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Taptitude - Designing for In App Purchase

Aug 19 2013 11:18 AM | Posted By FourBros Studio in Game Design
Using our game Taptitude as a case study for in app purchase design

Tagged With:  mobile  iap 
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Five Common Mistakes in Game Usability Testing And How To Avoid Them

Aug 11 2013 11:44 PM | Posted By Marko Nemberg in Game Design
trinidad.ee — A couple of weeks ago we held a massive playtesting session at the Gamefounders game accelarator (first of its kind in Europe. Based on the experience, here are 5 of the most common testing mistakes and how to avoid them!

Tagged With:  usability  accessibility  user experience  playability  user testing  eye tracking  emotion  children  testing  ux  playtesting 
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Considering the Implications of Player Choice, Player Freedom, and Game Purpose in Modern Game Design

Aug 11 2013 01:40 PM | Posted By Byron H. Black in Game Design
A proposed framework for considering the interaction between player choice, player freedom, and the purpose of a game and what implications this has for game design. This article is a response by Peter Bright's recent article on Arstechnica.

Tagged With:  game design  design  gamedesign  sandbox  sand box  story  linear  writing  open world  game development  development 
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The Dark Side of Iterative Design

Aug 11 2013 12:36 PM | Posted By Slaton White in Game Design
The game development process involves a lot of work and sometimes it seems almost too much to take on. However, the key is to not take on an entire project at one time. You’ll need to break it up into manageable chunks so that you can focus and work on those to a high polish and so you don’t lose your mind. Iterative design, along with good organization, is one way of breaking a game project up...

Tagged With:  iterative design 
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Games and the Imagination

Aug 11 2013 12:34 PM | Posted By Richard Dare in Game Design
Explores the psychology of gaming and looks at some of the new ideas we can derive from exploring the ideas and fantasies that many players attach to games

Tagged With:  psychology  jungian  jung  heroic quest  heros journey  violence  fantasy  imagination 
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3ds Max 2014 Review

Aug 10 2013 05:48 AM | Posted By Kelly L Murdock in Visual Arts
Autodesk recently released the latest version of 3ds Max. This latest version, called 3ds Max 2014, is available as both Standard and Design versions. The new version includes a host of new features and several clever improvements to the existing tools.

Tagged With:  3ds max  autodesk  tools  graphics  visual art  review 
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Engaging Independent Creative Professionals

Aug 09 2013 10:45 PM | Posted By Andrew Sebastian Li Xiao'an in Music and Sound
Working tips for Clients and Contractors in the Video Game Industry. Learn how work effectively and efficiently, creating an environment that is pleasant and win-win for all parties involved.

Tagged With:  contract  soundtrack  freelancer  music  audio  sound design  finding game audio 
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Documentation for Indie Studios: Why do you need it?

Aug 09 2013 09:11 PM | Posted By Ivan Spasov in Game Design
This article features the importance of writing down good documentation for the entire development process. This is applicable for the indie studios and indie developers and teams that quite often miss out on this important step.

Tagged With:  design  documentation  technical  indie 
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Non-Linear Story Lines

Aug 08 2013 01:29 PM | Posted By BrendanL.K in Game Design
Take a simple concept of summarizing stories with lines, and blow it out of perspective. Make your stories more interesting with non-linear stories.

Tagged With:  story  non-linear  design  writing 
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Characters and Worldbuilding: Analyzing the Strength of Japanese Games

Aug 07 2013 01:46 PM | Posted By Zack Wood in Game Design
Inspired by an obscure RPG, Zack Wood traveled to Kyoto Seika University, the alma mater of Yoji Shinkawa (Metal Gear Solid) to study game design. Here he shares the philosophies that inform the rich, appealing worlds and characters of games developed in that country -- a new way of looking at building your worlds and creating their inhabitants.

Tagged With:  japan  game design  worldbuilding  worldview  characters  snes  seika  paladins quest  lennus  chrono trigger 
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Creating Good Game Art When You’re Not An Artist

Aug 06 2013 02:31 PM | Posted By Mason McCuskey in Visual Arts
Tips for faking it as an artist to produce assets suitable for a basic game

Tagged With:  art  drawing  rendering 
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Redesigning an Old Game for Mobile Platforms

Aug 05 2013 01:26 PM | Posted By José Lucio Gama (Aka "SLotman") in Game Design
The process of turning a really antique and fairly unknown game into a brand new mobile title.

Tagged With:  mobile  usability  touch  android  ios 
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Crafting a 2D RPG

Aug 05 2013 01:25 PM | Posted By Ivan Spasov in Game Design
In this article we are going to go over a Game Design outline for a turn-based 2D RPG.

Tagged With:  game design  crafting  2d  rpg  turn-based  turn  based  old school 
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Elements Of Video Game Style

Aug 02 2013 12:48 PM | Posted By Tony Belding in Game Design
This document is an attempt to explore certain concepts of videogame design. I have divided the subject into several elements and written an essay on each one.

Tagged With:  design 
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Removing The 'Tech' From 'Design Document'

Jul 26 2013 06:32 PM | Posted By Michael Sikora in Game Design
Learn about the differences between the mysterious “Design Document” and the even more mysterious “Technical Document” that together comprise the road map for developing a game.

Tagged With:  design document 
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Breaking Out of Breakout

Jul 15 2013 09:43 PM | Posted By Thomas Duindam in Game Design
For the past couple of years, me and some friends have spend one day each week working on ‘Caromble!’ 'Caromble!', a breakout/ pinball styled game. We would like to share why working on a retro game is interesting and how you can build upon a classic game.

Tagged With:  retro  breakout  physics  3d  design  pinball 
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What does a Game Designer do? An Introduction to Role

Jul 15 2013 09:39 PM | Posted By Bluefirehawk in Game Design
Game Design is a word thrown around in many different game review journals. But what is it, and especially what does a Game Designer do, and when did you do a good job?In this article I hope to shed some light on the role of a Game Designer.

Tagged With:  beginner  game  designer  role  careers  level designer  game designer 
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Conjuring a Compelling World

Jun 13 2013 09:33 AM | Posted By Mike Lewis in Game Design
Enrich your game design toolkit with these tricks and guidelines for creating engaging digital experiences.

Tagged With:  design 
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Crafting a Maze Game UNDER REVIEW

May 28 2013 07:09 AM | Posted By Ivan Spasov in Game Design
In this article we will go through the process of desiging a Maze game.

Tagged With:  maze  crawler  crafting  design 
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Life of a Level Designer

May 14 2013 11:07 AM | Posted By Szymon Barchan in Game Design
Take a look at what it really means to be a level designer, from a Bulletstorm developer

Tagged With:  level design  fps  unreal  3d  udk  scripting 
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The Total Beginner’s Guide to Better 2D Game Art

May 14 2013 01:09 AM | Posted By Mark Simpson (Prinz Eugn) in Visual Arts
This article will introduce you to basic art concepts to give you a head start in making your game art great. This article is written for those non-artists who would like to start creating their own quality 2D assets, or inexperienced artists just getting started with creating 2D art for games.

Tagged With:  art  creative  drawing  pixel art  shading  shadows  hue shifting  sprite  proportions  character  design  concept  2d  beginner  getting started  artist 
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The Infinite Game

Apr 20 2013 05:42 AM | Posted By Anton Temba in Game Design
Find out how to control the longevity of your project and how to create the ultimate, infinite game. Be warned, this is a massive guide.

Tagged With:  game design  design  infinite  infinite game  super game 
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Taking Slender apart, an Introduction to Horror Games

Apr 19 2013 05:44 PM | Posted By Bluefirehawk in Game Design
Slender has been an internet phenomenon, creating more videos of screaming and sobbing players than most AAA games in the Survival Horror genre. I have never met a person who truly wasn't scared or at least startled by this game. So come with me on this journey, if you too want to be a diabolic Game Designer who makes grown men cry!

Tagged With:  Slender  Introduction  Dissection  Mechanics  Horror 
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Dominoze PC Post-mortem: Nine Years, One Programmer

Apr 18 2013 09:34 PM | Posted By Christopher Haag in Game Design
The developer of the PC game "Dominoze" describes the life cycle of a unique 3D physics puzzle game that was never finished, and how development without boundaries or goals can simultaneously result in a commercial failure and a personal success.

Tagged With:  indie  design  development  physics  postmortem 
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Writing Game Music

Apr 18 2013 01:52 AM | Posted By John Licato in Music and Sound
Learn the basics of music theory, notation and composition to make your game sound better. Written for both musicians and non-musicians

Tagged With:  composing  audio  music 
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