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Business Archives

All the Boring Bits of Paperwork you have to do as an Indie Developer
By Size Five
Published 15 April 2014
Social Value: Measuring the True Value of a User UNDER REVIEW
By Zach Taiji
Published 08 April 2014
Tracking Player Metrics and Views in Flash Games with Google Analytics
By Wolfgang Graebner
Published 02 April 2014
Algo-Bot: lessons learned from our kickstarter failure
By Sophie Schiaratura
Published 18 March 2014
Post Mortem: Da Boom!
By Sean "rioki" Farrell
Published 22 March 2014
Adventures in PR…
By Jody Gallagher
Published 17 March 2014
Development of the Game: From an Idea on a Napkin to a Campaign on Kickstarter
By Andrey Vlasenko
Published 07 March 2014
Postmortem: "Pavel Piezo - Trip to the Kite Festival", a game for learning languages UNDER REVIEW
By Carsten Germer
Published 04 March 2014
Getting Games Done
By Michel Mony
Published 14 February 2014
When a Game Teaches You
By Sophie Schiaratura
Published 06 February 2014
You Don't Need to Hide Your Source Code
By Julian Marchant
Published 20 December 2013
10 Ways To Improve Your Indie Game Development
By Bratie Fanut
Published 26 November 2013
How to Outsource Art
By Junxue Li
Published 19 November 2013
Why your Games are Unfinished, and What To Do About It
By Arian Allenson M. Valdez
Published 15 November 2013
How NOT to Market Your Indie Game
By Dushan Chaciej (aka. ANtY)
Published 27 October 2013
GDC 2013: Interview with Jake Lewandowski
By design3
Published 11 August 2013
GDC 2013: Interview with Marc Singer
By design3
Published 11 August 2013
Open Source and the Gaming Industry
By Richard D Shank
Published 09 August 2013
Advertising Your Games
By Joseph Lieberman
Published 09 August 2013
How to Make Accurate Time Estimates
By Steve Pavlina
Published 09 August 2013
General Tips on the Process of Solo Game Development
By Macoy Madson
Published 19 July 2013
Overcoming Procrastination
By Steve Pavlina
Published 05 July 2013
Completion vs. Perfection
By Steve Pavlina
Published 09 July 2013
Creating a Business Plan
By Steve Pavlina
Published 19 August 2013
Notes on GameDev: Raphael Lacoste
By Elizabeth LaPensée
Published 13 August 2013
GDC 2013: Interview with Jonatan "Cactus" Söderström
By design3
Published 13 August 2013
GDC 2013: Interview with Beau Blyth
By design3
Published 13 August 2013
Taptitude: two years of success on Windows Phone UNDER REVIEW
By FourBros Studio
Published 26 June 2013
4gency’s First Year Pt. 2: Node.Hack, the Problem Child
By Charles N. Cox
Published 16 February 2014
Advice For Aspiring Indie Game Developers
By Chris Park
Published 07 August 2013
The 4Ps of Marketing UNDER REVIEW
By Joseph Lieberman
Published 26 June 2013
Notes on GameDev: Dave Grossman
By Elizabeth LaPensée
Published 15 August 2013
GDC 2013: Interview with Kate Craig
By design3
Published 13 August 2013
10 Tips for a Better Cover Letter
By Steve Pavlina
Published 03 July 2013
GDC 2013: Interview with Jakob Schmid
By design3
Published 15 August 2013
GDC 2013 Interview with Justin Ma
By design3
Published 15 August 2013
Notes on GameDev: Maurine Starkey
By Elizabeth LaPensée
Published 19 August 2013
Lone Wolf Killers
By Mason McCuskey
Published 15 June 2013
Tips for Working With an Art Studio
By Christopher Haag
Published 14 August 2013
GDC 2013: Interview with Richard Hofmeier
By design3
Published 15 August 2013
Untangling Licensing and Copyright in Game Art
By Theodore Jefferson
Published 15 August 2013
For a Career in Gaming, are Game Design Degrees Worth It? UNDER REVIEW
By Brice Morrison
Published 24 May 2013
Techniques for Finding Unlisted Game Internships UNDER REVIEW
By Brice Morrison
Published 21 May 2013
Indie tutorial: Organizing your work as a team
By ANtY
Published 22 May 2013
Making it in Indie Games: Starter Guide
By Derek Yu
Published 17 May 2013
4gency’s First Year Pt. 1: A Look at Armored Drive
By Charles N. Cox
Published 09 May 2013
Notes on GameDev: Blaine Christine
By Elizabeth LaPensée
Published 19 August 2013
Indie tutorial: Starting a project and forming a team
By ANtY
Published 18 August 2013
Never Team Up with the Idea Guy
By Albert Tedja
Published 15 July 2013
Notes on GameDev: Dane Olds
By Elizabeth LaPensée
Published 25 April 2013

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