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Creative Archives

The Art of Feeding Time: Animation UNDER REVIEW
By Matt Kidd
Published 24 July 2014
3ds Max 2015 Review
By Kelly L. Murdock
Published 23 July 2014
The Art of Feeding Time: Interface UNDER REVIEW
By Derek Koncewicz
Published 17 July 2014
Design of an Indie Action Game UNDER REVIEW
By Mike Shafer
Published 10 July 2014
The Art of Feeding Time: Backgrounds
By Radek Koncewicz
Published 10 July 2014
The Art of Feeding Time: Characters
By Radek Koncewicz
Published 05 July 2014
Dynamic Narrative in The Hit UNDER REVIEW
By Dan Stubbs
Published 25 June 2014
4-Layers, A Narrative Design Approach
By Thomas Grip
Published 21 June 2014
From Donkey Kong to the Silver Screen: The Past, Present and Future of Game Cinematics UNDER REVIEW
By Martin McBain
Published 19 May 2014
The Total Beginner’s Guide to Better 2D Game Art
By Mark Simpson (Prinz Eugn)
Published 14 May 2013
5 Core Elements of Interactive Storytelling
By Thomas Grip
Published 09 May 2014
Setting an Appropriate Tone for Your Game
By Winston Nguyen
Published 27 April 2014
Character Development in Video Games
By Winston Nguyen
Published 22 April 2014
Composing Music For Video Games: Chords
By Joe Gilliver, Dan Harris
Published 11 April 2014
So You Want to Hire a Composer
By Li Xiao'an
Published 11 March 2014
Composing Music For Video Games - Tempo
By Dan Harris & Joe Gilliver
Published 22 February 2014
Composing Music For Video Games - Key & Tempo
By Dan Harris & Joe Gilliver
Published 04 May 2014
Using a "Leitner System" to Track a Player's Exposition to Content and Mechanics
By Carsten Germer
Published 15 November 2013
"Not So Random Randomness" in Game Design and Programming
By Carsten Germer
Published 18 November 2013
Physically Based Shading For Artists
By Andrew Maximov
Published 14 February 2014
Ditching Diffuse Maps
By Andrew Maximov
Published 04 February 2014
Beginners Guide to User Testing With Children
By Marko Nemberg
Published 05 February 2014
Efficient Art Production: Theory and Practice
By Andrew Maximov
Published 23 January 2014
Engaging Independent Creative Professionals
By Andrew Sebastian Li Xiao'an
Published 09 August 2013
Games Are a Whole New Form of Storytelling
By David Colson
Published 25 November 2013
How To Make My Sample Library Sound Good - Part 1 Staccato Strings
By Caleb Faith
Published 20 November 2013
Using Psychological Principles for Great User Interfaces
By Brice Morrison
Published 23 October 2013
Telling an Immersive and Full Story with Mobile App Games UNDER REVIEW
By Terry Wilson
Published 18 October 2013
Autodesk Maya 2014 Review
By Kelly L. Murdock
Published 21 September 2013
Prototyping with Graphs
By Patrick Polewiak
Published 11 September 2013
Autodesk Maya LT 2014 Review
By Kelly L. Murdock
Published 28 August 2013
Removing The 'Tech' From 'Design Document'
By Michael Sikora
Published 19 February 2002
Removing The 'Tech' From 'Design Document'
By Michael Sikora
Published 26 July 2013
Elements Of VideoGame Style
By Tony Belding
Published 05 July 2000
Elements Of Video Game Style
By Tony Belding
Published 02 August 2013
3ds Max 2014 Review
By Kelly L Murdock
Published 10 August 2013
Characters and Worldbuilding: Analyzing the Strength of Japanese Games
By Zack Wood
Published 07 August 2013
Considering the Implications of Player Choice, Player Freedom, and Game Purpose in Modern Game Design
By Byron H. Black
Published 11 August 2013
Taptitude - Designing for In App Purchase
By FourBros Studio
Published 19 August 2013
Game Pitch - Bioshock
By Irrational Games
Published 18 July 2011
Building an In-Game Store for the First Time? Here are the 4 Keys to Success
By Yaniv Nizan
Published 19 August 2013
Creating Good Game Art When You’re Not An Artist
By Mason McCuskey
Published 27 June 2000
Creating Good Game Art When You’re Not An Artist
By Mason McCuskey
Published 06 August 2013
Taking Slender apart, an Introduction to Horror Games
By Bluefirehawk
Published 19 April 2013
What does a Game Designer do? An Introduction to Role
By Bluefirehawk
Published 15 July 2013
How To Build a Game In A Week From Scratch With No Budget
By Jay Barnson
Published 06 July 2005
The Dark Side of Iterative Design
By Slaton White
Published 11 August 2013
Redesigning an Old Game for Mobile Platforms
By José Lucio Gama (Aka "SLotman")
Published 05 August 2013
Games and the Imagination Part IV
By Richard Dare
Published 15 December 2004
Games and the Imagination Part III
By Richard Dare
Published 25 October 2004

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