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Production and Management Archives

Advantages of HTML5 in Advergaming UNDER REVIEW
By Jose Maria Martinez, 'Hafo'
Published 02 December 2016
3 Steps to Mastering Your Game's Soft Launch UNDER REVIEW
By GameAnalytics
Published 25 November 2016
Top 5 Most Expensive Game Localization Mistakes UNDER REVIEW
By Damien Yoccoz
Published 22 November 2016
GameDev Protips: 5 Basic Yet Highly Effective Marketing Strategies UNDER REVIEW
By Daniel Doan
Published 08 November 2016
Pitching Your Game to Asian Publishers UNDER REVIEW
By Michel Mony
Published 09 June 2014
Industry Producer Interview Project: Game Development Team Problems Analysis (Part 2) UNDER REVIEW
By Eric Chou
Published 18 July 2016
Industry Producer Interview project: Job Analysis of a Games Producer (Part 1) UNDER REVIEW
By Eric Chou
Published 20 April 2016
Five and a Half Steps to Efficient Meetings
By Dominik Berner
Published 16 August 2016
Getting Games Done
By Michel Mony
Published 14 February 2014
How to Expand Games (and more) Eluding App Store Updating
By David Xicota
Published 15 June 2015
How To Make Videos For Games
By Kirill Kliushkin
Published 06 June 2014
Estimating Effort for Small Projects
By James Wucher
Published 29 January 2015
300 Employees On Multiple Continents: How We Work Without An Office
By Kirill Kliushkin
Published 23 October 2014
Linguistic Testing: Devil in the Details
By Kirill Kliushkin
Published 04 December 2014
The Top 10 Languages for Localizing Your Mobile Game
By Kirill Kliushkin
Published 07 May 2015
Setting Realistic Deadlines, Family, and Soup
By Thomas Henshell
Published 13 November 2014
Communication is a Game Development Skill
By Chris DeLeon
Published 11 September 2014
Mobile Game Crowdfunding Experience from Two Kickstarter Campaigns
By Andrey Vlasenko
Published 01 September 2014
Tips for Working With an Art Studio
By Christopher Haag
Published 14 August 2013
Indie tutorial: Starting a project and forming a team
Published 18 August 2013
Indie tutorial: Organizing your work as a team
Published 22 May 2013
Never Team Up with the Idea Guy
By Albert Tedja
Published 15 July 2013
From Game Prototype to Release in 2 Months
By Dmytro Hreshko
Published 14 August 2014
Post Mortem: Da Boom!
By Sean "rioki" Farrell
Published 22 March 2014
Adventures in PR…
By Jody Gallagher
Published 17 March 2014
Postmortem: "Pavel Piezo - Trip to the Kite Festival", a game for learning languages
By Carsten Germer
Published 24 February 2015
Development of the Game: From an Idea on a Napkin to a Campaign on Kickstarter
By Andrey Vlasenko
Published 07 March 2014
When a Game Teaches You
By Sophie Schiaratura
Published 06 February 2014
10 Ways To Improve Your Indie Game Development
By Bratie Fanut
Published 26 November 2013
How to Outsource Art
By Junxue Li
Published 19 November 2013
General Tips on the Process of Solo Game Development
By Macoy Madson
Published 19 July 2013
How to Make Accurate Time Estimates
By Steve Pavlina
Published 09 August 2013
Completion vs. Perfection
By Steve Pavlina
Published 09 July 2013
Overcoming Procrastination
By Steve Pavlina
Published 05 July 2013
Lone Wolf Killers
By Mason McCuskey
Published 15 June 2013