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Business Archives

GDC Online 2011
By Drew Sikora
Published 27 October 2011
So You Want to be a Game Programmer?
By Ian Parberry
Published 14 October 1999
Video Game Localisation - A Tricky Game
By Christian Arno
Published 29 March 2011
So, You Have Cool Game Ideas?
By Cliff Bleszinski and Kenn Hoekstra
Published 21 December 2000
Should working in games be more fun?
By Francois Dominic Laramee
Published 23 November 1999
Getting Started : Introduction to Game Development for Beginners UNDER REVIEW
By Casey Hardman
Published 27 March 2013
Peter Molyneux: How to get a job in games development • Interview • Eurogamer.net
By Eurogamer.net
Published 24 February 2012
An Overview to Game Development
By Nathan Madsen
Published 15 June 2007
10 Ways To Improve Your Indie Game Development
By Bratie Fanut
Published 26 November 2013
Start to Finish: Publishing a Commercial iPhone Game
By Niklas Wahrman
Published 16 October 2008
Getting your app on Intel AppUp: Porting "Ancient Frog"
By Intel
Published 18 January 2011
How NOT to Market Your Indie Game
By Dushan Chaciej (aka. ANtY)
Published 27 October 2013
You Don't Need to Hide Your Source Code
By Julian Marchant
Published 20 December 2013
Am I In the Wrong Degree Program?
By Tom Sloper
Published 11 March 2008
Advice For Aspiring Indie Game Developers
By Chris Park
Published 07 August 2013
General Tips on the Process of Solo Game Development
By Macoy Madson
Published 19 July 2013
The "Being a Game Programming Newbie" Handbook
By Trent Polack
Published 18 January 2002
Conducting a Project Postmortem
By Steve Pavlina
Published 11 April 2000
Practical Tips for Independent Game Development
By Jacob A. Stevens
Published 31 August 2009
Why your Games are Unfinished, and What To Do About It
By Arian Allenson M. Valdez
Published 15 November 2013
Interview with Firelight Technologies
By Nathan Madsen
Published 19 November 2010
Never Team Up with the Idea Guy
By Albert Tedja
Published 15 July 2013
Overcoming Procrastination
By Steve Pavlina
Published 05 July 2013
How to approach an interview
By Robert Holm
Published 30 July 1999
Getting Into Game Development
By John de Goes
Published 14 September 1999
Flavien Brebion
By Oli Wilkinson
Published 09 December 2009
EDI Games
By Oli Wilkinson
Published 20 January 2010
Making it in Indie Games: Starter Guide
By Derek Yu
Published 17 May 2013
Working Nowhere and Everywhere
By Christopher Natsuume
Published 23 July 2009
Getting Games Done
By Michel Mony
Published 14 February 2014
Contract Mumbo Jumbo
By Tom Buscaglia
Published 07 August 2007
Open Source and the Gaming Industry
By Richard D Shank
Published 09 August 2013
Become a Video Game Designer: Everything You Need to Know
By Tony Huynh
Published 20 January 2009
Careless Code Recycling Causes Killer Kangas
By Unknown
Published 10 August 2000
Gaining Entry to Game Development
By Brock Ferguson
Published 18 January 2002
Creating a Business Plan
By Steve Pavlina
Published 19 August 2013
Game Development Schools Part 1
By Joseph Fernald
Published 30 November 1999
IGF 2010: Lazy 8 Studios
By Drew Sikora, Oli Wilkinson
Published 27 May 2010
Indie tutorial: Starting a project and forming a team
By ANtY
Published 18 August 2013
Unity CEO David Helgason
By Oli Wilkinson
Published 23 December 2009
When a Game Teaches You
By Sophie Schiaratura
Published 06 February 2014
Lone Wolf Killers
By Mason McCuskey
Published 15 June 2013
10 Tips for a Better Cover Letter
By Steve Pavlina
Published 03 July 2013
Algo-Bot: lessons learned from our kickstarter failure
By Sophie Schiaratura
Published 18 March 2014
New York Games Conference 2011
By Bill Crosbie
Published 25 October 2011
Unite 2011
By Dan Miller-Schroeder
Published 05 December 2011
IGF 2010: Jamie Cheng
By Drew Sikora, Oli Wilkinson
Published 18 June 2010
IGF 09 Interviews: Part 2
By Drew Sikora
Published 11 March 2009
Advertising Your Games
By Joseph Lieberman
Published 09 August 2013
Why Kickstarters Fail and How to Avoid It
By Menashe Kestenbaum
Published 16 April 2013

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