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Advantages of HTML5 in Advergaming

Category: Production and Management

By Jose Maria Martinez, 'Hafo'

3 Steps to Mastering Your Game's Soft Launch

Category: Production and Management

By GameAnalytics

Top 5 Most Expensive Game Localization Mistakes

Category: Production and Management

By Damien Yoccoz

GameDev Protips: 5 Basic Yet Highly Effective Marketing Strategies

Category: Production and Management

By Daniel Doan

Five and a Half Steps to Efficient Meetings

Category: Production and Management

By Dominik Berner

Industry Producer Interview Project: Game Development Team Problems Analysis (Part 2)

Category: Production and Management

By Eric Chou

Industry Producer Interview project: Job Analysis of a Games Producer (Part 1)

Category: Production and Management

By Eric Chou

How to Expand Games (and more) Eluding App Store Updating

Category: Production and Management

By David Xicota




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Advantages of HTML5 in Advergaming UNDER REVIEW

Dec 02 2016 07:30 PM | Posted By Jose Maria Martinez, 'Hafo' in Production and Management
Advergaming is a resource used repeatedly for those target markets that identify with video games. We explain the advantages of using HTML5 for developing advergames.

Tagged With:  advergames  advergaming  html5  advergame  campaign  marketing  advantages 
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3 Steps to Mastering Your Game's Soft Launch UNDER REVIEW

Nov 25 2016 01:19 PM | Posted By GameAnalytics in Production and Management
In one of the largest supermarket outlets in the whole of the UK, just down the road from where your humble blogger lives, sits a kitchen. Built in plain sight, this bizarre little pantry feels a somewhat curious companion to the seemingly endless run of aisles selling all the goods you'd expect a supermarket to sell.

Tagged With:  soft launch  game development  game marketing 
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Top 5 Most Expensive Game Localization Mistakes UNDER REVIEW

Nov 22 2016 06:56 PM | Posted By Damien Yoccoz in Production and Management
Gaming is one of the few truly global industries, filled with passionate fans (like us) who really care about their favorite titles. Which means simply doing localization isn’t enough. You have to nail it.

Tagged With:  localization  marketing  google play  game description  marketplace  game localization  app localization  culturalization 
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GameDev Protips: 5 Basic Yet Highly Effective Marketing Strategies UNDER REVIEW

Nov 08 2016 01:43 PM | Posted By Daniel Doan in Production and Management
Indie developers are mostly brilliant when it comes to constructing their game but when release time comes many are often left with the question: “How do I get people to notice my game?” There really is no secret. The ones that find the most success are usually the ones with the best presentation and marketing alongside a solid core gameplay experience. Here are a few tips on how to get your ga...

Tagged With:  gamedev  indiedev  marketing  gamedesign  gamedevelopment 
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Five and a Half Steps to Efficient Meetings

Aug 16 2016 03:25 PM | Posted By Dominik Berner in Production and Management
How to go about planning and running successful meetings

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Industry Producer Interview Project: Game Development Team Problems Analysis (Part 2) UNDER REVIEW

Jul 18 2016 08:54 AM | Posted By Eric Chou in Production and Management
Eric Chou provides a very detailed, academic analysis of key problems he has encountered as a Producer for Tiberium Secrets, including potential solutions and an interview with SME: Louis Castle, co-founder of Westwood Studios.

Tagged With:  producer  management  HR  human resources  production  Louis Castle  Modding  RTS  Real Time Strategy  Command and conquer  virtual team managment  team structure  online meetings  Command & Conquer 
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Industry Producer Interview project: Job Analysis of a Games Producer (Part 1) UNDER REVIEW

Apr 20 2016 11:45 AM | Posted By Eric Chou in Production and Management
In this article you'll find a systematic cross comparison of the Knowledge, Skills, abilities and others, that make up a games producer. Includes Interview with SME: Mark Skaggs former SVP of games at Zynga

Tagged With:  producer  managment  HR  human resources  production  Mark Skaggs  modding  RTS  Real time strategy 
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How to Expand Games (and more) Eluding App Store Updating

Jun 15 2015 11:50 AM | Posted By David Xicota in Production and Management
There are a plethora of reasons why games are successful, but what’s for sure is that players want to feel their favorite games are alive. One key to video game success is to be constantly releasing small updates. This alone might be a compelling reason to develop expandable games.

Tagged With:  server scripts  DLC  downloadable content 
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The Top 10 Languages for Localizing Your Mobile Game

May 07 2015 05:43 PM | Posted By Kirill Kliushkin in Production and Management
App Annie has provided useful data that gives insights into the breakdown of revenues between platforms and countries. After reading this article you'll have an idea of the countries you want to localize your game for

Tagged With:  localization  mobile games  App Annie  languages  translation  revenue  statistic 
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Postmortem: "Pavel Piezo - Trip to the Kite Festival", a game for learning languages

Feb 24 2015 08:51 PM | Posted By Carsten Germer in Production and Management
Our game “Pavel Piezo - Trip to the Kite Festival” has just been released for the first target platform. I decided to write up this postmortem without knowing sales numbers and without being able to share details about marketing on different platforms as “the story so far”.

Tagged With:  postmortem  html5  cordova  phonegap  canvas  mobile  tablets  hidden object game  educational  javascript  postmortem 
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Estimating Effort for Small Projects

Jan 29 2015 07:11 AM | Posted By James Wucher in Production and Management
How much work will it take? How much have you finished? When will it be done? If you have to answer these questions, read this article.

Tagged With:  software  management  life cycle  estimation 
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Linguistic Testing: Devil in the Details

Dec 04 2014 06:19 AM | Posted By Kirill Kliushkin in Production and Management
What is linguistic testing and why it's so necessary when you localize your game (or software, or website, or application, or anything else). And bonus: 3 secrets for awesome linguistic testing

Tagged With:  User Interfaces  Localization  Translation  Interface  GUI  Usability Testing  Software Testing  Games Testing  Websites  Foreign Languages  Linguistic Testing 
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Setting Realistic Deadlines, Family, and Soup

Nov 13 2014 11:49 AM | Posted By Thomas Henshell in Production and Management
How does the indie estimate a delivery date when juggling the game, family, spouse, and soup! (Recipe included.)

Tagged With:  indie  software  development  game  scheduling  estimation  deadline  family  spouse  soup 
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300 Employees On Multiple Continents: How We Work Without An Office

Oct 23 2014 07:35 AM | Posted By Kirill Kliushkin in Production and Management
Not having an office has had a large and positive effect on our business. Just a few management secrets - and you can make the absence of an office work for you too!

Tagged With:  Offices  business development  motivation  management  task management  working remotely 
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Communication is a Game Development Skill

Sep 11 2014 05:05 AM | Posted By Chris DeLeon in Production and Management
Many game development guides and tutorials fail to acknowledge communication as a development skill. As with any other skill there are techniques to learn, concepts to master, and practice to be done.

Tagged With:  game design  communication  working with a team 
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Mobile Game Crowdfunding Experience from Two Kickstarter Campaigns

Sep 01 2014 07:06 AM | Posted By Andrey Vlasenko in Production and Management
A look at two kickstarter campaigns run for the mobile iOS game Demolition Lander, what worked and what didn't.

Tagged With:  ios  arcade  demolition lander  crowdfunding  kickstarter 
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From Game Prototype to Release in 2 Months

Aug 14 2014 01:18 PM | Posted By Dmytro Hreshko in Production and Management
A look at the development of a mobile hidden object game based on research of existing games' shortfalls

Tagged With:  hidden object game  postmortem  ios  mobile  android  windows  unity3d  advertising 
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Pitching Your Game to Asian Publishers UNDER REVIEW

Jun 09 2014 10:45 PM | Posted By Michel Mony in Production and Management
This article aims to support indie businesses that are interested in publishing their successful games in Asia.

Tagged With:  asia  publishing  pitching  f2p  localization 
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How To Make Videos For Games

Jun 06 2014 10:50 AM | Posted By Kirill Kliushkin in Production and Management
Our experience will be useful both to anyone who is trying to produce video independently and to developers who are outsourcing creation of video for their games.

Tagged With:  tips  videos  gaming point  video types  video idea  source materials  storyboard  voiceover  animation  music for video  audio for video  video localization  how to  advice 
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Post Mortem: Da Boom!

Mar 22 2014 06:10 AM | Posted By Sean "rioki" Farrell in Production and Management
Da Boom! was developed over the course of the last half year in my spare time. It is a classical bomb laying game with a retro art style, but with the ability that you can play the game over the network. What went right? What went wrong?

Tagged With:  postmortem  indi  deisgn  development 
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Adventures in PR…

Mar 17 2014 11:41 AM | Posted By Jody Gallagher in Production and Management
we realized pretty quickly no one knew who we were or cared about our little indie game. Other than my mum, no one was going to buy this thing once we finished it. So we decided to listen to the experts yelling at everyone to share what they are actually doing (Brian Baglow) and come up with some sort of plan to do that.

Tagged With:  pr  gamedev  marketing 
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Development of the Game: From an Idea on a Napkin to a Campaign on Kickstarter

Mar 07 2014 08:12 PM | Posted By Andrey Vlasenko in Production and Management
There is nothing worse than an idea stuck in your head. At first it’s just looming at the back of your mind, then after an incubation period it makes you act. And so having worked in Enterprise software for about 7 years I have firmly decided that I want to try game development and create a game.

Tagged With:  game  development  demolition lander  cocos2d  kickstarter  chipmunk 
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Getting Games Done

Feb 14 2014 05:42 AM | Posted By Michel Mony in Production and Management
This article is aimed at hobbyists/indie developers with limited spare time to dedicate to their projects. It seeks to help them increase their motivation (and finish their projects) all the while improving their working environment setup and productivity.

Tagged With:  indie  game  development  gamedev  trello  svn  jenkins 
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When a Game Teaches You

Feb 06 2014 06:58 AM | Posted By Sophie Schiaratura in Production and Management
Developing Algo-Bot taught us the most important thing in game development: team communication. Read how hard it was to develop this game without killing each other.

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10 Ways To Improve Your Indie Game Development

Nov 26 2013 05:54 AM | Posted By Bratie Fanut in Production and Management
I believe that a lot of good games could be great ones if some of the following ideas were acted on. Most of these suggestions are either free to implement or require nothing more than an investment of time and energy.

Tagged With:  indie  games