is a unique speed dating
event for business-focused game makers. It is a one-stop shop to meet face to face dozens of targeted potential partners involved in all stages of the production pipeline, from the concept to the
outsourcing, publishing, distribution and financing, in back-to-back 30-minute meetings. Nowhere else do you get to conduct an average of 27 tailored meetings in just three days, network with the
best developers, publishers, distributors and service providers of the industry who are committed to making great games.
GC Europe 2007 by Numbers
- 208 exhibitors (including Epic Games, Kuju, Rebellion, Quantic Dream, Massive Black, Virtuos, Widescreen games)
- 150+ publishers/distributors (including Activision, Atari, Eidos, Electronic Arts, Koch Media, Konami, Lucas Arts, Microsoft, Nintendo, Sega, Sony, THQ, Ubisoft, Vivendi)
- 35 countries represented
- 12 associations from 10 countries (including the UK, Nordic countries, Thailand, Brazil)
- 94 service providers
- 148 game development and distribution companies
- 34 companies attending as both service providers and game developers
- More than 5000 meetings scheduled
- More than 220 projects posted online (games + services) including Adventure, Real Time Strategy, Sports games and more
- 30 different kinds of services (Game Design, Graphics, Level Design, Localization, Mobile Services, Modelization, Programming, Test/QA) available to improve the quality and lower the cost ofproduction
- Most represented platforms for game projects : Nintendo DS, PC, PS3, Wii, Xbox 360
- Most represented platforms for services projects : Mobile devices, Nintendo DS, PC, PS2, PS3
GC America @ GDC 2008 by Numbers
- 157 exhibitors (including 10 Tacle Studios, Acquire, Mere Mortals, Pixelux Entertainment, Rebellion, Running with Scissors, Stainless Games, Team 17, Virtuos)
- More than 80 Publishers/Distributors (including Activision, Atari, Eidos Interactive, Electronic Arts, Konami, Microsoft Game Studios, Namco Bandai, Nintendo, Sega, THQ, Ubisoft)
- 36 countries represented
- Developers organizations and delegations from 9 countries (Argentina, Australia, Brazil, Canada, France, Japan, Nordic countries, Thailand, UK)
- 29 service providers
- 27 companies attending both as service providers and game developers
- About 4000 meetings scheduled
- Hundreds of projects posted online (game + services) including adventure, first person shooter, real time strategy, role playing game, sports games and more
- 21 different kinds of services (Character Design, Cinematics, Graphics, Level Design, 3D, Test / QA, Motion Capture, Modelization) available to improve the quality and lower the cost ofproduction
- All platforms and genres represented, including next-gen, handheld, online, casual (Xbla, PS Home, Wii Ware)
Game Connection Interview: Pierre Carde
To better understand Game Connection, I spoke with the event's founder. Here's some more background on him and the event:
The Game Connection history began in 2001, when Pierre Carde, Director of Connection Events, decided to set up a professional event for the video game industry focused on one objective : doing
business. Game Connection’s first edition took place in December 2001 and attracted 27 French developers and 20 international publishers. In 2004, the Game Connection went abroad to San
Francisco and joined the Game Developers Conference. Two years after, the Game Connection flew away to Tokyo and Shanghai. Initially separated, Games and Services at Game Connection have been
gathered to give you a more global experience.
Nowadays, Game Connection America and Game Connection Europe have become must-attend events in the videogame industry. With a range of 500-600 international attendees (including around 350
exhibitors/sellers and 330 visitors/buyers) and a 1 million $ average revenue generated per attendee, Game Connection is THE place to do business internationally.
Do you see a lot of new studios signing up or is it mainly
the mainstream companies looking for new contacts?
It seems GC US still trails behind GC EU in numbers, do you
think that's due to GC US's relative youth, the american marketplace or that GDC is pulling away attendees and GC EU benefits from being a dedicated event?
Is there any other way you think having GDC running
concurrently affects GC US, good or bad?
Can you give some detail into the process of selecting a
Level Up winner? What qualities are sought after?
Is there anything out there remotely similar to Game
Connection? If so, how do they compare?
What's a memorable GC moment for you?
So just to be clear: you can schedule as many meetings as
you can fit into a day?
What advantages are there of having your own social network
(GC Marketplace) rather than just simply providing tools to let attendees connect via other networks like Facebook and LinkedIn?
How would you like to see the GC event grow in the
Has anyone ever found your merged-man image to be
If you missed the Europe Connection this time around, get your act together for GC America 09, being
held during GDC in March.