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Interview with Chris Rausch

Published in Business

By Tiffany Smith - We talk to the co-owner/co-founder of SuperVillain Studios about where he's come from and where he's going - especially with regard to SuperVillain...

Interview with Dan Paladin

Published in Business

By Tiffany Smith - We have a short chat with The Behemoth's well-known artist Dan Paladin about his influences, artistic style, working at Behemoth and their latest t...

Can Mobile Payments Help You Get Paid?

Published in Business

By Kevin Spector - Top 6 mobile payment considerations for online and social network game developers from the CEO of Mobile First.


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Postmortem: "Pavel Piezo - Trip to the Kite Festival", a game for learning languages

Feb 24 2015 08:51 PM | Posted By Carsten Germer in Production and Management
Our game “Pavel Piezo - Trip to the Kite Festival” has just been released for the first target platform. I decided to write up this postmortem without knowing sales numbers and without being able to share details about marketing on different platforms as “the story so far”.

Tagged With:  postmortem  html5  cordova  phonegap  canvas  mobile  tablets  hidden object game  educational  javascript  postmortem 
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How to Pitch Angry Birds, If It Were an Unknown Indie Game UNDER REVIEW

Feb 23 2015 07:44 AM | Posted By Drew Giovannoli in Business and Law
At the Red Fox Clan, we thought it would be fun to pretend that Angry Birds was still an unknown indie game as a template for how you can promote your game. We’re specifically going to write a pitch that would be emailed to reporters online.

Tagged With:  How to  game review  pitch  game promotion 
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Why a Game Development Degree? UNDER REVIEW

Feb 18 2015 07:49 PM | Posted By Reza Nezami in Breaking Into the Industry
Why would you need a Game Development degree when you can do a general Computer Science one? Would it get you any closer to your goals becoming a game programmer?

Tagged With:  Game education  training  Bachelor degree  career  game industry 
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Humble Bundle Distribution

Feb 09 2015 10:06 PM | Posted By Kevin Harwood in Business and Law
Have you considered doing a Humble Bundle for your game? Here's some advice and practical data on the decision.

Tagged With:  bundle  humble bundle 
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For a Career in Gaming, are Game Design Degrees Worth It?

Feb 03 2015 09:16 PM | Posted By Brice Morrison in Breaking Into the Industry
Many students and parents believe that if they are interested in a career in games, then the best thing for them to pursue is a degree in “Game Design”, “Game Programming”, or “Game Art and Animation”. I share my recommendations against this thinking.

Tagged With:  students  design 
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Estimating Effort for Small Projects

Jan 29 2015 07:11 AM | Posted By James Wucher in Production and Management
How much work will it take? How much have you finished? When will it be done? If you have to answer these questions, read this article.

Tagged With:  software  management  life cycle  estimation 
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GDC Social Tips

Jan 27 2015 09:30 PM | Posted By Ming-Lun "Allen" Chou in Breaking Into the Industry
The annual Game Developer Conference is a great place to meet people in the industry. Here are some tips for people preparing to break into the industry and wanting to socialize with other game developers.

Tagged With:  GDC  conference  networking 
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4 Simple Things I Learned About the Industry as a Beginner

Jan 20 2015 07:51 PM | Posted By Laszlo Fuleki in Breaking Into the Industry
A short article summarizing a few really important, although simple tips for anyone wanting to join professional game developers at big studios.

Tagged With:  beginner  industry  game  development  professional 
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From Never Doing Game Code or Game Art... To A Full Game In Unreal Engine 4 UNDER REVIEW

Jan 01 2015 03:40 AM | Posted By Markus Skupeika in Breaking Into the Industry
In just 5 months I went from ZERO to ONE in developing a successful game. Here is how I did it as an indie game developer.

Tagged With:  unreal engine  ue4 
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The Top 10 Languages for Localizing Your Mobile Game UNDER REVIEW

Dec 30 2014 05:11 AM | Posted By Kirill Kliushkin in Production and Management
App Annie has provided useful data that gives insights into the breakdown of revenues between platforms and countries. After reading this article you'll have an idea of the countries you want to localize your game for

Tagged With:  localization  mobile games  App Annie  languages  translation  revenue  statistic 
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12 Tricks to Selling Your Ideas, Your Game & Yourself

Dec 09 2014 05:27 PM | Posted By Thomas Henshell in Business and Law
Selling is an art in itself. The developer of Archmage Rises shares what he learned from the corporate world – so you don’t have to

Tagged With:  business  promotion  sales  pitch 
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Linguistic Testing: Devil in the Details

Dec 04 2014 06:19 AM | Posted By Kirill Kliushkin in Production and Management
What is linguistic testing and why it's so necessary when you localize your game (or software, or website, or application, or anything else). And bonus: 3 secrets for awesome linguistic testing

Tagged With:  User Interfaces  Localization  Translation  Interface  GUI  Usability Testing  Software Testing  Games Testing  Websites  Foreign Languages  Linguistic Testing 
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Setting Realistic Deadlines, Family, and Soup

Nov 13 2014 11:49 AM | Posted By Thomas Henshell in Production and Management
How does the indie estimate a delivery date when juggling the game, family, spouse, and soup! (Recipe included.)

Tagged With:  indie  software  development  game  scheduling  estimation  deadline  family  spouse  soup 
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How to Make Gameplay Trailers Like the Triple A

Nov 04 2014 08:24 PM | Posted By Kevin Harwood in Business and Law
Making promotional videos for your games can be of massive marketing assistance to your franchise. I've outlined the process I've found success with and analyzed Quantum Break's gameplay trailer for greater clarity.

Tagged With:  marketing  promotion  gameplay trailer 
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300 Employees On Multiple Continents: How We Work Without An Office

Oct 23 2014 07:35 AM | Posted By Kirill Kliushkin in Production and Management
Not having an office has had a large and positive effect on our business. Just a few management secrets - and you can make the absence of an office work for you too!

Tagged With:  Offices  business development  motivation  management  task management  working remotely 
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Crowdfunding as Marketing UNDER REVIEW

Oct 02 2014 02:55 PM | Posted By Kevin Harwood in Business and Law
What if we reverse engineered crowdfunding platforms as a marketing tool?

Tagged With:  Marketing  crowdfunding 
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Naming An Indie Game

Sep 27 2014 05:28 PM | Posted By Elyot Grant in Business and Law
What's in a name? Find out in this exposition of how and why Lunarch Studios came up with the name "Prismata," from trademark rigamarole to sound symbolism.

Tagged With:  naming  marketing  names  trademarks  prismata 
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5 Premium Currency Pricing Trends and Tricks used by Mobile Free-To-Play Games

Sep 25 2014 11:56 AM | Posted By Wolfgang Graebner in Business and Law
analyses how 32 games on the App Store sell their premium currency, and notes interesting trends and tricks that emerged

Tagged With:  mobile  pricing  monetization 
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Communication is a Game Development Skill

Sep 11 2014 05:05 AM | Posted By Chris DeLeon in Production and Management
Many game development guides and tutorials fail to acknowledge communication as a development skill. As with any other skill there are techniques to learn, concepts to master, and practice to be done.

Tagged With:  game design  communication  working with a team 
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Mobile Game Crowdfunding Experience from Two Kickstarter Campaigns

Sep 01 2014 07:06 AM | Posted By Andrey Vlasenko in Production and Management
A look at two kickstarter campaigns run for the mobile iOS game Demolition Lander, what worked and what didn't.

Tagged With:  ios  arcade  demolition lander  crowdfunding  kickstarter 
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Taptitude: two years of success on Windows Phone

Aug 16 2014 08:47 AM | Posted By FourBros Studio in Business and Law
It’s been two years since we launched Taptitude on Windows Phone, and we’re still going strong! Keeping with our tradition of openly sharing our download and revenue stats, we’d like to take a look back at the last two years to see how far we’ve come, and where we have room to improve.

Tagged With:  windows phone  ecpm  mobile 
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Techniques for Finding Unlisted Game Internships

Aug 16 2014 08:45 AM | Posted By Brice Morrison in Breaking Into the Industry
There are hundreds of game companies out there, but only the largest of them have online job websites where they list open positions. Yet, there are lots of students who find positions at small game companies who earn themselves a decent wage and some notches in their belts that can then help to propel them to better job opportunities later on.So how do you find these unlisted game internships?...

Tagged With:  jobs  internships  networking 
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From Game Prototype to Release in 2 Months

Aug 14 2014 01:18 PM | Posted By Dmytro Hreshko in Production and Management
A look at the development of a mobile hidden object game based on research of existing games' shortfalls

Tagged With:  hidden object game  postmortem  ios  mobile  android  windows  unity3d  advertising 
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The Art of Feeding Time: Branding UNDER REVIEW

Aug 04 2014 01:51 PM | Posted By Radek Koncewicz in Business and Law
This article outlines the process of branding a game, refining its logo design and creating a mascot to represent it.

Tagged With:  Feeding Time  Branding  logos  logo  art  game art  game development  game design  icons  mascot  game  gaming 
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WildStar CREDD System Explained

Jul 28 2014 10:12 PM | Posted By Kevin Harwood in Business and Law
WildStar has launched a brilliant monetization system which should prove to be a game changer.

Tagged With:  WildStar  CREDD 
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