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Unity Summer of Code Post Mortem: External Lightmapping Tool
By Oli Wilkinson | Published Nov 11 2009 10:01 AM in Interviews
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We talk to Polish developer and Informatic student Michal Mandrysz about the creation of his External Lightmapping tool for Unity, a project selected
for this year’s Unity Summer of Code competition.
never heard of it before?
Unity or coding in general?

A Scene Pre-Light Mapping
available already?
Unity - Summer of Code
it before?
games?
competition this year?
competition?
of Code competition mean to you?

Setting up the lightmapping
Development – Post Mortem
took in prototyping the idea and finally bringing it to completion...
would you do differently?

Back to Max for rendering
interesting or fun?
interesting or fun?
spent more time on if you had the time?
developers based on your experience in this project?
Unity?
Looking forward...
competition?
about Unity, Unity Summer of code, your project or development in general?

Back to Unity to admire the results
– would you like to share any information about it?
Thanks Michal and good luck with your game!
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