Jump to content

  • Log In with Google      Sign In   
  • Create Account

Business and Law Archives

A List of HTML5 Game Publishers UNDER REVIEW
By Jose Maria Martinez, 'Hafo'
Published 21 December 2015
Marketing my latest mobile game - post mortem of the first month
By Marc Bourbonnais
Published 02 September 2015
3 Steps to Mastering Your Game’s Soft Launch
By Keith Andrew
Published 29 July 2015
15 Metrics All Game Developers Should Know by Heart
By GameAnalytics
Published 15 July 2015
Everything You Ever Wanted to Know About Authenticode Signing
By Craig Edwards
Published 09 May 2015
Giving Away $17,000 Worth of Toto Temple Deluxe at Pax East
By Yowan Langlais
Published 28 April 2015
How to Pitch Angry Birds, If It Were an Unknown Indie Game
By Drew Giovannoli
Published 20 March 2015
12 Tricks to Selling Your Ideas, Your Game & Yourself
By Thomas Henshell
Published 09 December 2014
Humble Bundle Distribution
By Kevin Harwood
Published 09 February 2015
How to Make Gameplay Trailers Like the Triple A
By Kevin Harwood
Published 04 November 2014
Crowdfunding as Marketing
By Kevin Harwood
Published 27 August 2015
Naming An Indie Game
By Elyot Grant
Published 27 September 2014
5 Premium Currency Pricing Trends and Tricks used by Mobile Free-To-Play Games
By Wolfgang Graebner
Published 25 September 2014
You Don't Need to Hide Your Source Code
By Julian Marchant
Published 20 December 2013
Conducting a Project Postmortem
By Steve Pavlina
Published 11 April 2000
Tracking Player Metrics and Views in Flash Games with Google Analytics
By Wolfgang Graebner
Published 02 April 2014
The Art of Feeding Time: Branding UNDER REVIEW
By Radek Koncewicz
Published 04 August 2014
WildStar CREDD System Explained
By Kevin Harwood
Published 28 July 2014
Investing in Community Management UNDER REVIEW
By Kevin Harwood
Published 11 July 2014
Video Game Localisation - A Tricky Game
By Christian Arno
Published 29 March 2011
The Latest Evolution in Microtransactions
By Kevin Harwood
Published 21 June 2014
Advertising Through YouTubers
By Kevin Harwood
Published 09 June 2014
Creating the Financial Model for your Company Part I
By Sagger Khraishi
Published 04 June 2014
The Viral Formula
By Kevin Harwood
Published 31 May 2014
Tips For Exhibiting Your Games
By Dave Mitchell
Published 08 May 2014
All the Boring Bits of Paperwork you have to do as an Indie Developer
By Size Five
Published 15 April 2014
Algo-Bot: lessons learned from our kickstarter failure
By Sophie Schiaratura
Published 18 March 2014
Why your Games are Unfinished, and What To Do About It
By Arian Allenson M. Valdez
Published 15 November 2013
How NOT to Market Your Indie Game
By Dushan Chaciej (aka. ANtY)
Published 27 October 2013
Open Source and the Gaming Industry
By Richard D Shank
Published 10 June 2002
Open Source and the Gaming Industry
By Richard D Shank
Published 09 August 2013
Marketing 101 Part 3: Advertising Part I
By Joseph Lieberman
Published 09 December 2004
Advertising Your Games
By Joseph Lieberman
Published 09 August 2013
Creating a Business Plan
By Steve Pavlina
Published 19 August 2013
Marketing 101 Part 1: The 4 Ps
By Joseph Lieberman
Published 03 July 2004
Taptitude: two years of success on Windows Phone
By FourBros Studio
Published 16 August 2014
The 4Ps of Marketing
By Joseph Lieberman
Published 02 July 2014
4gency’s First Year Pt. 2: Node.Hack, the Problem Child
By Charles N. Cox
Published 16 February 2014
Lone Wolf Killers Part II: The Development Phase
By Mason McCuskey
Published 28 February 2000
Lone Wolf Killers Part I: The Design Phase
By Mason McCuskey
Published 10 February 2000
Pitch Your Game: Pitching Tips from a Game Industry Catcher
By Joshua Dallman
Published 22 April 2013
Untangling Licensing and Copyright in Game Art
By Theodore Jefferson
Published 15 August 2013
4gency’s First Year Pt. 1: A Look at Armored Drive
By Charles N. Cox
Published 09 May 2013
Critical Path Analysis and Scheduling for Game Development
By Jack Hoxley
Published 22 July 2001
Why Kickstarters Fail and How to Avoid It
By Menashe Kestenbaum
Published 16 April 2013
Social Media Handbook Policy
By Preeti Khanolkar
Published 05 April 2013
Effective Bug Tracking Process
By Yaron Sinai
Published 15 November 2001
Techniques for Achieving Play Balance
By Tom Cadwell
Published 21 February 2002
Incremental Development
By Drew Sikora
Published 24 June 2002
Women In Game Development: The Introduction
By Sande Chen
Published 25 November 2002