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GameDev.net’s own Andrew Russell talks about the creation of Dark
, his entry in this year’s incompetech.com
). Hopefully the judges don’t get sick of them
– it looks like a significant number of this year’s entrants are using Kevin’s work.
I also had the invaluable help of a number of my friends and my family with testing and advice and such.
Describe your game to someone who hasn't played it
What inspired the idea behind your game?
How long have you been programming?
What does Dream Build Play mean to you, personally, as a
Have you ever entered Dream Build Play before?
Would you enter another Dream Build Play
Describe the process that you and your team took from idea
to finished game
Did you have enough time to complete your entry?
If you were writing your game again, what would you do
differently next time?
And what would you do the same way?
Have you ever used the XNA Framework before?
How did you learn to use the XNA Framework?
When developing your game did you use any third party
What did you feel, if anything, XNA Game Studio enabled
you to do well when working on your game?
Did you have any challenges to overcome whilst using the
Did you have any particular challenges to overcome when it
came to running your game on the XBox 360?
Which XNA Framework version did you end up targeting (3.0
If you were to offer some advice to other game
developers, what would you say to them?
Will you use XNA Game Studio to make another game?
Now that you've got a completed game, what are you
planning to do next?
Would you create any further games for the Indie Game
Finally, do you have any other comments you wish to make
about your game, your team, the XNA Framework, Dream Build Play or game development?