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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


Business and Law Archives

12 Tricks to Selling Your Ideas, Your Game & Yourself
By Thomas Henshell
Published 09 December 2014
Humble Bundle Distribution UNDER REVIEW
By Kevin Harwood
Published 01 December 2014
How to Make Gameplay Trailers Like the Triple A
By Kevin Harwood
Published 04 November 2014
Crowdfunding as Marketing UNDER REVIEW
By Kevin Harwood
Published 02 October 2014
Naming An Indie Game
By Elyot Grant
Published 27 September 2014
5 Premium Currency Pricing Trends and Tricks used by Mobile Free-To-Play Games
By Wolfgang Graebner
Published 25 September 2014
You Don't Need to Hide Your Source Code
By Julian Marchant
Published 20 December 2013
Conducting a Project Postmortem
By Steve Pavlina
Published 11 April 2000
Tracking Player Metrics and Views in Flash Games with Google Analytics
By Wolfgang Graebner
Published 02 April 2014
The Art of Feeding Time: Branding UNDER REVIEW
By Radek Koncewicz
Published 04 August 2014
WildStar CREDD System Explained
By Kevin Harwood
Published 28 July 2014
Investing in Community Management UNDER REVIEW
By Kevin Harwood
Published 11 July 2014
Video Game Localisation - A Tricky Game
By Christian Arno
Published 29 March 2011
The Latest Evolution in Microtransactions
By Kevin Harwood
Published 21 June 2014
Advertising Through YouTubers
By Kevin Harwood
Published 09 June 2014
Creating the Financial Model for your Company Part I
By Sagger Khraishi
Published 04 June 2014
The Viral Formula
By Kevin Harwood
Published 31 May 2014
Tips For Exhibiting Your Games
By Dave Mitchell
Published 08 May 2014
All the Boring Bits of Paperwork you have to do as an Indie Developer
By Size Five
Published 15 April 2014
Algo-Bot: lessons learned from our kickstarter failure
By Sophie Schiaratura
Published 18 March 2014
Why your Games are Unfinished, and What To Do About It
By Arian Allenson M. Valdez
Published 15 November 2013
How NOT to Market Your Indie Game
By Dushan Chaciej (aka. ANtY)
Published 27 October 2013
Open Source and the Gaming Industry
By Richard D Shank
Published 10 June 2002
Open Source and the Gaming Industry
By Richard D Shank
Published 09 August 2013
Marketing 101 Part 3: Advertising Part I
By Joseph Lieberman
Published 09 December 2004
Advertising Your Games
By Joseph Lieberman
Published 09 August 2013
Creating a Business Plan
By Steve Pavlina
Published 19 August 2013
Marketing 101 Part 1: The 4 Ps
By Joseph Lieberman
Published 03 July 2004
Taptitude: two years of success on Windows Phone
By FourBros Studio
Published 16 August 2014
The 4Ps of Marketing
By Joseph Lieberman
Published 02 July 2014
4gency’s First Year Pt. 2: Node.Hack, the Problem Child
By Charles N. Cox
Published 16 February 2014
Lone Wolf Killers Part II: The Development Phase
By Mason McCuskey
Published 28 February 2000
Lone Wolf Killers Part I: The Design Phase
By Mason McCuskey
Published 10 February 2000
Pitch Your Game: Pitching Tips from a Game Industry Catcher
By Joshua Dallman
Published 22 April 2013
Untangling Licensing and Copyright in Game Art
By Theodore Jefferson
Published 15 August 2013
4gency’s First Year Pt. 1: A Look at Armored Drive
By Charles N. Cox
Published 09 May 2013
Critical Path Analysis and Scheduling for Game Development
By Jack Hoxley
Published 22 July 2001
Why Kickstarters Fail and How to Avoid It
By Menashe Kestenbaum
Published 16 April 2013
Social Media Handbook Policy
By Preeti Khanolkar
Published 05 April 2013
Effective Bug Tracking Process
By Yaron Sinai
Published 15 November 2001
Techniques for Achieving Play Balance
By Tom Cadwell
Published 21 February 2002
Incremental Development
By Drew Sikora
Published 24 June 2002
Women In Game Development: The Introduction
By Sande Chen
Published 25 November 2002
Women in Game Development #2
By Sande Chen
Published 23 December 2002
Shareware Amateurs vs. Shareware Professionals
By Steve Pavlina
Published 03 June 2003
Building Killer Brands in Independent Game Developers
By Matthew Riggall
Published 03 September 2003
Legal Issues for Rookie Development Studios Part III
By Thomas H. Buscaglia, Esquire
Published 17 September 2003
Game Port: Game Development in Singapore Part 1
By David Michael
Published 26 June 2004
Legal Issues for Rookie Development Studios Part II
By Thomas H. Buscaglia, Esquire
Published 23 August 2003
Legal Issues for Rookie Development Studios Part I
By Thomas H. Buscaglia, Esquire
Published 27 July 2003

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