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Business Archives

By Ming-Lun "Allen" Chou
Published Today, 03:19 AM
4 Simple Things I Learned About the Industry as a Beginner
By Laszlo Fuleki
Published 20 January 2015
The Top 10 Languages for Localizing Your Mobile Game UNDER REVIEW
By Kirill Kliushkin
Published 30 December 2014
From Never Doing Game Code or Game Art... To A Full Game In Unreal Engine 4 UNDER REVIEW
By Markus Skupeika
Published 01 January 2015
12 Tricks to Selling Your Ideas, Your Game & Yourself
By Thomas Henshell
Published 09 December 2014
Humble Bundle Distribution UNDER REVIEW
By Kevin Harwood
Published 01 December 2014
Setting Realistic Deadlines, Family, and Soup
By Thomas Henshell
Published 13 November 2014
Linguistic Testing: Devil in the Details
By Kirill Kliushkin
Published 04 December 2014
How to Make Gameplay Trailers Like the Triple A
By Kevin Harwood
Published 04 November 2014
300 Employees On Multiple Continents: How We Work Without An Office
By Kirill Kliushkin
Published 23 October 2014
Crowdfunding as Marketing UNDER REVIEW
By Kevin Harwood
Published 02 October 2014
Naming An Indie Game
By Elyot Grant
Published 27 September 2014
5 Premium Currency Pricing Trends and Tricks used by Mobile Free-To-Play Games
By Wolfgang Graebner
Published 25 September 2014
Communication is a Game Development Skill
By Chris DeLeon
Published 11 September 2014
The Art of Feeding Time: Branding UNDER REVIEW
By Radek Koncewicz
Published 04 August 2014
WildStar CREDD System Explained
By Kevin Harwood
Published 28 July 2014
Mobile Game Crowdfunding Experience from Two Kickstarter Campaigns
By Andrey Vlasenko
Published 01 September 2014
Investing in Community Management UNDER REVIEW
By Kevin Harwood
Published 11 July 2014
The Latest Evolution in Microtransactions
By Kevin Harwood
Published 21 June 2014
Getting into Games through Education: Preparing for Interview UNDER REVIEW
By Liyaan Hasan (stitchs)
Published 16 June 2014
From Game Prototype to Release in 2 Months
By Dmytro Hreshko
Published 14 August 2014
Advertising Through YouTubers
By Kevin Harwood
Published 09 June 2014
Creating the Financial Model for your Company Part I
By Sagger Khraishi
Published 04 June 2014
How To Make Videos For Games
By Kirill Kliushkin
Published 06 June 2014
The Viral Formula
By Kevin Harwood
Published 31 May 2014
Tips For Exhibiting Your Games
By Dave Mitchell
Published 08 May 2014
Pitching Your Game to Asian Publishers UNDER REVIEW
By Michel Mony
Published 09 June 2014
All the Boring Bits of Paperwork you have to do as an Indie Developer
By Size Five
Published 15 April 2014
Tracking Player Metrics and Views in Flash Games with Google Analytics
By Wolfgang Graebner
Published 02 April 2014
Algo-Bot: lessons learned from our kickstarter failure
By Sophie Schiaratura
Published 18 March 2014
Post Mortem: Da Boom!
By Sean "rioki" Farrell
Published 22 March 2014
Adventures in PR…
By Jody Gallagher
Published 17 March 2014
Development of the Game: From an Idea on a Napkin to a Campaign on Kickstarter
By Andrey Vlasenko
Published 07 March 2014
Postmortem: "Pavel Piezo - Trip to the Kite Festival", a game for learning languages UNDER REVIEW
By Carsten Germer
Published 04 March 2014
Getting Games Done
By Michel Mony
Published 14 February 2014
When a Game Teaches You
By Sophie Schiaratura
Published 06 February 2014
You Don't Need to Hide Your Source Code
By Julian Marchant
Published 20 December 2013
10 Ways To Improve Your Indie Game Development
By Bratie Fanut
Published 26 November 2013
How to Outsource Art
By Junxue Li
Published 19 November 2013
Why your Games are Unfinished, and What To Do About It
By Arian Allenson M. Valdez
Published 15 November 2013
How NOT to Market Your Indie Game
By Dushan Chaciej (aka. ANtY)
Published 27 October 2013
GDC 2013: Interview with Jake Lewandowski
By design3
Published 11 August 2013
GDC 2013: Interview with Marc Singer
By design3
Published 11 August 2013
Open Source and the Gaming Industry
By Richard D Shank
Published 09 August 2013
Advertising Your Games
By Joseph Lieberman
Published 09 August 2013
How to Make Accurate Time Estimates
By Steve Pavlina
Published 09 August 2013
General Tips on the Process of Solo Game Development
By Macoy Madson
Published 19 July 2013
Overcoming Procrastination
By Steve Pavlina
Published 05 July 2013
Completion vs. Perfection
By Steve Pavlina
Published 09 July 2013
Creating a Business Plan
By Steve Pavlina
Published 19 August 2013