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GDC 2013: Interview with Beau Blyth

By design3 | Published Aug 13 2013 01:58 AM in Interviews
Peer Reviewed by (jbadams, Dave Hunt, ivan.spasov)

interview gdc igf indie

What does it take to develop video game hits? Only 8-bits! Design3 chatted with Beau Blyth at GDC 2013, where he told us all about what it's like to be a solo developer, his desire to make an NES game and the details on his hit-game, Samurai Gunn.


www.teknopants.com





About the Author(s)


design3 is THE game production web portal. Whether you’re an industry veteran keeping up with new tools and trends or an aspiring developer searching for professional training, expert advice and career tips – design3.com is where you need to be.

License


GDOL (Gamedev.net Open License)




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