Dean Dodrill of Humble Hearts
answers questions about the development of Dust: An Elysian Tail, the winning game in this year’s
"http://www.dreambuildplay.com/main/default.aspx">Dream Build Play competition.
A video of Dust is available on YouTube here
How many people in your team and what role did they play
in the development of your game?
Describe your game to someone who hasn't played it
What inspired the idea behind your game?
What type of game development team would you class
How long have you been programming?
How do you feel about being one of the top games in the
Dream Build Play 2009 competition?
What does Dream Build Play mean to you, personally, as a
Have you ever entered Dream Build Play before?
What do you feel that participating in Dream Build Play
provides for the game development community?
Describe the process that you and your team took from idea
to finished game. Did you design the game up front, or did you let the game idea evolve during development?
What was the most interesting/fun part of the
And the least interesting/fun part?
Did you have enough time to complete your entry?
If so, did you add anything extra in to fill the
If you were writing your game again, what would you do
differently next time?
And what would you do the same way?
Have you ever used the XNA Framework before?
Did Dream Build Play have any influence on you trying out
XNA Game Studio?
How did you learn to use the XNA Framework?
When developing your game did you use any third party
What compelled you to write your own technology? Do you
think that having done things again, you'd use a third party library?
Would you consider making any of your code/libraries
available on sites such as CodePlex for other XNA developers to use?
What did you feel, if anything, XNA Game Studio enabled
you to do well when working on your game?
Did you have any challenges to overcome whilst using the
Did you have any particular challenges to overcome when it
came to running your game on the Xbox 360?
Which XNA Framework version did you end up targeting (3.0
Did you take advantage of any of the new features provided
by XNA 3.1?
If you were to offer some advice to other game
developers, what would you say to them?
Will you use XNA Game Studio to make another game?
Would you enter another Dream Build Play
Now that you've got a completed game, what are you
planning to do next?
Would you create any further games for the Indie Game
Finally, do you have any other comments you wish to make
about your game, your team, the XNA Framework, Dream Build Play or game development?