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Interview with Chris Rausch

Published in Business

By Tiffany Smith - We talk to the co-owner/co-founder of SuperVillain Studios about where he's come from and where he's going - especially with regard to SuperVillain...

Interview with Dan Paladin

Published in Business

By Tiffany Smith - We have a short chat with The Behemoth's well-known artist Dan Paladin about his influences, artistic style, working at Behemoth and their latest t...

Can Mobile Payments Help You Get Paid?

Published in Business

By Kevin Spector - Top 6 mobile payment considerations for online and social network game developers from the CEO of Mobile First.


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Marketing my latest mobile game - post mortem of the first month UNDER REVIEW

Aug 28 2015 04:32 AM | Posted By Marc Bourbonnais in Business and Law
Compiling a list and thoughts of my marketing efforts during the first month of my latest mobile game

Tagged With:  marketing  mobile  ASO  post mortem 
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Crowdfunding as Marketing

Aug 27 2015 08:36 AM | Posted By Kevin Harwood in Business and Law
What if we reverse engineered crowdfunding platforms as a marketing tool?

Tagged With:  Marketing  crowdfunding 
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Get Professional - A Professional Skillset for Software Engineers

Aug 10 2015 04:32 AM | Posted By Dominik Berner in Breaking Into the Industry
What distinguishes the common coder and/or hobbyist from the pros?

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3 Steps to Mastering Your Game’s Soft Launch

Jul 29 2015 08:47 PM | Posted By Keith Andrew in Business and Law
Discusses the region-specific "soft launch" approach for mobile titles, a trial which could make or break your title without global impact

Tagged With:  soft launch  game development  game marketing  mobile 
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15 Metrics All Game Developers Should Know by Heart

Jul 15 2015 01:31 PM | Posted By GameAnalytics in Business and Law
Mobile game analytics can feel complicated. When it comes to metrics, there are hundreds of numbers to track. On the simpler end of the spectrum, there are metrics like downloads, sessions, and DAUs.

Tagged With:  gameanalytics  metrics  game development 
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When Your Best Isn't Good Enough: A Tale of Failure (Part II)

Jul 06 2015 11:26 AM | Posted By Peter Cardwell-Gardner in Breaking Into the Industry
No amount of hard work can shield you from failure - and yet we often only hear about the success stories. A honest and authentic look at the emotional experience of failure, and how it affects your ability to stay creative and thrive.

Tagged With:  Indie  failure  kickstarter  Cadence 
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When Your Best Isn't Good Enough: A Tale of Failure (Part I)

Jul 02 2015 11:59 AM | Posted By Peter Cardwell-Gardner in Breaking Into the Industry
Making a game succeed is tough and unpredictable. No amount of hard work can shield you from failure - and yet we often only hear about the success stories. A two part look at failed Kickstarter campaign for the music sandbox game, Cadence.

Tagged With:  Indie  failure  Cadence  Kickstarter 
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How to Expand Games (and more) Eluding App Store Updating

Jun 15 2015 11:50 AM | Posted By David Xicota in Production and Management
There are a plethora of reasons why games are successful, but what’s for sure is that players want to feel their favorite games are alive. One key to video game success is to be constantly releasing small updates. This alone might be a compelling reason to develop expandable games.

Tagged With:  server scripts  DLC  downloadable content 
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Everything You Ever Wanted to Know About Authenticode Signing

May 09 2015 11:58 AM | Posted By Craig Edwards in Business and Law
Learn everything you need to know about how and why you should digitally sign your games.

Tagged With:  code signing  signing  encryption  digital signatures  security  distribution 
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The Top 10 Languages for Localizing Your Mobile Game

May 07 2015 05:43 PM | Posted By Kirill Kliushkin in Production and Management
App Annie has provided useful data that gives insights into the breakdown of revenues between platforms and countries. After reading this article you'll have an idea of the countries you want to localize your game for

Tagged With:  localization  mobile games  App Annie  languages  translation  revenue  statistic 
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Giving Away $17,000 Worth of Toto Temple Deluxe at Pax East

Apr 28 2015 12:32 AM | Posted By Yowan Langlais in Business and Law
Yowan describes the experience of demonstrating a game at PAX East.

Tagged With:  marketing  conference 
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How to Pitch Angry Birds, If It Were an Unknown Indie Game

Mar 20 2015 11:10 AM | Posted By Drew Giovannoli in Business and Law
At the Red Fox Clan, we thought it would be fun to pretend that Angry Birds was still an unknown indie game as a template for how you can promote your game. We’re specifically going to write a pitch that would be emailed to reporters online.

Tagged With:  How to  game review  pitch  game promotion 
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My GDC virginity: Of indie loserdom, hope and friendship.

Mar 12 2015 04:32 AM | Posted By Peter Cardwell-Gardner in Event Coverage
Indie developer Peter Cardwell-Gardner details his experiences of his first GDC. A tale of woe trying to pimp a failing Kickstarter for the music game, Cadence – and finding loving friendships in unexpected places.

Tagged With:  gdc  conferences  Cadence  kickstarter 
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Postmortem: "Pavel Piezo - Trip to the Kite Festival", a game for learning languages

Feb 24 2015 08:51 PM | Posted By Carsten Germer in Production and Management
Our game “Pavel Piezo - Trip to the Kite Festival” has just been released for the first target platform. I decided to write up this postmortem without knowing sales numbers and without being able to share details about marketing on different platforms as “the story so far”.

Tagged With:  postmortem  html5  cordova  phonegap  canvas  mobile  tablets  hidden object game  educational  javascript  postmortem 
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Humble Bundle Distribution

Feb 09 2015 10:06 PM | Posted By Kevin Harwood in Business and Law
Have you considered doing a Humble Bundle for your game? Here's some advice and practical data on the decision.

Tagged With:  bundle  humble bundle 
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For a Career in Gaming, are Game Design Degrees Worth It?

Feb 03 2015 09:16 PM | Posted By Brice Morrison in Breaking Into the Industry
Many students and parents believe that if they are interested in a career in games, then the best thing for them to pursue is a degree in “Game Design”, “Game Programming”, or “Game Art and Animation”. I share my recommendations against this thinking.

Tagged With:  students  design 
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Estimating Effort for Small Projects

Jan 29 2015 07:11 AM | Posted By James Wucher in Production and Management
How much work will it take? How much have you finished? When will it be done? If you have to answer these questions, read this article.

Tagged With:  software  management  life cycle  estimation 
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GDC Social Tips

Jan 27 2015 09:30 PM | Posted By Ming-Lun "Allen" Chou in Breaking Into the Industry
The annual Game Developer Conference is a great place to meet people in the industry. Here are some tips for people preparing to break into the industry and wanting to socialize with other game developers.

Tagged With:  GDC  conference  networking 
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4 Simple Things I Learned About the Industry as a Beginner

Jan 20 2015 07:51 PM | Posted By Laszlo Fuleki in Breaking Into the Industry
A short article summarizing a few really important, although simple tips for anyone wanting to join professional game developers at big studios.

Tagged With:  beginner  industry  game  development  professional 
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From Never Doing Game Code or Game Art... To A Full Game In Unreal Engine 4 UNDER REVIEW

Jan 01 2015 03:40 AM | Posted By Markus Skupeika in Breaking Into the Industry
In just 5 months I went from ZERO to ONE in developing a successful game. Here is how I did it as an indie game developer.

Tagged With:  unreal engine  ue4 
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12 Tricks to Selling Your Ideas, Your Game & Yourself

Dec 09 2014 05:27 PM | Posted By Thomas Henshell in Business and Law
Selling is an art in itself. The developer of Archmage Rises shares what he learned from the corporate world – so you don’t have to

Tagged With:  business  promotion  sales  pitch 
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Linguistic Testing: Devil in the Details

Dec 04 2014 06:19 AM | Posted By Kirill Kliushkin in Production and Management
What is linguistic testing and why it's so necessary when you localize your game (or software, or website, or application, or anything else). And bonus: 3 secrets for awesome linguistic testing

Tagged With:  User Interfaces  Localization  Translation  Interface  GUI  Usability Testing  Software Testing  Games Testing  Websites  Foreign Languages  Linguistic Testing 
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Setting Realistic Deadlines, Family, and Soup

Nov 13 2014 11:49 AM | Posted By Thomas Henshell in Production and Management
How does the indie estimate a delivery date when juggling the game, family, spouse, and soup! (Recipe included.)

Tagged With:  indie  software  development  game  scheduling  estimation  deadline  family  spouse  soup 
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How to Make Gameplay Trailers Like the Triple A

Nov 04 2014 08:24 PM | Posted By Kevin Harwood in Business and Law
Making promotional videos for your games can be of massive marketing assistance to your franchise. I've outlined the process I've found success with and analyzed Quantum Break's gameplay trailer for greater clarity.

Tagged With:  marketing  promotion  gameplay trailer 
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300 Employees On Multiple Continents: How We Work Without An Office

Oct 23 2014 07:35 AM | Posted By Kirill Kliushkin in Production and Management
Not having an office has had a large and positive effect on our business. Just a few management secrets - and you can make the absence of an office work for you too!

Tagged With:  Offices  business development  motivation  management  task management  working remotely 
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