In the final part of our Unity Summer of Code
interviews we speak to Canadian programmer and filmmaker Matthew
about his experiences developing his Cutscene Editor project for Unity.
How would you describe your project to someone who had
never heard of it before?
What is your background and experience game development,
Unity or coding in general?
What inspired the idea behind your project?
What does your project bring to the table that isn’t
Unity - Summer of Code
How would you describe Unity to someone who has never used
What originally attracted you to use Unity?
Which platforms do you target with Unity when making
What inspired you to enter Unity’s Summer of Code
competition this year?
Would you have created your project without the
What does being selected as a final project in the Summer
of Code competition mean to you?
Development – Post Mortem
After you had the original idea, describe the process you
took in prototyping the idea and finally bringing it to completion...
Did you plan the project in detail, or did you let it
evolve along the way?
How did you go about testing the project?
What do you feel went well in the project?
What didn’t go so well?
If you were to go back and do your project again, what
would you do differently?
What would you do the same?
Which part of the project did you find the most
interesting or fun?
... and which part did you find the least interesting or
Did you have enough time to complete your project?
Is there anything else you’d like to have added or
spent more time on if you had the time?
Is there any advice you’d like to offer any
developers based on your experience in this project?
Have you ever developed an addon for Unity before?
How did you find the process of creating an addon of
Would you create another addon for Unity?
What support did you get along the way?
What do you plan to do next?
Would you enter another Unity Summer of Code
Do you have any other comments you’d like to make
about Unity, Unity Summer of code, your project or development in general?