Unity's annual developer conference, Unite, drew over 1200 attendees this year and offered 40 talks on shader programming, console developing, post-mortems from development teams, and much more. Ex-Blizzard exec David Brevik gave a keynote about staying on the cutting edge of game design. The talk's takeaway tagline, "What Would Nintendo Do?" referred to their ability to design games perfectly suited to a platform's strengths and weaknesses. He urged developers to be sensitive to a game's zeitgeist (input types, network connectivity, distribution models, graphics capabilities) and projected the next frontiers of game development to be AAA-quality browser games, mobile devices, cloud gaming, and free-to-play games. Unity also announced a major set of feature updates for Spring 2012. They also gave some numbers for their popular Asset Store and announced their "AAA Initiative" aimed at providing support for larger, high-quality game projects.
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