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Creative Archives

Troubleshooting Physically-Based Content
By Alex Mercer
Published 02 August 2016
9 Tips on Localizing Audio UNDER REVIEW
By Vladimir Kupratsevich
Published 01 June 2016
Top 10 Best 2D Game Asset Sites
By David Ying
Published 10 January 2016
Retro Mortis: RTS (Part 4) - A New Hope?
By Michel Mony
Published 29 November 2015
Retro Mortis: RTS (Part 1) - It was found in a Desert...
By Michel Mony
Published 13 November 2014
Retro Mortis: RTS (Part 2) - Then a Blizzard came...
By Michel Mony
Published 14 January 2015
Retro Mortis: RTS (Part 3) - Forged in Steel...
By Michel Mony
Published 04 March 2015
3ds Max 2016 New Features Overview UNDER REVIEW
By Kelly L. Murdock
Published 22 September 2015
Autodesk Maya 2016 New Features Overview UNDER REVIEW
By Kelly L. Murdock
Published 24 September 2015
Narrative-Gameplay Dissonance UNDER REVIEW
By Will Nations
Published 02 September 2015
The Art of Enemy Design in Zelda: A Link to the Past
By Michel Mony
Published 27 August 2015
The Challenge of Having Both Responsiveness and Naturalness in Game Animation
By Peyman Massoudi
Published 20 August 2015
Google Analytics-Driven Game Development by Example
By Tobiasz Siemiński
Published 01 August 2015
You need a plan and a design
By Donald May
Published 05 August 2015
Designing for multi-age coop play
By Asher Einhorn
Published 24 June 2015
Tips for Designing and Developing Free-to-Play Games
By Jose Maria Martinez, 'Hafo'
Published 15 April 2015
Substance Painter Review UNDER REVIEW
By Kelly L. Murdock
Published 16 March 2015
When do videos need voiceovers?
By Kirill Kliushkin
Published 30 April 2015
Knowing the Path
By Richard Fine
Published 17 June 2002
Barebones of Quests
By Gavyn Bryan
Published 17 December 2014
How to Make a Good Sequel to Your Casual Game
By Ievgen Leonov
Published 12 December 2014
Data Visualization in Games: Leaderboards UNDER REVIEW
By Erik Hazzard
Published 26 November 2014
Designing a "Playable" UI That Secretly Teaches How to Play
By Yowan Langlais
Published 19 November 2014
Composing an Indie RPG Title Track
By Thomas Henshell & James Marantette
Published 17 February 2015
Making Games is Hard
By Peter Cardwell-Gardner
Published 07 November 2014
Better Programmer Art
By Joel Davis
Published 29 December 2008
Inside the Indie Art Process of Archmage Rises
By Thomas Henshell
Published 04 December 2014
What Makes Old Games Addictive
By Miguel7
Published 27 October 2014
Luck in Games: Why RNG isn't the answer
By Elyot Grant
Published 24 October 2014
How to Record High Quality Video of Your Game using a Slow Computer UNDER REVIEW
By Jarmo Kukkola
Published 08 September 2014
Distilling Game Design UNDER REVIEW
By Teresa Munoz
Published 04 September 2014
10 Tips for Better Playtests
By Bruno Urbain
Published 22 November 2007
Five Common Mistakes in Game Usability Testing And How To Avoid Them
By Marko Nemberg
Published 11 August 2013
Beginners Guide to User Testing With Children
By Marko Nemberg
Published 05 February 2014
So You Want to Hire a Composer
By Li Xiao'an
Published 11 March 2014
Engaging Independent Creative Professionals
By Andrew Sebastian Li Xiao'an
Published 09 August 2013
Autodesk Maya 2015 Review
By Kelly L. Murdock
Published 09 August 2014
The Art of Feeding Time: Animation
By Matt Kidd
Published 09 September 2014
3ds Max 2015 Review
By Kelly L. Murdock
Published 23 July 2014
The Art of Feeding Time: Interface UNDER REVIEW
By Derek Koncewicz
Published 17 July 2014
Design of an Indie Action Game
By Mike Shafer
Published 21 September 2014
The Art of Feeding Time: Backgrounds
By Radek Koncewicz
Published 10 July 2014
The Art of Feeding Time: Characters
By Radek Koncewicz
Published 05 July 2014
Dynamic Narrative in The Hit
By Dan Stubbs
Published 09 September 2014
4-Layers, A Narrative Design Approach
By Thomas Grip
Published 21 June 2014
From Donkey Kong to the Silver Screen: The Past, Present and Future of Game Cinematics UNDER REVIEW
By Martin McBain
Published 19 May 2014
The Total Beginner’s Guide to Better 2D Game Art
By Mark Simpson (Prinz Eugn)
Published 14 May 2013
5 Core Elements of Interactive Storytelling
By Thomas Grip
Published 09 May 2014
Setting an Appropriate Tone for Your Game
By Winston Nguyen
Published 27 April 2014
Character Development in Video Games
By Winston Nguyen
Published 22 April 2014