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Notes on GameDev: Blaine Christine
Published in Interviews
By Elizabeth LaPensée - Blaine Christine, BioWare, talks about the studio and his own path to the role of producer
Notes on GameDev: Dane Olds
Published in Interviews
By Elizabeth LaPensée - Interview with Dane Olds, who was a character artist that worked on Fallout 3
Notes on GameDev: Tamir Nadav
Published in Interviews
By Elizabeth LaPensée - Interview with Tamir Nadav, then a designer at KingsIsle and a well-networked figure in the games industry
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Cadenza Interactive
Oct 06 2009 11:56 PM | Posted By Oli Wilkinson
in Interviews
Spencer Roberts talks about the development of Sol Survivor, a top 6 finalist in the Dream Build Play 2009 competition.
YouYun Tech
Sep 30 2009 09:10 AM | Posted By Oli Wilkinson
in Interviews
Hu Ling answers our questions about the creation of the game “HurricaneX2 Evolution”, this year’s fourth place in the Dream Build play competition.
Nivel21 Entertainment
Sep 23 2009 10:24 AM | Posted By Oli Wilkinson
in Interviews
We interview Mauricio Garcia about “Rotor’scope: The Secret of Endless Energy”, Nivel21’s third place game in this year’s Dream Build Play competition.
Coin App, LLC
Sep 16 2009 12:46 AM | Posted By Oli Wilkinson
in Interviews
Panya Inversin answers questions about the development of the game “Max Blastronaut” which came second place in this year’s Dream Build Play competition
Humble Hearts
Sep 09 2009 02:14 AM | Posted By Oli Wilkinson
in Interviews
Dean Dodrill answers questions about the development of Dust: An Elysian Tail, the winning game in this year’s Dream Build Play competition.
FlashGameLicense.com Interview
Aug 25 2009 01:11 AM | Posted By Oluseyi Sonaiya
in Interviews
We talk to the people behind FlashGameLicense.com about the services they have to offer to Flash game developers
Interview with PushButton Labs
Jul 01 2009 01:27 PM | Posted By Oluseyi Sonaiya
in Interviews
We interview Ben Garney, one of the lead developers behind the new Flash gaming engine being developed by PushButton Labs, many of whom are former employees of Garage Games.
Interview with Jamie Woodhouse
Apr 22 2009 11:21 AM | Posted By Graham Rhodes
in Interviews
We interview the sole developer of a game that has been ported to numerous consoles over the course of 20 years, such as BBC, Amiga, GBA and now PC. How he has grown and evolved as an indie over this time is revealed.
IGF 09 Interviews: Part 3
Apr 10 2009 06:41 PM | Posted By Drew Sikora
in Interviews
This compiles the rest (but sadly not all) of the finalists interviewed for this year's IGF - IncrediBots, FEIST, Snapshot, Cortex Command, Musaic Box, Dyson, Machinarium, CarneyVale Showtime, and Coil
IGF 09 Interviews: Part 2
Mar 11 2009 04:57 AM | Posted By Drew Sikora
in Interviews
We talk to the developers from the IGF finalist games "Osmos", "Mightier", "Brainpipe", "The Maw" and "Retro/Grade" to get their insight into game development and learn more about their entries into the IGF
IGF 09 Interviews: Part 1
Feb 25 2009 12:03 AM | Posted By Drew Sikora
in Interviews
We talk to the developers from the IGF finalist games "The Graveyard", "Cletus Clay", "You Have To Burn The Rope" and "Zeno Clash" to get their insight into game development and learn more about their entries into the IGF


