Jump to content

  • Log In with Google      Sign In   
  • Create Account

Creative Articles

Article Listing


View Complete Archive You cannot add articles


Like
12Likes
Dislike

Composing Music For Video Games - Key & Tempo

May 04 2014 05:33 PM | Posted By Dan Harris & Joe Gilliver in Music and Sound
The choice of key and tempo are of upmost importance when composing for visual media. Although this article focuses on an advert composition the same principles apply for when composing for any area of a video game. For instance, an emotional cut scene.

Tagged With:  composition  audio  music  key  tempo 
Like
13Likes
Dislike

Setting an Appropriate Tone for Your Game

Apr 27 2014 04:42 PM | Posted By Winston Nguyen in Game Design
A technique on how to use 'embodied cognition' to set your game's atmosphere.

Tagged With:  atmosphere  storytelling  writing  tone  embodied cognition  psychology  philosophy 
Like
12Likes
Dislike

Character Development in Video Games

Apr 22 2014 12:44 AM | Posted By Winston Nguyen in Game Design
Learn how to use gameplay mechanics in order to show character progression. I'll also explain how Persona 4 uses mechanics to develop really lovable characters.

Tagged With:  character  mechanics  persona 4  gaming point 
Like
7Likes
Dislike

Composing Music For Video Games: Chords

Apr 11 2014 12:57 PM | Posted By Joe Gilliver, Dan Harris in Music and Sound
So far in the series we have covered key and tempo with regards to composing music for video games. In the article chords are discussed. An understanding of the construction of chords and how they can be utilised effectively with visual media is key

Tagged With:  composition  video game music  visual media music  ocular audio 
Like
10Likes
Dislike

So You Want to Hire a Composer

Mar 11 2014 06:21 PM | Posted By Li Xiao'an in Music and Sound
In the following points, I will briefly explain my own work process and professional approach to creating a single musical track for a client. I will be including some useful tips for effective communication, efficient workflow and creative considerations, as well as detailing the expertise required to take music from just an idea to a commercially acceptable product.

Tagged With:  production  management  hiring  contractor  audio  composer  finding game audio 
Like
10Likes
Dislike

Composing Music For Video Games - Tempo

Feb 22 2014 12:13 PM | Posted By Dan Harris & Joe Gilliver in Music and Sound
A brief look into why careful consideration needs to be paid to tempo when composing.

Tagged With:  music composition  game audio  tempo 
Like
12Likes
Dislike

Physically Based Shading For Artists

Feb 14 2014 01:45 PM | Posted By Andrew Maximov in Visual Arts
I'm happy to present you here a quick yet thorough introduction video into the world of next gen physically based shading made specifically for artists

Tagged With:  physically based shading  pbs  materials  rendering  roughness  albedo  metallic  video 
Like
16Likes
Dislike

Beginners Guide to User Testing With Children

Feb 05 2014 12:21 PM | Posted By Marko Nemberg in Game Design
Children are avid tech users and spend a lot of their time playing videogames. But how can we be certain that our game design works? Is it enough to use child friendly design or is there something else in play?Click to read about the nr. 1 testing method used by major game studios worldwide.

Tagged With:  usability  playtesting  design  children  game testing  quality  QA  accessibility  game psychology  user testing 
Like
27Likes
Dislike

Ditching Diffuse Maps

Feb 04 2014 12:29 AM | Posted By Andrew Maximov in Visual Arts
A foray into artistic reasoning and technical details behind "procedural" texturing, with practical examples on modern-day tech.

Tagged With:  procedural  materials  damage  gradient  gradient mapping  the desert  RGB  efficient  data packing  art production  give away  free  height map  gradient map  priority  beauty  art  generation 
Like
15Likes
Dislike

Efficient Art Production: Theory and Practice

Jan 23 2014 05:42 PM | Posted By Andrew Maximov in Visual Arts
In-depth yet very accessible overview of most of the theory behind efficient game art production including step by step check-up tutorials for both 3ds Max and Maya.

Tagged With:  art  technical  efficiency  vertex  draw call  batch  uv  normal  theory  clean up  materials  smoothing groups  hard edges  fill rate  pipeline  triangulation  teamwork 
Like
15Likes
Dislike

Games Are a Whole New Form of Storytelling

Nov 25 2013 03:52 PM | Posted By David Colson in Game Design
Stories in games are always compared to other mediums, and it never goes well. I think we need to rethink how games tell stories, and consider them a new medium of storytelling.

Tagged With:  design  story  writing 
Like
12Likes
Dislike

How To Make My Sample Library Sound Good - Part 1 Staccato Strings

Nov 20 2013 08:26 AM | Posted By Caleb Faith in Music and Sound
This is a brief explanatory tutorial to demonstrate how to get the most realistic sounds from a sample library and dealing with almost subconscious slight accents which most players make.

Tagged With:  sample library  strings  staccato  how to 
Like
17Likes
Dislike

"Not So Random Randomness" in Game Design and Programming

Nov 18 2013 05:40 AM | Posted By Carsten Germer in Game Design
In game design there is a kind of love-hate relationship with randomness. On the one hand it allows for variety with many types of content, on the other hand one can't "design" true randomness. How about a technique that provides random outcomes but within parameters that can be influenced to fit the game design?

Tagged With:  game design  random  randomness  function  method  programming 
Like
11Likes
Dislike

Using a "Leitner System" to Track a Player's Exposition to Content and Mechanics

Nov 15 2013 11:37 AM | Posted By Carsten Germer in Game Design
Using flashcards with the "Leitner system" is typically used by students to learn vocabulary or other facts and pieces of information. Using this technique within computer games to track a players behavior and learning progress within a game system, a game can react and tune any dynamic gameplay, content exposition or usage of game mechanics.

Tagged With:  flashcards  leitner system  metrics  dynamic content  game design  programming 
Like
40Likes
Dislike

Using Psychological Principles for Great User Interfaces

Oct 23 2013 09:02 AM | Posted By Brice Morrison in Game Design
There are proven psychological principles to user interfaces that work. Whether you have a team of design experts or are just building with programmer art, you can use these principles to make your game easy to understand and a joy to pick up.

Tagged With:  user interface  psychology  user experience  game design  hud  visual design 
Like
4Likes
Dislike

Telling an Immersive and Full Story with Mobile App Games UNDER REVIEW

Oct 18 2013 10:41 AM | Posted By Terry Wilson in Game Design
A story in a game is not always easy, and that can especially be difficult when it comes to the more casual games found on mobile devices or as mobile applications. So here are a few tips to help the process.

Tagged With:  mobile games  game story  apps  immersive story  video games  storytelling  tips  game development  game design 
Like
7Likes
Dislike

Autodesk Maya 2014 Review

Sep 21 2013 10:45 AM | Posted By Kelly L. Murdock in Visual Arts
The new version of Maya 2014 has lots of small performance enhancing improvements and several larger new features that make the software easier to use. In particular, the new Grease Pencil tool and the Modeling Toolkit are worth looking into. There is also a new Mesh Reduction feature and several interesting new options for working with Paint Effects.

Tagged With:  maya  autodesk  modeling  3d  texturing  visual art 
Like
14Likes
Dislike

Prototyping with Graphs

Sep 11 2013 12:13 PM | Posted By Patrick Polewiak in Game Design
Before we start a process of prototyping the location in 3D, ussualy using tools from chosen engine it’s good to illustrate our idea with graphs. Of course, it’s possible to draw only a simple scheme on paper (what I personally practice) but that way we might miss mistakes we would find by making graphs.

Tagged With:  prototyping  level design  game design  graph 
Like
5Likes
Dislike

Autodesk Maya LT 2014 Review

Aug 28 2013 11:34 AM | Posted By Kelly L. Murdock in Visual Arts
Autodesk is aware of the plight of indie game developers and is making a version of Maya, known as Maya LT, available to address their needs. Maya LT 2014 is a full-featured version of Maya that is specifically tailored with only the features that game developers need at a significantly discounted price point

Tagged With:  maya  modeling  3d  texturing  review 
Like
7Likes
Dislike

Building an In-Game Store for the First Time? Here are the 4 Keys to Success

Aug 19 2013 11:34 AM | Posted By Yaniv Nizan in Game Design
So you have a great concept for a mobile game and you have heard that free games with in app purchase is the way to go but you are not sure where to start. Guess what? You are not alone and many are struggling with this challenge. Here are 4 golden tips.

Tagged With:  iap  in-app purchase  in-game store  virtual currency  mobile  iphone  android  ios 
Like
5Likes
Dislike

Crafting a Platformer Game

Aug 19 2013 11:28 AM | Posted By Ivan Spasov in Game Design
In this article we will take a closer look on how to create the Game Design for a simple Platformer Game.

Tagged With:  crafting  platformer  jump  traps  levels 
Like
2Likes
Dislike

Taptitude - Designing for In App Purchase

Aug 19 2013 11:18 AM | Posted By FourBros Studio in Game Design
Using our game Taptitude as a case study for in app purchase design

Tagged With:  mobile  iap 
Like
7Likes
Dislike

Five Common Mistakes in Game Usability Testing And How To Avoid Them

Aug 11 2013 11:44 PM | Posted By Marko Nemberg in Game Design
trinidad.ee — A couple of weeks ago we held a massive playtesting session at the Gamefounders game accelarator (first of its kind in Europe. Based on the experience, here are 5 of the most common testing mistakes and how to avoid them!

Tagged With:  usability  accessibility  user experience  playability  user testing  eye tracking  emotion  children  testing  ux  playtesting 
Like
7Likes
Dislike

Considering the Implications of Player Choice, Player Freedom, and Game Purpose in Modern Game Design

Aug 11 2013 01:40 PM | Posted By Byron H. Black in Game Design
A proposed framework for considering the interaction between player choice, player freedom, and the purpose of a game and what implications this has for game design. This article is a response by Peter Bright's recent article on Arstechnica.

Tagged With:  game design  design  gamedesign  sandbox  sand box  story  linear  writing  open world  game development  development 
Like
12Likes
Dislike

The Dark Side of Iterative Design

Aug 11 2013 12:36 PM | Posted By Slaton White in Game Design
The game development process involves a lot of work and sometimes it seems almost too much to take on. However, the key is to not take on an entire project at one time. You’ll need to break it up into manageable chunks so that you can focus and work on those to a high polish and so you don’t lose your mind. Iterative design, along with good organization, is one way of breaking a game project up...

Tagged With:  iterative design 
PARTNERS