Node.Hack is 4gency's first title, with a year and a half of lessons to teach about ads, trials, marketing, monetization, and missteps. Dig into the numbers on this multiplatform mobile action puzzler.
There are so many of those ‘How to market your indie game’ articles written by more or less successful developers that I decided to write about this from a different angle… from my angle… from an angle of failure.I have a long record of failing at marketing and PR and you can easily check that by looking at my name/nick and not recognizing it. Thus you can trust me on what I’m going to say.
Believe it or not, all three major categories of intellectual property can and do affect your game project, even if you haven't given them a great deal of consideration or filed any paperwork yet. Despite the (often correct) protests of many programmers, software can be patented. Software is copyrighted the moment it hits your computer's RAM or hard drive, and if you have a title for...
I’ve had the opportunity of observing a fair few video game Kickstarter campaigns over the past few weeks from a close proximity. Some succeeded, others didn’t. Being in touch with many of the campaign starters has given me a bit of insight into why some Kickstarters fail and others succeed. It’s too often that you see a really great concept fail to build any kind of steam in their funding.
Do I need to disclose that I work for a game company when I'm talking about their games on my blog? Can my company tell me not to tweet about controversial work-related things that upset me? Can they prohibit me from becoming Facebook friends with my coworkers? Is my company's social media handbook policy even legal? Read on to find out!