Industry
Interested in game development, but don't know anything about it? Let me introduce you to the creation of games in an understandable way.
Tagged With: game development beginner