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Production and Management Archives

When a Game Teaches You
By Sophie Schiaratura
Published 06 February 2014
Tips for Working With an Art Studio
By Christopher Haag
Published 14 August 2013
Postmortem: "Pavel Piezo - Trip to the Kite Festival", a game for learning languages UNDER REVIEW
By Carsten Germer
Published 04 March 2014
Post Mortem: Da Boom!
By Sean "rioki" Farrell
Published 22 March 2014
Pitching Your Game to Asian Publishers UNDER REVIEW
By Michel Mony
Published 09 June 2014
Overcoming Procrastination
By Steve Pavlina
Published 05 July 2013
Never Team Up with the Idea Guy
By Albert Tedja
Published 15 July 2013
Mobile Game Crowdfunding Experience from Two Kickstarter Campaigns UNDER REVIEW
By Andrey Vlasenko
Published 21 July 2014
Lone Wolf Killers
By Mason McCuskey
Published 15 June 2013
Indie tutorial: Starting a project and forming a team
By ANtY
Published 18 August 2013
Indie tutorial: Organizing your work as a team
By ANtY
Published 22 May 2013
How to Outsource Art
By Junxue Li
Published 19 November 2013
How To Make Videos For Games
By Kirill Kliushkin
Published 06 June 2014
How to Make Accurate Time Estimates
By Steve Pavlina
Published 09 August 2013
Getting Games Done
By Michel Mony
Published 14 February 2014
General Tips on the Process of Solo Game Development
By Macoy Madson
Published 19 July 2013
From Game Prototype to Release in 2 Months UNDER REVIEW
By Dmytro Hreshko
Published 10 June 2014
Development of the Game: From an Idea on a Napkin to a Campaign on Kickstarter
By Andrey Vlasenko
Published 07 March 2014
Completion vs. Perfection
By Steve Pavlina
Published 09 July 2013
Adventures in PR…
By Jody Gallagher
Published 17 March 2014
10 Ways To Improve Your Indie Game Development
By Bratie Fanut
Published 26 November 2013

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