Jump to content

  • Log In with Google      Sign In   
  • Create Account

14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

Business Articles

Article Listing

Interview with Chris Rausch

Published in Business

By Tiffany Smith - We talk to the co-owner/co-founder of SuperVillain Studios about where he's come from and where he's going - especially with regard to SuperVillain...

Interview with Dan Paladin

Published in Business

By Tiffany Smith - We have a short chat with The Behemoth's well-known artist Dan Paladin about his influences, artistic style, working at Behemoth and their latest t...

Can Mobile Payments Help You Get Paid?

Published in Business

By Kevin Spector - Top 6 mobile payment considerations for online and social network game developers from the CEO of Mobile First.


View Complete Archive You cannot add articles


Like
1Likes
Dislike

GDC 2013: Interview with Jakob Schmid UNDER REVIEW

Jun 17 2013 07:19 AM | Posted By deisgn3 in Interviews
design3 talks with Jakob Schmid, audio designer of the hit-game 140, about his game, the tools used to develop it, tips for budding game makers to get the ball rolling, and more

Tagged With:  gdc  igf  indie  interview 
Like
28Likes
Dislike

Lone Wolf Killers

Jun 15 2013 06:27 PM | Posted By Mason McCuskey in Production and Management
What are some of the reasons development teams most often fail to produce a finished product? Find out so you can work to avoid them

Tagged With:  design document  play testing  team management 
Like
2Likes
Dislike

GDC 2013 Interview with Justin Ma UNDER REVIEW

Jun 14 2013 07:15 AM | Posted By design3 in Interviews
How long does it take to develop a game? Justin Ma, co-developer of the award winning game, FTL: Faster Than Light, has been there and back. design3 got a chance to chat with Justin at GDC 2013, where he shared the details on his previous work in China, his unbelievable Kickstarter success, the work it took to create FTL, the design tools used, and more.

Tagged With:  interview  gdc  indie  igf 
Like
1Likes
Dislike

Notes on GameDev: Maurine Starkey UNDER REVIEW

Jun 10 2013 11:22 AM | Posted By Elizabeth LaPensée in Interviews
Maurine Starkey is a founding member of Westwood Studios. She has worked as an art instructor, lead artist, art director, creative director, producer and game designer for over 24 years, plus continues to paint, sculpt, storyboard, and illustrate books, paper games, and comic books.

Tagged With:  interview  design 
Like
4Likes
Dislike

GDC 2013: Interview with Richard Hofmeier UNDER REVIEW

Jun 06 2013 07:25 AM | Posted By design3 in Interviews
Design3 had the pleasure of interviewing Richard Hofmeier at GDC 2013 to discuss Cartlife and his experience as a developer

Tagged With:  gdc  igf  interview  video  design3  indie 
Like
-2Likes
Dislike

Pursuing a Career in Game Design UNDER REVIEW

Jun 05 2013 03:14 PM | Posted By Jared Letman in Breaking Into the Industry
Get started choosing a top-notch school for a degree suited for game design

Tagged With:  game design  career 
Like
4Likes
Dislike

Tips for Working With an Art Studio UNDER REVIEW

May 31 2013 07:01 AM | Posted By Christopher Haag in Production and Management
This article is targeted toward game developers who have never worked with an art studio before, but want to. It includes information on what developers should have before approaching any art studio, what to do when they begin working with them, and things to keep in mind throughout the project.

Tagged With:  tips  outsourcing  production 
Like
10Likes
Dislike

Untangling Licensing and Copyright in Game Art UNDER REVIEW

May 27 2013 07:39 AM | Posted By Theodore Jefferson in Business and Law
Believe it or not, all three major categories of intellectual property can and do affect your game project, even if you haven't given them a great deal of consideration or filed any paperwork yet. Despite the (often correct) protests of many programmers, software can be patented. Software is copyrighted the moment it hits your computer's RAM or hard drive, and if you have a title for...

Tagged With:  llicensing  copyright  art  trademark  patent 
Like
8Likes
Dislike

For a Career in Gaming, are Game Design Degrees Worth It? UNDER REVIEW

May 24 2013 07:01 AM | Posted By Brice Morrison in Breaking Into the Industry
Many students and parents believe that if they are interested in a career in games, then the best thing for them to pursue is a degree in “Game Design”, “Game Programming”, or “Game Art and Animation”. I share my recommendations against this thinking.

Tagged With:  students  design 
Like
16Likes
Dislike

Indie tutorial: Organizing your work as a team

May 22 2013 08:07 PM | Posted By ANtY in Production and Management
Let's see, we already have a game prototype and a team of quality people. What do we do now? Well, you could always actually start working on your game and maybe someday finish it and release it. After all, that's what we strive to achieve.

Tagged With:  spiffy goats  indie tutorial  indie  team management  startup 
Like
27Likes
Dislike

Never Team Up with the Idea Guy UNDER REVIEW

May 22 2013 11:00 AM | Posted By Albert Tedja in Production and Management
Be sure that the people you team up with can actually contribute to the project's success

Tagged With:  startup  project management 
Like
6Likes
Dislike

Techniques for Finding Unlisted Game Internships UNDER REVIEW

May 21 2013 07:05 AM | Posted By Brice Morrison in Breaking Into the Industry
There are hundreds of game companies out there, but only the largest of them have online job websites where they list open positions. Yet, there are lots of students who find positions at small game companies who earn themselves a decent wage and some notches in their belts that can then help to propel them to better job opportunities later on.So how do you find these unlisted game internships?...

Tagged With:  jobs  internships  networking 
Like
4Likes
Dislike

Getting into Games through Education: Choosing your University UNDER REVIEW

May 20 2013 07:15 AM | Posted By Liyaan Hasan (stitchs) in Breaking Into the Industry
The follow-up to 'Where do I begin?'. This time we look into what you should do in order to pick the best University for you, and your subject area.

Tagged With:  art  design  programming  education  science  coding  open day  university 
Like
33Likes
Dislike

Making it in Indie Games: Starter Guide

May 17 2013 06:19 PM | Posted By Derek Yu in Breaking Into the Industry
Advice on how to become a successful indie developer from a successful indie developer

Tagged With:  indie 
Like
3Likes
Dislike

Notes on GameDev: Blaine Christine UNDER REVIEW

May 14 2013 11:01 AM | Posted By Elizabeth LaPensée in Interviews
Blaine Christine, BioWare, talks about the studio and his own path to the role of producer

Tagged With:  interview  production 
Like
9Likes
Dislike

4gency’s First Year Pt. 1: A Look at Armored Drive

May 09 2013 01:22 PM | Posted By Charles N. Cox in Business and Law
This is Part One of a series of posts about 4gency’s first year in operation, including data on monetization, app marketing campaigns, and user acquisition

Tagged With:  postmortem  ios  mobile  monetization 
Like
9Likes
Dislike

Indie tutorial: Starting a project and forming a team UNDER REVIEW

May 07 2013 11:08 AM | Posted By ANtY in Production and Management
Despite what you may think, going out and finding your team may not be the best first step to creating your game. Rather, creating the game should be

Tagged With:  indie  team management  startup 
Like
1Likes
Dislike

Notes on GameDev: Dane Olds

Apr 25 2013 08:24 PM | Posted By Elizabeth LaPensée in Interviews
Interview with Dane Olds, who was a character artist that worked on Fallout 3

Tagged With:  art  interview  character art 
Like
2Likes
Dislike

Notes on GameDev: Tamir Nadav

Apr 24 2013 07:52 AM | Posted By Elizabeth LaPensée in Interviews
Interview with Tamir Nadav, then a designer at KingsIsle and a well-networked figure in the games industry

Tagged With:  interview  design 
Like
6Likes
Dislike

Pitch Your Game: Pitching Tips from a Game Industry Catcher

Apr 22 2013 10:24 AM | Posted By Joshua Dallman in Business and Law
A veteran industry producer tells you what you need to do to get your pitch noticed by publishers

Tagged With:  pitch  funding  tips 
Like
4Likes
Dislike

Notes on GameDev: Jenova Chen

Apr 19 2013 05:07 AM | Posted By Elizabeth LaPensée in Interviews
An interview with thatgamecompany's design director Jenova Chen, who helped create Cloud, fl0w, Flower and Journey

Tagged With:  interview  design 
Like
25Likes
Dislike

Why Kickstarters Fail and How to Avoid It

Apr 16 2013 05:14 PM | Posted By Menashe Kestenbaum in Business and Law
I’ve had the opportunity of observing a fair few video game Kickstarter campaigns over the past few weeks from a close proximity. Some succeeded, others didn’t. Being in touch with many of the campaign starters has given me a bit of insight into why some Kickstarters fail and others succeed. It’s too often that you see a really great concept fail to build any kind of steam in their funding.

Tagged With:  kickstarter 
Like
11Likes
Dislike

Social Media Handbook Policy

Apr 05 2013 09:17 PM | Posted By Preeti Khanolkar in Business and Law
Do I need to disclose that I work for a game company when I'm talking about their games on my blog? Can my company tell me not to tweet about controversial work-related things that upset me? Can they prohibit me from becoming Facebook friends with my coworkers? Is my company's social media handbook policy even legal? Read on to find out!

Tagged With:  social media  law  intermediate  social  policy  facebook  twitter 
Like
9Likes
Dislike

Getting into Games through Education: "Where do I begin?"

Apr 05 2013 12:59 PM | Posted By Liyaan Hasan (stitchs) in Breaking Into the Industry
The first in a series of articles that explains why University might the right choice for your route into the world of Games Development!

Tagged With:  art  design  programming  coding  education  science  University 
Like
12Likes
Dislike

Getting Started : Introduction to Game Development for Beginners UNDER REVIEW

Mar 27 2013 06:27 AM | Posted By Casey Hardman in Breaking Into the Industry
Interested in game development, but don't know anything about it? Let me introduce you to the creation of games in an understandable way.

Tagged With:  game development  beginner 
PARTNERS