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Production and Management Articles

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300 Employees On Multiple Continents: How We Work Without An Office

Published in Production and Management

By Kirill Kliushkin - Not having an office has had a large and positive effect on our business. Just a few management secrets - and you can make the absence of an office...

Communication is a Game Development Skill

Published in Production and Management

By Chris DeLeon - Many game development guides and tutorials fail to acknowledge communication as a development skill. As with any other skill there are techniques...

Mobile Game Crowdfunding Experience from Two Kickstarter Campaigns

Published in Production and Management

By Andrey Vlasenko - A look at two kickstarter campaigns run for the mobile iOS game Demolition Lander, what worked and what didn't.


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300 Employees On Multiple Continents: How We Work Without An Office UNDER REVIEW

Oct 22 2014 11:23 PM | Posted By Kirill Kliushkin in Production and Management
Not having an office has had a large and positive effect on our business. Just a few management secrets - and you can make the absence of an office work for you too!

Tagged With:  Offices  business development  working remotey  motivation  management  task management 
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20Likes
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Communication is a Game Development Skill

Sep 11 2014 05:05 AM | Posted By Chris DeLeon in Production and Management
Many game development guides and tutorials fail to acknowledge communication as a development skill. As with any other skill there are techniques to learn, concepts to master, and practice to be done.

Tagged With:  game design  communication  working with a team 
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Mobile Game Crowdfunding Experience from Two Kickstarter Campaigns

Sep 01 2014 07:06 AM | Posted By Andrey Vlasenko in Production and Management
A look at two kickstarter campaigns run for the mobile iOS game Demolition Lander, what worked and what didn't.

Tagged With:  ios  arcade  demolition lander  crowdfunding  kickstarter 
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From Game Prototype to Release in 2 Months

Aug 14 2014 01:18 PM | Posted By Dmytro Hreshko in Production and Management
A look at the development of a mobile hidden object game based on research of existing games' shortfalls

Tagged With:  hidden object game  postmortem  ios  mobile  android  windows  unity3d  advertising 
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Pitching Your Game to Asian Publishers UNDER REVIEW

Jun 09 2014 10:45 PM | Posted By Michel Mony in Production and Management
This article aims to support indie businesses that are interested in publishing their successful games in Asia.

Tagged With:  asia  publishing  pitching  f2p  localization 
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How To Make Videos For Games

Jun 06 2014 10:50 AM | Posted By Kirill Kliushkin in Production and Management
Our experience will be useful both to anyone who is trying to produce video independently and to developers who are outsourcing creation of video for their games.

Tagged With:  tips  videos  gaming point  video types  video idea  source materials  storyboard  voiceover  animation  music for video  audio for video  video localization  how to  advice 
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Post Mortem: Da Boom!

Mar 22 2014 06:10 AM | Posted By Sean "rioki" Farrell in Production and Management
Da Boom! was developed over the course of the last half year in my spare time. It is a classical bomb laying game with a retro art style, but with the ability that you can play the game over the network. What went right? What went wrong?

Tagged With:  postmortem  indi  deisgn  development 
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Adventures in PR…

Mar 17 2014 11:41 AM | Posted By Jody Gallagher in Production and Management
we realized pretty quickly no one knew who we were or cared about our little indie game. Other than my mum, no one was going to buy this thing once we finished it. So we decided to listen to the experts yelling at everyone to share what they are actually doing (Brian Baglow) and come up with some sort of plan to do that.

Tagged With:  pr  gamedev  marketing 
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Development of the Game: From an Idea on a Napkin to a Campaign on Kickstarter

Mar 07 2014 08:12 PM | Posted By Andrey Vlasenko in Production and Management
There is nothing worse than an idea stuck in your head. At first it’s just looming at the back of your mind, then after an incubation period it makes you act. And so having worked in Enterprise software for about 7 years I have firmly decided that I want to try game development and create a game.

Tagged With:  game  development  demolition lander  cocos2d  kickstarter  chipmunk 
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Postmortem: "Pavel Piezo - Trip to the Kite Festival", a game for learning languages UNDER REVIEW

Mar 04 2014 12:43 PM | Posted By Carsten Germer in Production and Management
Our game “Pavel Piezo - Trip to the Kite Festival” has just been released for the first target platform. I decided to write up this postmortem without knowing sales numbers and without being able to share details about marketing on different platforms as “the story so far”.

Tagged With:  postmortem  html5  cordova  phonegap  canvas  mobile  tablets  hidden object game  educational  javascript  postmortem 
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Getting Games Done

Feb 14 2014 05:42 AM | Posted By Michel Mony in Production and Management
This article is aimed at hobbyists/indie developers with limited spare time to dedicate to their projects. It seeks to help them increase their motivation (and finish their projects) all the while improving their working environment setup and productivity.

Tagged With:  indie  game  development  gamedev  trello  svn  jenkins 
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When a Game Teaches You

Feb 06 2014 06:58 AM | Posted By Sophie Schiaratura in Production and Management
Developing Algo-Bot taught us the most important thing in game development: team communication. Read how hard it was to develop this game without killing each other.

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10 Ways To Improve Your Indie Game Development

Nov 26 2013 05:54 AM | Posted By Bratie Fanut in Production and Management
I believe that a lot of good games could be great ones if some of the following ideas were acted on. Most of these suggestions are either free to implement or require nothing more than an investment of time and energy.

Tagged With:  indie  games 
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How to Outsource Art

Nov 19 2013 03:25 AM | Posted By Junxue Li in Production and Management
This article is about how to outsource art works for video games.

Tagged With:  game art  art work  outsource  how to 
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18Likes
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Indie tutorial: Starting a project and forming a team

Aug 18 2013 11:51 PM | Posted By ANtY in Production and Management
Despite what you may think, going out and finding your team may not be the best first step to creating your game. Rather, creating the game should be

Tagged With:  indie  team management  startup  working with a team 
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Tips for Working With an Art Studio

Aug 14 2013 11:13 PM | Posted By Christopher Haag in Production and Management
This article is targeted toward game developers who have never worked with an art studio before, but want to. It includes information on what developers should have before approaching any art studio, what to do when they begin working with them, and things to keep in mind throughout the project.

Tagged With:  tips  outsourcing  production  working with a team 
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How to Make Accurate Time Estimates

Aug 09 2013 11:04 PM | Posted By Steve Pavlina in Production and Management
Many people are really bad at estimating how much time a task will take. What can you do to get better at making accurate estimates? Here are several techniques you can use to make better time estimates

Tagged With:  production  lone wolf  indie 
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General Tips on the Process of Solo Game Development

Jul 19 2013 04:38 AM | Posted By Macoy Madson in Production and Management
Sometimes I forget how to approach the creation of a new game and what I've learned from previous games. This article teaches you how to approach every game you make and includes some tips on each stage of development.

Tagged With:  lone wolf  solo  production  tips 
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Never Team Up with the Idea Guy

Jul 15 2013 09:40 PM | Posted By Albert Tedja in Production and Management
Be sure that the people you team up with can actually contribute to the project's success

Tagged With:  startup  project management  working with a team 
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Completion vs. Perfection

Jul 09 2013 08:22 AM | Posted By Steve Pavlina in Production and Management
There’s a big difference between completing a project and perfecting a project. Perfectionism frequently works against the drive for completion. In other words - when is it done?

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Overcoming Procrastination

Jul 05 2013 02:10 AM | Posted By Steve Pavlina in Production and Management
Procrastination can be a major problem in your career. The behavior pattern of procrastination can be triggered in many different ways, let's address these various causes of procrastination and consider intelligent ways to respond.

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Lone Wolf Killers

Jun 15 2013 06:27 PM | Posted By Mason McCuskey in Production and Management
What are some of the reasons development teams most often fail to produce a finished product? Find out so you can work to avoid them

Tagged With:  design document  play testing  team management 
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Indie tutorial: Organizing your work as a team

May 22 2013 08:07 PM | Posted By ANtY in Production and Management
Let's see, we already have a game prototype and a team of quality people. What do we do now? Well, you could always actually start working on your game and maybe someday finish it and release it. After all, that's what we strive to achieve.

Tagged With:  spiffy goats  indie tutorial  indie  team management  startup  working with a team 
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