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Troubleshooting Physically-Based Content UNDER REVIEW

Jul 28 2016 03:44 PM | Posted By Alex Mercer in Visual Arts
Physically-based rendering (PBR) is increasing in popularity and with its vast range of benefits, it is no wonder why. Artists can now remove the guesswork around authoring surface attributes and set up a material once, then reuse it throughout game development, freeing up more time to focus on the more creative aspects of asset creation.

Tagged With:  global illumination  PBR  rendering  enlighten  physically based rend 
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9 Tips on Localizing Audio UNDER REVIEW

Jun 01 2016 08:25 AM | Posted By Vladimir Kupratsevich in Music and Sound
In this article, we will share some tips on how to interact with recording studios and localization services, how to optimize and accelerate the process, and how to reduce the risks as well as the costs of audio localization.

Tagged With:  audio  localization  sound  translation  translator  languages  script  voiceover 
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Top 10 Best 2D Game Asset Sites

Jan 10 2016 02:43 PM | Posted By David Ying in Visual Arts
Producing 2D games now have been much easier than before with tools like Unity and help of online 2D Game Asset stores. Below is a list of top 10 2D games asset store you can find online, some commercial and some free.

Tagged With:  game asset 
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Retro Mortis: RTS (Part 4) - A New Hope?

Nov 29 2015 10:32 AM | Posted By Michel Mony in Game Design
We conclude a 4-parter on the history of RTS by covering the exceptions.

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Autodesk Maya 2016 New Features Overview UNDER REVIEW

Sep 24 2015 02:40 PM | Posted By Kelly L. Murdock in Visual Arts
What's new in the latest release of Maya? Kelly takes a look at both big and small changes to the popular animation & modeling software

Tagged With:  autodesk  maya 
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3ds Max 2016 New Features Overview UNDER REVIEW

Sep 22 2015 02:12 PM | Posted By Kelly L. Murdock in Visual Arts
A look at the major & minor additions to the newest version of 3ds Max. Worth the upgrade? You decide

Tagged With:  modeling  3ds max  autodesk 
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Narrative-Gameplay Dissonance UNDER REVIEW

Sep 02 2015 08:52 AM | Posted By Will Nations in Game Design
An analysis of how narrative and gameplay decisions can become negatively intertwined and suggestions for preventative solutions.

Tagged With:  game  design  roleplay  narrative  gameplay  dissonance  narrative-gameplay 
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The Art of Enemy Design in Zelda: A Link to the Past

Aug 27 2015 08:11 AM | Posted By Michel Mony in Game Design
Dissecting a game as an applied example of Functional Enemy Design.

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The Challenge of Having Both Responsiveness and Naturalness in Game Animation

Aug 20 2015 01:46 AM | Posted By Peyman Massoudi in Visual Arts
This article discusses techniques to bring both responsiveness & naturalness to animations for increased entertainment

Tagged With:  3D Animation  Character Animation  Animation Blending  Responsiveness 
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You need a plan and a design

Aug 05 2015 03:50 AM | Posted By Donald May in Game Design
If you are lost on how to turn your great game idea into a great game, then you need a plan. If you have been struggling to meet deadlines and feel like you are not getting anything done you need a plan. If you don't know what to make then you need a design.You need a plan and a design!

Tagged With:  plan  game design  GDD  schedule 
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Google Analytics-Driven Game Development by Example

Aug 01 2015 06:59 AM | Posted By Tobiasz Siemiński in Game Design
Experiment: create a trashy game, update it as frequently as possible and make it better based on users’ and Google Analytics’ feedback

Tagged With:  programming  game design  mobile 
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Designing for multi-age coop play

Jun 24 2015 09:53 PM | Posted By Asher Einhorn in Game Design
A work in progress article attempting to quantify and categorise different player types for coop games.

Tagged With:  Design  coop  copperative  playtesting 
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When do videos need voiceovers?

Apr 30 2015 09:19 AM | Posted By Kirill Kliushkin in Music and Sound
Our thoughts about when videos for games need voiceovers, and when they don’t. There are important pluses and minuses we think everyone should be aware of

Tagged With:  Videos  Voiceovers  Mobile Games  Trailers  Sound  Voice  Games 
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Tips for Designing and Developing Free-to-Play Games

Apr 15 2015 07:59 PM | Posted By Jose Maria Martinez, 'Hafo' in Game Design
This article shows some tips on how to make your HTML5 F2P games attractive so you can monetize them via ads, the purchase of virtual goods or any other way. This article is oriented to people who knows what free-to-play games are and also have played 'Flappy Bird' more than once.

Tagged With:  tips  design  f2p  free-to-play  free to play  monetize  monetise  game loop  game design  p2p  virtual goods  monetization  pay to play  powerups  power ups 
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Substance Painter Review UNDER REVIEW

Mar 16 2015 10:43 AM | Posted By Kelly L. Murdock in Visual Arts
Take a look at this different approach to adding details to a model, not through texturing but by actually painting materials onto the model

Tagged With:  review  texture  3d modeling  materials 
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Retro Mortis: RTS (Part 3) - Forged in Steel...

Mar 04 2015 03:02 PM | Posted By Michel Mony in Game Design
In this article, I take a look at Warcraft II and Starcraft, the "second age" of RTS.

Tagged With:  Design  Retro  RTS 
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Composing an Indie RPG Title Track

Feb 17 2015 12:38 PM | Posted By Thomas Henshell & James Marantette in Music and Sound
Composer James Marantette sheds some light on the creative process behind the Archmage Rises title track.

Tagged With:  rpg  music  composing  composition  title track  archmage  indie 
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Retro Mortis: RTS (Part 2) - Then a Blizzard came...

Jan 14 2015 06:34 AM | Posted By Michel Mony in Game Design
In this article, I take a look at what Blizzard's Warcraft: Orcs and Humans brought to the table and how it differed from Dune II.

Tagged With:  DesignRTS  Retro  Warcraft  Blizzard 
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Barebones of Quests

Dec 17 2014 07:53 AM | Posted By Gavyn Bryan in Game Design
"Quests" and "Missions" in Video Games all have common bare-bones, whether blatant or subtle. In this article, we'll explore the "skeletal structure" of quests in video games and how we can add "meat" to it.

Tagged With:  quest  story  design  RPG 
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How to Make a Good Sequel to Your Casual Game

Dec 12 2014 07:13 PM | Posted By Ievgen Leonov in Game Design
To create a game hit from scratch or to make a good part two for the existing project? Which of the two options is a shortcut to success? The answer is not that obvious as it may seem, for sequel production may be a hard nut to crack.

Tagged With:  developers  sequel  tips  guide 
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Inside the Indie Art Process of Archmage Rises

Dec 04 2014 06:20 AM | Posted By Thomas Henshell in Visual Arts
Thomas Henshell and Rogier van de Beek dive deep into how they make the artwork being produced for Thomas’ upcoming 2D RPG Archmage Rises.

Tagged With:  art  indie  rpg 
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Data Visualization in Games: Leaderboards UNDER REVIEW

Nov 26 2014 02:56 PM | Posted By Erik Hazzard in Game Design
Leaderboards are a visualization of achievement. Their goal is to make comparisons between some player (or item's) ranks. This is a pretty board statement because implementations of leaderboards can be found not just in arcades, not just in single or multiplayer games, but also in non-games. There are many types of leaderboards, and can produce powerful emotional reactions

Tagged With:  data visualization  leaderboards 
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Designing a "Playable" UI That Secretly Teaches How to Play

Nov 19 2014 09:32 AM | Posted By Yowan Langlais in Game Design
How to create a fun user interface that teaches players how to play your game.

Tagged With:  design  user interface  UI 
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Retro Mortis: RTS (Part 1) - It was found in a Desert...

Nov 13 2014 03:04 AM | Posted By Michel Mony in Game Design
In this article we examine the origins of the RTS and mechanics that were revisited or forgotten.

Tagged With:  Design  RTS  Dune  Retro 
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Making Games is Hard

Nov 07 2014 07:48 AM | Posted By Peter Cardwell-Gardner in Game Design
A developer shares the story of his experience and difficulties in creating a game that's still not done.

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