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Andrew Russell Studios
By Oli Wilkinson | Published Oct 20 2009 11:59 PM in Interviews
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GameDev.net’s own Andrew Russell talks about the creation of Dark, his entry in this year’s incompetech.com). Hopefully the judges don’t get sick of them
– it looks like a significant number of this year’s entrants are using Kevin’s work.
I also had the invaluable help of a number of my friends and my family with testing and advice and such.
before?
development team?
competition?

to finished game
differently next time?
components?
you to do well when working on your game?
XNA Framework?
came to running your game on the XBox 360?
or 3.1?)

developers, what would you say to them?
planning to do next?
portal?
about your game, your team, the XNA Framework, Dream Build Play or game development?
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