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Interviews Articles

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Notes on GameDev: Blaine Christine

Published in Interviews

By Elizabeth LaPensée - Blaine Christine, BioWare, talks about the studio and his own path to the role of producer

Notes on GameDev: Maurine Starkey

Published in Interviews

By Elizabeth LaPensée - Maurine Starkey is a founding member of Westwood Studios. She has worked as an art instructor, lead artist, art director, creative director, produc...

GDC 2013: Interview with Richard Hofmeier

Published in Interviews

By design3 - Design3 had the pleasure of interviewing Richard Hofmeier at GDC 2013 to discuss Cartlife and his experience as a developer


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Notes on GameDev: Blaine Christine

Aug 19 2013 11:14 AM | Posted By Elizabeth LaPensée in Interviews
Blaine Christine, BioWare, talks about the studio and his own path to the role of producer

Tagged With:  interview  production 
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Notes on GameDev: Maurine Starkey

Aug 19 2013 11:14 AM | Posted By Elizabeth LaPensée in Interviews
Maurine Starkey is a founding member of Westwood Studios. She has worked as an art instructor, lead artist, art director, creative director, producer and game designer for over 24 years, plus continues to paint, sculpt, storyboard, and illustrate books, paper games, and comic books.

Tagged With:  interview  design 
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GDC 2013: Interview with Richard Hofmeier

Aug 15 2013 02:39 PM | Posted By design3 in Interviews
Design3 had the pleasure of interviewing Richard Hofmeier at GDC 2013 to discuss Cartlife and his experience as a developer

Tagged With:  gdc  igf  interview  video  design3  indie 
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GDC 2013 Interview with Justin Ma

Aug 15 2013 02:38 PM | Posted By design3 in Interviews
How long does it take to develop a game? Justin Ma, co-developer of the award winning game, FTL: Faster Than Light, has been there and back. design3 got a chance to chat with Justin at GDC 2013, where he shared the details on his previous work in China, his unbelievable Kickstarter success, the work it took to create FTL, the design tools used, and more.

Tagged With:  interview  gdc  indie  igf 
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GDC 2013: Interview with Jakob Schmid

Aug 15 2013 05:15 AM | Posted By design3 in Interviews
design3 talks with Jakob Schmid, audio designer of the hit-game 140, about his game, the tools used to develop it, tips for budding game makers to get the ball rolling, and more

Tagged With:  gdc  igf  indie  interview 
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Notes on GameDev: Dave Grossman

Aug 15 2013 05:13 AM | Posted By Elizabeth LaPensée in Interviews
Interview with Dave Grossman: Director of Design, Telltale Games and their episodic content

Tagged With:  interview  design 
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GDC 2013: Interview with Kate Craig

Aug 13 2013 02:06 AM | Posted By design3 in Interviews
Kate Craig talks about IGF finalist "Gone Home", the challenges of being a 3D environment modeler, some of her favorite video games and more

Tagged With:  interview  gdc  igf  indie 
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GDC 2013: Interview with Beau Blyth

Aug 13 2013 01:58 AM | Posted By design3 in Interviews
What does it take to develop video game hits? Only 8-bits! Design3 chatted with Beau Blyth at GDC 2013, where he told us all about what it's like to be a solo developer, his desire to make an NES game and the details on his hit-game, Samurai Gunn

Tagged With:  interview  gdc  igf  indie 
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GDC 2013: Interview with Jonatan "Cactus" Söderström

Aug 13 2013 01:58 AM | Posted By design3 in Interviews
Design3 got to speak with Jonatan "Cactus" Söderström of Dennaton Games, where he gave us the details on his hit-game, Hotline Miami, what tools he uses and the source of Hotline Miami's awesome music

Tagged With:  interview  gdc  igf  indie 
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Notes on GameDev: Raphael Lacoste

Aug 13 2013 01:55 AM | Posted By Elizabeth LaPensée in Interviews
Interview with former UbiSoft Art Director Raphael Lacoste on his work with Assassin's Creed

Tagged With:  interview  art 
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GDC 2013: Interview with Jake Lewandowski

Aug 11 2013 01:42 PM | Posted By design3 in Interviews
Jake talks about his hit game Fist Puncher, free tools he uses, turning his KickStarter supporters into characters in his game and what it's like developing games with his brother.

Tagged With:  gdc  interview  kickstarter 
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GDC 2013: Interview with Marc Singer

Aug 11 2013 01:41 PM | Posted By design3 in Interviews
Design3 got a chance to chat with Marc Singer of Nival at GDC 2013, where he shared his favorite part about being a producer, the challenges of international publishing and some details on the upcoming MOBA/SRPG, Prime World

Tagged With:  interview  gdc  rpg  production 
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Notes on GameDev: Dane Olds

Apr 25 2013 08:24 PM | Posted By Elizabeth LaPensée in Interviews
Interview with Dane Olds, who was a character artist that worked on Fallout 3

Tagged With:  art  interview  character art 
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Notes on GameDev: Tamir Nadav

Apr 24 2013 07:52 AM | Posted By Elizabeth LaPensée in Interviews
Interview with Tamir Nadav, then a designer at KingsIsle and a well-networked figure in the games industry

Tagged With:  interview  design 
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Notes on GameDev: Jenova Chen

Apr 19 2013 05:07 AM | Posted By Elizabeth LaPensée in Interviews
An interview with thatgamecompany's design director Jenova Chen, who helped create Cloud, fl0w, Flower and Journey

Tagged With:  interview  design 
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Getting your app on Intel AppUp: Porting "Ancient Frog"

Jan 18 2011 11:00 PM | Posted By Intel in Interviews
An interview conducted by Bob Duffy, Intel AppUp Developer Community Manager, with developer James Brown on bringing his award winning game "Ancient Frog" to the Intel AppUp center

Tagged With:  appup  game  intel  frog  ancient  version  iphone  netbook 
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Interview with Firelight Technologies

Nov 19 2010 12:21 PM | Posted By Nathan Madsen in Interviews
We talk to the makers of FMOD about their current successes, new partnerships and what they have lined up for 2011 and GDC

Tagged With:  fmod  big  game  sound  support  audio  firelight  effects  new 
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IGF 2010: Jamie Cheng

Jun 18 2010 02:27 PM | Posted By Drew Sikora, Oli Wilkinson in Interviews
We talk to Jamie Cheng, co-creator of the IGF finalist game Shank, nominated for Excellence in Visual Art

Tagged With:  game  shank  development  create  been  experience  we ve  tools 
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IGF 2010: Marc ten Bosch

Jun 14 2010 11:59 AM | Posted By Drew Sikora, Oli Wilkinson in Interviews
We talk to Marc ten Bosch, creator of the IGF finalist game Miegakure, nominated for Excellence in Design

Tagged With:  game  miegakure  development  space  dimensions  did  player  feel 
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IGF 2010: Lazy 8 Studios

May 27 2010 02:04 PM | Posted By Drew Sikora, Oli Wilkinson in Interviews
We talk to Rob Jagnow, creator of the IGF finalist game Cogs, nominated for Excellence in Design

Tagged With:  cogs  game  time  puzzles  development  puzzle  feel  did 
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iSeeSoft

Mar 11 2002 05:16 PM | Posted By Drew Sikora in Interviews
Creator of 2002 IGF finalist World Dance

Tagged With:  game  dance  world  idea  did  time  development  dancing  cincinnati 
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