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Business Archives

2008 Austin GDC Coverage Part 1
By Drew Sikora, John Hattan
Published 22 September 2008
Postmortem: "Pavel Piezo - Trip to the Kite Festival", a game for learning languages UNDER REVIEW
By Carsten Germer
Published 04 March 2014
2008 Austin GDC Coverage Part 2
By Drew Sikora, John Hattan
Published 26 September 2008
NY Games Conference 2008
By Drew Sikora
Published 02 October 2008
Development of the Game: From an Idea on a Napkin to a Campaign on Kickstarter
By Andrey Vlasenko
Published 07 March 2014
New York Games Conference 2011
By Bill Crosbie
Published 25 October 2011
How to Get More Sales for Less Work
By Steve Pavlina
Published 22 January 2001
GDC Online 2011
By Drew Sikora
Published 27 October 2011
Adventures in PR…
By Jody Gallagher
Published 17 March 2014
Never Team Up with the Idea Guy
By Albert Tedja
Published 15 July 2013
A Look at Game Connection
By Drew Sikora
Published 03 November 2008
Unite 2011
By Dan Miller-Schroeder
Published 05 December 2011
Blind Man
By Dean Margerison
Published 20 March 2004
Post Mortem: Da Boom!
By Sean "rioki" Farrell
Published 22 March 2014
So You Want to be a Game Programmer?
By Ian Parberry
Published 14 October 1999
Algo-Bot: lessons learned from our kickstarter failure
By Sophie Schiaratura
Published 18 March 2014
FlashForward 2006
By John Hattan
Published 09 October 2006
Basic Negotiating for Fun and Profit
By Steve Pavlina
Published 22 February 2001
By Drew Sikora
Published 22 January 2007
Pecha Kucha Night
By Drew Sikora
Published 17 December 2008
300 Employees On Multiple Continents: How We Work Without An Office
By Kirill Kliushkin
Published 23 October 2014
Indie tutorial: Starting a project and forming a team
Published 18 August 2013
Notes on GameDev: Blaine Christine
By Elizabeth LaPensée
Published 19 August 2013
Tracking Player Metrics and Views in Flash Games with Google Analytics
By Wolfgang Graebner
Published 02 April 2014
How to Make Gameplay Trailers Like the Triple A
By Kevin Harwood
Published 04 November 2014
The 7 Deadly Sins of Startup Companies
By Roman Lembersky
Published 28 January 2009
Linguistic Testing: Devil in the Details
By Kirill Kliushkin
Published 04 December 2014
4gency’s First Year Pt. 1: A Look at Armored Drive
By Charles N. Cox
Published 09 May 2013
IGF 09 Interviews: Part 1
By Drew Sikora
Published 25 February 2009
All the Boring Bits of Paperwork you have to do as an Indie Developer
By Size Five
Published 15 April 2014
Making it in Indie Games: Starter Guide
By Derek Yu
Published 17 May 2013
Effective Bug Tracking Process
By Yaron Sinai
Published 15 November 2001
Indie tutorial: Organizing your work as a team
Published 22 May 2013
Techniques for Finding Unlisted Game Internships
By Brice Morrison
Published 16 August 2014
IGF 09 Interviews: Part 2
By Drew Sikora
Published 11 March 2009
IGF 09 Interviews: Part 3
By Drew Sikora
Published 10 April 2009
Setting Realistic Deadlines, Family, and Soup
By Thomas Henshell
Published 13 November 2014
Interview with Jamie Woodhouse
By Graham Rhodes
Published 22 April 2009
Peter Molyneux: How to get a job in games development • Interview • Eurogamer.net
By Eurogamer.net
Published 24 February 2012
An Overview to Game Development
By Nathan Madsen
Published 15 June 2007
For a Career in Gaming, are Game Design Degrees Worth It? UNDER REVIEW
By Brice Morrison
Published 24 May 2013
So you wanna be a software startup?
By Stanley Foo
Published 07 July 2000
Untangling Licensing and Copyright in Game Art
By Theodore Jefferson
Published 15 August 2013
How NOT to Market Your Indie Game
By Dushan Chaciej (aka. ANtY)
Published 27 October 2013
Independent Games Conference East
By Drew Sikora
Published 18 May 2009
Tips For Exhibiting Your Games
By Dave Mitchell
Published 08 May 2014
LOGIN Games Conference
By Drew Sikora
Published 25 May 2009
GDC 2013: Interview with Richard Hofmeier
By design3
Published 15 August 2013
Tips for Working With an Art Studio
By Christopher Haag
Published 14 August 2013
Humble Bundle Distribution UNDER REVIEW
By Kevin Harwood
Published 01 December 2014